Sacred Scorpions: Difference between revisions

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*Each will use [[Draw In]] prior to using TP.
*Each will use [[Draw In]] prior to using TP.
*have [[Petrification]] on auto attacks.
*have [[Petrification]] on auto attacks.
*Each TP move has additional effects.
*Each TP move has an additional effect, and is 40'.
**[[Wild Rage]]:AoE physical damage, absorbed by 2 [[Utsusemi]] shadows.
**[[Wild Rage]]:AoE physical damage, absorbed by 2 [[Utsusemi]] shadows.
**[[Earthbreaker]]: 40' AoE heavy damage plus [[Stun]].
**[[Earthbreaker]]: 40' AoE heavy damage plus [[Stun]].
**[[Venom Storm]]: 100[[HP]]/tic [[Poison]].
**[[Venom Storm]]: 40' 100[[HP]]/tic [[Poison]].
***'''Bring [[Antidote|Antidotes]]: at least two stacks'''
***'''Bring [[Antidote|Antidotes]]: at least two stacks'''
*Each one will use their respetive [[Two Hour Ability]] at around 20%
*Each one will use their respetive [[Two Hour Ability]] at around 20%

Revision as of 19:28, 27 July 2025

Sacred Scorpions
Type: HENM(Tier I)
Zone: Sauromugue Champaign (F-5)/ (H-8)/ (K-9)
Entry Item: Faded Stone
Level: No minimum
Members: 18
Time: 60 minutes

Mobs

Name Level Job Type
Batcheh 88 WHM Scorpion
Sefedsepu 88 WAR Scorpion
Ifdet 88 RDM Scorpion

Possible Rewards

Zero to One of
Venomous Claw (0%)
Zero to one of
Dilation Ring (0%)
Zero to One of
Carapace Bullet (0%)
Zero to one of
Horus's Helm (0%)
Zero to one of
Opuntia Hoop (0%)
One of
Reraiser (100%)
One of
Hi-Elixir (100%)


Notes

Sauroscorp2.png


Strategy

  • Must be killed in reverse spawn order. SPAWN ORDER IS RANDOM.
  • Tank the Scorpions 45 yalms apart from one another in a triangle
    • This allows for a safe spot in the center of the triangle for mages to rest and DDs to escape if needed.