Seagull Grounded: Difference between revisions

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Created page with "== Walkthrough == Escort the prisoner Excaliace to the room at the southern end of the map. * You start in the round room in H-6. Excaliace is there waiting for you. * You do not control Excaliace like a normal Escort NPC. ** When he starts running, follow him until he stops and says something. ** While he's on the move, just stay right on his heels, between 3'-5'. You can't /follow him, but you can lock target on him and auto-run. ** Once he stops and says somethin..."
 
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== Walkthrough ==
<div class="assault-psc">
Escort the prisoner [[Excaliace]] to the room at the southern end of the map.
{| class="horizon-table" style="width:100%;"
* You start in the round room in H-6. Excaliace is there waiting for you.
|+ '''Seagull Grounded'''
* You do not control Excaliace like a normal Escort NPC.
|-
** When he starts running, follow him until he stops and says something.
! Assault Area
** While he's on the move, just stay right on his heels, between 3'-5'. You can't /follow him, but you can lock target on him and auto-run.
| [[Periqia]]
** Once he stops and says something, as long as a member of the party stays near and facing him, he won't move.
! Mercenary Rank
** If you back off to between 5' and 10', he will start moving towards the end as long as you are close enough and he doesn't encounter any monsters.
| [[Private Second Class|Private Second Class (PSC)]]
** Do not get more than 10' away from him for long or he will try to escape.
|-
*** If you don't catch him, he'll escape and say "Heh. The Immortals really must be having troubles finding troops if they sent this bunch of slowpokes to watch over me..."  The assault will then be considered a failure and will end.
! Mission Giver
** He will occasionally stop while deciding where to go. When he does this, it is not necessary to back off (in fact, doing so may cause him to start running backwards). When you need to back off, he'll say "Someone's been eating too much garlic...". Backing off to just over 5' is sufficient.
| [[Lageegee]], {{Location Tooltip|area=Aht Urhgan Whitegate|map=Map 1|pos=L-9|text=L-9}}
** If he sees a monster or you stay more than 10' away from him for about 10 seconds, he will run back towards the entrance until he gets tired or someone manages to stop him somehow. He'll run at faster than normal movement speed back towards the entrance for a while, then say "<Pant>... <Wheeze>" and stop for a bit, and after the delay look to make a break for it. You have to be caught up with him by the time he looks to make a break for it.
! Staging Point
** It is possible to stop him while he's moving forward by getting just ahead of him. To do this, get in front of him then lock on and quickly run at the front of him like you are looking him in the eyes. If done right, he will stop and mention your bad breath. Back off a bit to make him move again. Party members standing near or running next to him will interfere with stopping him.
| [[Dvucca Isle Staging Point]], {{Location Tooltip|area=Caedarva Mire|map=Map 2|pos=I-9|text=I-9}}
** Only one member of the party needs to escort him. The rest of the party should stay away so they don't interfere with trying to get him moving. [[Flee]] or +movement speed gear are useful, but not necessary, for the player staying with the prisoner.
|-
* Best Strategy I learned is having one person who knows how to control Excaliace stay with him and everyone else just run ahead and kill everything
! Recommended Level
* For the 3 pairs of rooms in (H/I-7/8), he chooses to visit either the West or East room.
| 70
** You MUST kill the crabs if he chooses that room
! Party Size
** One side has 3 [[Arrapago Crab]]s, the other has no mobs, so wait for him to choose.
| 1-6
** If he chooses the side with mobs, stay at the crossroads to intercept him when he comes running back, and clear the room before starting him again.
|-
** When he goes to a room with no mobs, follow him until he stops, then move away so he continues to the next pair of rooms.
! Time Limit
*** When he gets to the wall, if you're between 5' and 10' from him he will just pause and turn around; if you're closer he'll stop and complain about your breath, and you'll need to get him started again.
| 30 minutes
** His choice between vacant or crab-occupied room is random. He can choose to investigate all the empty rooms, or he can choose the occupied rooms, or he can investigate a mixture.
! Base Reward
* After investigating three of six rooms, he goes south to the crossroads in SE (H-8).
| 1,100 [[Assault Points]]
* He will turn West or East at the crossroads and head to the 'T' in SW (H-9), past [[Periqia Pugil]]s and a [[Debaucher]].
|-
** The direction he chooses is random.
! Objective
** There are 2 Pugils on the West path, 3 on the East path.
| Escort the prisoner
** The Debaucher can spawn in the crossroads in SW (H-9), in the room in NE (H-9) (on the East path), or in the tunnel in (G-8).
! Mission Map
* He stops at the crossroads in SW (H-9), then continues South.
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-6|text=Map 8}}
* There is another Debaucher in (G-10). It can spawn either to the West, where you need to deal with it, or to the East, where Excaliace won't see it.
|}
* There is one more Debaucher in the final room. If it spawns on the North side of the room you need to deal with it; if it spawns on the South side of the room he won't see it.
 
