Template:Area Page: Difference between revisions

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| width="50%"|[[Bastok Markets]]
__NOTOC__
| width="12%"|H-7
{| width="100%" border="0"
| width="12%"|[[File:Placeholder.png|20x20px]]
| rowspan="1" width="90%" valign="top" |
| width="12%"|H-8
{| cellspacing="3" width="70%" align="center"
| width="12%"|[[File:Placeholder.png|20x20px]]
| style="border: 1px solid gray; padding-left:0em;" valign="top" align="center" |'''Table of Contents:'''<br>[[#Connecting Areas|Connecting Areas]]<nowiki> | </nowiki>[[#Involved in Quests/Missions|Quests/Missions]]<nowiki> | </nowiki>[[#NPCs Found Here|NPCs]]
 
[[#Possible Weather Conditions|Weather]] | [[#Chocobo Digging|Chocobo Digging]] | [[#Fishing|Fishing]] | [[#Notorious Monsters Found Here|NMs]] | [[#Mobs Found Here|Mobs]]
 
|}
{{Connected Zones}}
 
 
<p align="justify">-Summary of *AREA* here-</p>
<p align="justify">-Summary of *AREA* here-</p>


===Obtaining the *AREA* map===
===Obtaining the *AREA* map===


==Connecting Areas ==
==Connecting Areas==
:[[King Ranperre's Tomb]]: [[:Image:EastRonfaure.png|H-11]]
:
 
| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]]
|}
==Involved in Quests/Missions==
==Involved in Quests/Missions==
{| border="0" width="100%" cellpadding="0" cellspacing="2"
{| border="0" width="100%" cellpadding="0" cellspacing="2"
| align="center" |'''Quest'''
| align="center" bgcolor="#ffdead" |'''Quest'''
| align="center" |'''Type'''
| align="center" bgcolor="#ffdead" |'''Type'''
| align="center" |'''Starter'''
| align="center" bgcolor="#ffdead" |'''Starter'''
| align="center" |'''Location'''
| align="center" bgcolor="#ffdead" |'''Location'''
|-
|-
| align="center" width="40%" |'''Mission'''
| align="center" width="40%" bgcolor="#ffdead" |'''Mission'''
| align="center" width="15%" |'''Country'''
| align="center" width="15%" bgcolor="#ffdead" |'''Country'''
| align="center" width="20%" |'''Starter'''
| align="center" width="20%" bgcolor="#ffdead" |'''Starter'''
| align="center" width="25%" |'''Location'''
| align="center" width="25%" bgcolor="#ffdead" |'''Location'''
|-
|-
|}
|}
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{| border="0" width="100%" cellpadding="0" cellspacing="2"
{| border="0" width="100%" cellpadding="0" cellspacing="2"
|- style="background:#ffdead;"
|- style="background:#ffdead;"
! width="70%" | [[Weather Checkers]]
! width="70%" |[[Weather Checkers]]
! width="30%" |Possible Weather Conditions
! width="30%" |Possible Weather Conditions
|- style="background:#d5d9ff;"
|- style="background:#d5d9ff;"
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|- style="background:#ffdead;"
|- style="background:#ffdead;"
! width="40%" |Name
! width="40%" |Name
! width="12%" | Location
! width="12%" |Location
! width="47%" |Type
! width="47%" |Type
|- style="background:#d5d9ff;" align="center"
|- style="background:#d5d9ff;" align="center"
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|}
|}
[[Category:Areas]]
[[Category:Areas]]
[[Category:Templates]]
[[Category:Sarutabaruta]]

Revision as of 03:47, 2 March 2023

Table of Contents:
Connecting Areas | Quests/Missions | NPCs

Weather | Chocobo Digging | Fishing | NMs | Mobs

-Summary of *AREA* here-

Obtaining the *AREA* map

Connecting Areas

*AREA* map

Involved in Quests/Missions

Quest Type Starter Location
Mission Country Starter Location

Weather

Weather Checkers Possible Weather Conditions

Chocobo Digging

Item Abundance
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type

Fishing

Fish Cap Body of Water

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants