Adaptive: Difference between revisions
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==Notes== | ==Notes== | ||
{{changes}} | {{changes}}Adaptive is exclusive to HorizonXI, the trait is built into items. As of now it appears to be limited to a few [[Relic Weapons]] such as the [[Mandau]]{{changes}} | ||
*The '''Adaptive''' effect | *The '''Adaptive''' effect if an equipment trait that gives unique stats based on the player's main job at the time of equipping the item. | ||
**example: [[Mandau]] when equipped will give a [[THF]] +4 to DMG, however if a [[RDM]] were to equip the [[Mandau]] they would not have DMG+4 but [[Enspell Damage]] +10, and lastly a [[BRD]] would instead have [[Song Spellcasting Time]]: -10% | **example: [[Mandau]] when equipped will give a [[THF]] +4 to DMG, however if a [[RDM]] were to equip the [[Mandau]] they would not have DMG+4 but instead [[Enspell Damage]] +10, and lastly a [[BRD]] would instead have [[Song Spellcasting Time]]: -10% |
Revision as of 13:52, 5 June 2023
Notes
Adaptive is exclusive to HorizonXI, the trait is built into items. As of now it appears to be limited to a few Relic Weapons such as the Mandau
- The Adaptive effect if an equipment trait that gives unique stats based on the player's main job at the time of equipping the item.
- example: Mandau when equipped will give a THF +4 to DMG, however if a RDM were to equip the Mandau they would not have DMG+4 but instead Enspell Damage +10, and lastly a BRD would instead have Song Spellcasting Time: -10%