** Be sure it is out of the way before he enters the room; if he sees it and runs away, he can jump right up a cliff and get far away from you.
==Mission Orders==
* When he reaches the NW corner of the southernmost room in (F-11), you win, and the Rune of Release and Ancient Lockbox appear next to him.
The Immortals have captured [[Excaliace]], a member of the rebel [[Seagull Phratrie]]. Escort the prisoner through [[Periqia]] and deliver him safely to the designated holding area.
 
==Entry==
# Speak with [[Rytaal]] in the [[Commissions Agency]] to receive an [[Imperial Army I.D. Tag]].
# Speak with [[Lageegee]] at {{Location Tooltip|area=Aht Urhgan Whitegate|map=Map 1|pos=L-9|text=L-9}} and select '''Seagull Grounded'''.
# The Imperial Army I.D. Tag is exchanged for [[Periqia Assault orders]], and the temporary [[Map of Periqia]] is issued.
# Travel to the [[Dvucca Isle Staging Point]] at {{Location Tooltip|area=Caedarva Mire|map=Map 2|pos=I-9|text=I-9}}.
# One party member must obtain an [[Assault Armband]] from the staging point's [[Immortal]].
# Examine the [[Runic Seal]] to enter the Assault.
# Each participant receives [[Dvucca Fireflies]] upon entering.
 
==Map==
The mission takes place on {{Location Tooltip|area=Periqia|map=Map 8|pos=H-6|text=Periqia Map 8}}.
 
{| class="horizon-table"
! Area
! Location
! Notes
|-
| Starting room
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-6|text=H-6}}
| [[Excaliace]] begins here.
|-
| Upper paired rooms
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-7|text=H-7}} / {{Location Tooltip|area=Periqia|map=Map 8|pos=I-7|text=I-7}}
| Excaliace randomly chooses one side.
|-
| Middle and lower paired rooms
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-8|text=H-8}} / {{Location Tooltip|area=Periqia|map=Map 8|pos=I-8|text=I-8}}
| Two additional randomized room choices.
|-
| Lower fork
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-9|text=H-9}}
| Excaliace randomly chooses the eastern or western route.
|-
| Lower corridor
| {{Location Tooltip|area=Periqia|map=Map 8|pos=G-10|text=G-10}}
| Contains additional enemies along the route.
|-
| Holding area
| {{Location Tooltip|area=Periqia|map=Map 8|pos=F-11|text=F-11}}
| Mission completion, Ancient Lockbox, and Rune of Release.
|}
 
==Escort Controls==
[[Excaliace]] is not controlled through a normal escort command. His movement depends on player distance, facing, nearby enemies, and his randomly selected route.
 
{| class="horizon-table"
! Condition
! Result
|-
| A player approaches within approximately 10 yalms
| Begins the escort.
|-
| A player stands within approximately 4 yalms
| Excaliace stops moving.
|-
| Excaliace and a player face each other within approximately 5 yalms
| Excaliace stops; this can also catch him while he is retreating.
|-
| A player remains within approximately 10 yalms while facing Excaliace
| Prevents the unattended escape timer from expiring.
|-
| No qualifying player remains near him for approximately 10 seconds
| Excaliace begins running back toward the entrance.
|-
| A living enemy comes within approximately 12 yalms
| Excaliace panics and retreats.
|-
| Excaliace reaches his escape point
| The Assault fails.
|}
 
The most reliable position is approximately '''5-10 yalms behind him''', facing toward him. This allows him to move while keeping the escape timer reset.
 
==Walkthrough==
# Enter at {{Location Tooltip|area=Periqia|map=Map 8|pos=H-6|text=H-6}}.
# Designate one party member as the escort controller.
#* The controller should approach [[Excaliace]] to begin the mission.
#* Other party members should move ahead and clear enemies.
# Keep approximately 5-10 yalms behind Excaliace while facing him.
#* Moving too close stops him.
#* Moving too far away for too long causes him to run toward the entrance.
# Excaliace proceeds through three east-west pairs of side rooms:
#* {{Location Tooltip|area=Periqia|map=Map 8|pos=H-7|text=H-7}} and {{Location Tooltip|area=Periqia|map=Map 8|pos=I-7|text=I-7}}
#* {{Location Tooltip|area=Periqia|map=Map 8|pos=H-8|text=H-8}} and {{Location Tooltip|area=Periqia|map=Map 8|pos=I-8|text=I-8}}
#* A third paired junction also lies within the {{Location Tooltip|area=Periqia|map=Map 8|pos=H-8|text=H-8}} / {{Location Tooltip|area=Periqia|map=Map 8|pos=I-8|text=I-8}} section.
# At each pair, Excaliace randomly chooses one room.
#* One side may contain [[Arrapago Crab]]s while the opposite room is empty.
#* Wait for him to reveal his choice before committing the party to one room.
#* Clear the selected room before allowing him to enter.
# Excaliace pauses briefly at the end of each selected room before returning to the central passage.
# After completing the three room checks, he travels toward {{Location Tooltip|area=Periqia|map=Map 8|pos=H-9|text=H-9}}.
# At the lower fork, he randomly selects an eastern or western route.
#* Clear [[Periqia Pugil]]s and [[Debaucher]]s before he approaches.
# Continue through {{Location Tooltip|area=Periqia|map=Map 8|pos=G-10|text=G-10}} toward the final holding area.
# If Excaliace encounters an enemy:
## He begins running back toward the entrance.
## Move ahead of him.
## Face him at close range to stop and catch him.
## After he stops, back away again so he resumes the escort route.
# Escort him to {{Location Tooltip|area=Periqia|map=Map 8|pos=F-11|text=F-11}}.
# When he reaches the endpoint, the objective completes automatically.
# The [[Ancient Lockbox]] and [[Rune of Release]] appear beside him.
# Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
# Examine the Rune of Release to complete the Assault and receive [[Assault Points]].
 
==Enemies==
Base levels are adjusted when a voluntary Assault level restriction is selected.
 
{| class="horizon-table"
! Name
! Base Level
! Spawns
! General Location
! Notes
|-
| [[Arrapago Crab]]
| 72-74
| 9
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-7|text=H-7}}, {{Location Tooltip|area=Periqia|map=Map 8|pos=I-7|text=I-7}}, {{Location Tooltip|area=Periqia|map=Map 8|pos=H-8|text=H-8}}, and {{Location Tooltip|area=Periqia|map=Map 8|pos=I-8|text=I-8}}
|
* Occupy one side of the paired room choices.
* Cause Excaliace to retreat if encountered.
|-
| [[Periqia Pugil]]
| 75-77
| 5
| Around {{Location Tooltip|area=Periqia|map=Map 8|pos=H-9|text=H-9}}
|
* Located along the randomized lower routes.
* Cause Excaliace to retreat if encountered.
|-
| [[Debaucher]]
| 77-79
| 3
| {{Location Tooltip|area=Periqia|map=Map 8|pos=H-9|text=H-9}}, {{Location Tooltip|area=Periqia|map=Map 8|pos=G-10|text=G-10}}, and {{Location Tooltip|area=Periqia|map=Map 8|pos=F-11|text=F-11}}
|
* Doomed-family enemies.
* Excaliace retreats at increased speed if one is encountered.
|}
 
==Assault Points==
{| class="horizon-table"
! Party Size
! Base Assault Points
|-
| 1-3
| 1,100
|-
| 4
| 990
|-
| 5
| 880
|-
| 6
| 770
|}
 
Additional modifiers:
 
* Each party member beyond the third reduces the base reward by 10%.
* The holder of the [[Assault Armband]] receives a 10% mission-leader bonus.
* A player's first successful completion receives a 50% first-clear bonus.
* Assault Point bonuses are multiplicative.
* A failed Assault may award 100 consolation points.
 
==Ancient Lockbox==
The [[Ancient Lockbox]] appears at {{Location Tooltip|area=Periqia|map=Map 8|pos=F-11|text=F-11}} when Excaliace reaches the holding area.
 
The player opening the lockbox may receive one unappraised item directly. Bonus treasure is placed into the treasure pool.
 
'''Unappraised-item restriction:''' The selected level restriction must be '''70''' or '''uncapped''' for the opener to receive the unappraised item. A 50- or 60-level-cap clear may still receive the bonus treasure rolls.
 
===Bonus Treasure===
The current LandSandBoat table makes three reward-group rolls:
 
{| class="horizon-table"
! Roll
! Result
! Chance
|-
| rowspan="2" | 1
| [[Hi-Reraiser]]
| 70%
|-
| No item
| 30%
|-
| rowspan="3" | 2
| [[Hi-Potion Tank]]
| 10%
|-
| [[Hi-Ether Tank]]
| 10%
|-
| No item
| 80%
|-
| rowspan="2" | 3
| [[Hi-Potion +3]]
| 53%
|-
| No item
| 47%
|}
 
Only one result can be selected from the second reward group.
 
===Unappraised Item Selection===
{| class="horizon-table"
! Unappraised Item
! Chance
|-
| [[??? Box]]
| 40%
|-
| [[??? Sword]]
| 20%
|-
| [[??? Polearm]]
| 20%
|-
| [[??? Gloves]]
| 20%
|}
 
====??? Sword====
The sword appraisal weights total 100.
 
{| class="horizon-table"
! Appraised Result
! LSB Weight
|-
| [[Gust Claymore]]
| 65
|-
| [[Uchigatana +1]]
| 30
|-
| [[Kosetsusamonji]]
| 5
|}
 
====??? Polearm====
{| class="horizon-table"
! Appraised Result
! LSB Weight
|-
| [[Spark Spear]]
| 100
|}
 
====??? Gloves====
The glove appraisal weights total 101 and should be treated as relative weights rather than literal percentages.
 
{| class="horizon-table"
! Appraised Result
! LSB Weight
|-
| [[Bronze Mittens +1]]
| 28
|-
| [[Leather Gloves]]
| 30
|-
| [[Cotton Gloves]]
| 20
|-
| [[Cuffs]]
| 18
|-
| [[Storm Manopolas]]
| 5
|}
 
====??? Box====
The box appraisal weights total 95 and should be treated as relative weights rather than literal percentages.
 
{| class="horizon-table"
! Appraised Result
! LSB Weight
|-
| [[Cleaning Tool Set]]
| 1
|-
| [[Rainbow Thread]]
| 2
|-
| [[Bone Chip]]
| 25
|-
| [[Apple Mint]]
| 5
|-
| [[Igneous Rock]]
| 3
|-
| [[Qiqirn Sandbag]]
| 20
|-
| [[Imp Wing]]
| 5
|-
| [[Rotten Quiver]]
| 10
|-
| [[Bronze Bolt Quiver]]
| 6
|-
| [[Wild Onion]]
| 10
|-
| [[Holy Bolt Quiver]]
| 5
|-
| [[Sleep Bolt Quiver]]
| 3
|}
 
{| class="horizon-table mw-collapsible mw-collapsed" style="width:100%;"
! colspan="3" | Related Pages
|-
! Assault System
! Access
! Mission
|-
| style="vertical-align:top;" |
* [[Assault]]
* [[Assault Missions]]
* [[Private Second Class]]
* [[Assault Points]]
* [[Mercenary Rank]]
| style="vertical-align:top;" |
* [[Commissions Agency]]
* [[Rytaal]]
* [[Lageegee]]
* [[Dvucca Isle Staging Point]]
* [[Periqia Assault orders]]
* [[Dvucca Fireflies]]
| style="vertical-align:top;" |
* [[Periqia]]
* [[Periqia/Maps]]
* [[Excaliace]]
* [[Arrapago Crab]]
* [[Periqia Pugil]]
* [[Debaucher]]
* [[Ancient Lockbox]]
* [[Rune of Release]]
* [[Appraiser]]
|}
 
</div>
 
[[Category:Assault]]
[[Category:Assault Missions]]
[[Category:Treasures of Aht Urhgan]]

Revision as of 02:24, 15 August 2026

Seagull Grounded
Assault Area Periqia Mercenary Rank Private Second Class (PSC)
Mission Giver Lageegee, L-9 Staging Point Dvucca Isle Staging Point, I-9
Recommended Level 70 Party Size 1-6
Time Limit 30 minutes Base Reward 1,100 Assault Points
Objective Escort the prisoner Mission Map Map 8

Mission Orders

The Immortals have captured Excaliace, a member of the rebel Seagull Phratrie. Escort the prisoner through Periqia and deliver him safely to the designated holding area.

Entry

  1. Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
  2. Speak with Lageegee at L-9 and select Seagull Grounded.
  3. The Imperial Army I.D. Tag is exchanged for Periqia Assault orders, and the temporary Map of Periqia is issued.
  4. Travel to the Dvucca Isle Staging Point at I-9.
  5. One party member must obtain an Assault Armband from the staging point's Immortal.
  6. Examine the Runic Seal to enter the Assault.
  7. Each participant receives Dvucca Fireflies upon entering.

Map

The mission takes place on Periqia Map 8.

Area Location Notes
Starting room H-6 Excaliace begins here.
Upper paired rooms H-7 / I-7 Excaliace randomly chooses one side.
Middle and lower paired rooms H-8 / I-8 Two additional randomized room choices.
Lower fork H-9 Excaliace randomly chooses the eastern or western route.
Lower corridor G-10 Contains additional enemies along the route.
Holding area F-11 Mission completion, Ancient Lockbox, and Rune of Release.

Escort Controls

Excaliace is not controlled through a normal escort command. His movement depends on player distance, facing, nearby enemies, and his randomly selected route.

Condition Result
A player approaches within approximately 10 yalms Begins the escort.
A player stands within approximately 4 yalms Excaliace stops moving.
Excaliace and a player face each other within approximately 5 yalms Excaliace stops; this can also catch him while he is retreating.
A player remains within approximately 10 yalms while facing Excaliace Prevents the unattended escape timer from expiring.
No qualifying player remains near him for approximately 10 seconds Excaliace begins running back toward the entrance.
A living enemy comes within approximately 12 yalms Excaliace panics and retreats.
Excaliace reaches his escape point The Assault fails.

The most reliable position is approximately 5-10 yalms behind him, facing toward him. This allows him to move while keeping the escape timer reset.

Walkthrough

  1. Enter at H-6.
  2. Designate one party member as the escort controller.
    • The controller should approach Excaliace to begin the mission.
    • Other party members should move ahead and clear enemies.
  3. Keep approximately 5-10 yalms behind Excaliace while facing him.
    • Moving too close stops him.
    • Moving too far away for too long causes him to run toward the entrance.
  4. Excaliace proceeds through three east-west pairs of side rooms:
  5. At each pair, Excaliace randomly chooses one room.
    • One side may contain Arrapago Crabs while the opposite room is empty.
    • Wait for him to reveal his choice before committing the party to one room.
    • Clear the selected room before allowing him to enter.
  6. Excaliace pauses briefly at the end of each selected room before returning to the central passage.
  7. After completing the three room checks, he travels toward H-9.
  8. At the lower fork, he randomly selects an eastern or western route.
  9. Continue through G-10 toward the final holding area.
  10. If Excaliace encounters an enemy:
    1. He begins running back toward the entrance.
    2. Move ahead of him.
    3. Face him at close range to stop and catch him.
    4. After he stops, back away again so he resumes the escort route.
  11. Escort him to F-11.
  12. When he reaches the endpoint, the objective completes automatically.
  13. The Ancient Lockbox and Rune of Release appear beside him.
  14. Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
  15. Examine the Rune of Release to complete the Assault and receive Assault Points.

Enemies

Base levels are adjusted when a voluntary Assault level restriction is selected.

Name Base Level Spawns General Location Notes
Arrapago Crab 72-74 9 H-7, I-7, H-8, and I-8
  • Occupy one side of the paired room choices.
  • Cause Excaliace to retreat if encountered.
Periqia Pugil 75-77 5 Around H-9
  • Located along the randomized lower routes.
  • Cause Excaliace to retreat if encountered.
Debaucher 77-79 3 H-9, G-10, and F-11
  • Doomed-family enemies.
  • Excaliace retreats at increased speed if one is encountered.

Assault Points

Party Size Base Assault Points
1-3 1,100
4 990
5 880
6 770

Additional modifiers:

  • Each party member beyond the third reduces the base reward by 10%.
  • The holder of the Assault Armband receives a 10% mission-leader bonus.
  • A player's first successful completion receives a 50% first-clear bonus.
  • Assault Point bonuses are multiplicative.
  • A failed Assault may award 100 consolation points.

Ancient Lockbox

The Ancient Lockbox appears at F-11 when Excaliace reaches the holding area.

The player opening the lockbox may receive one unappraised item directly. Bonus treasure is placed into the treasure pool.

Unappraised-item restriction: The selected level restriction must be 70 or uncapped for the opener to receive the unappraised item. A 50- or 60-level-cap clear may still receive the bonus treasure rolls.

Bonus Treasure

The current LandSandBoat table makes three reward-group rolls:

Roll Result Chance
1 Hi-Reraiser 70%
No item 30%
2 Hi-Potion Tank 10%
Hi-Ether Tank 10%
No item 80%
3 Hi-Potion +3 53%
No item 47%

Only one result can be selected from the second reward group.

Unappraised Item Selection

Unappraised Item Chance
??? Box 40%
??? Sword 20%
??? Polearm 20%
??? Gloves 20%

??? Sword

The sword appraisal weights total 100.

Appraised Result LSB Weight
Gust Claymore 65
Uchigatana +1 30
Kosetsusamonji 5

??? Polearm

Appraised Result LSB Weight
Spark Spear 100

??? Gloves

The glove appraisal weights total 101 and should be treated as relative weights rather than literal percentages.

Appraised Result LSB Weight
Bronze Mittens +1 28
Leather Gloves 30
Cotton Gloves 20
Cuffs 18
Storm Manopolas 5

??? Box

The box appraisal weights total 95 and should be treated as relative weights rather than literal percentages.

Appraised Result LSB Weight
Cleaning Tool Set 1
Rainbow Thread 2
Bone Chip 25
Apple Mint 5
Igneous Rock 3
Qiqirn Sandbag 20
Imp Wing 5
Rotten Quiver 10
Bronze Bolt Quiver 6
Wild Onion 10
Holy Bolt Quiver 5
Sleep Bolt Quiver 3
Related Pages
Assault System Access Mission