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Guarding Skill: Difference between revisions
(Created page with "This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger. There is no log message for guarding an attack; '''the only reliable way to tell is the absence of blood after an attack''' on your character. Guard only works when the player is using a Hand-to-Hand weapon (or barehand). The higher yo...") Tag: visualeditor-wikitext |
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! colspan=13 | <font color=#FFFFFF>Skill Increase</font> | ! colspan=13 | <font color=#FFFFFF>Skill Increase</font> | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
|| +15 || +14 || +12 || +10 || +8 || +7 || +6 || +5 || +4 || +3 || +2 | |||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Temple Hose +1]] | | [[Temple Hose +1]]|| {{Check}} || || || || || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Melee Gaiters +1]] | | [[Melee Gaiters +1]] || || {{Check}} || || || || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Melee Gaiters]] || | | [[Melee Gaiters]] || || || {{Check}} || || || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Boxer's Mantle]] || | | [[Boxer's Mantle]] || || || || {{Check}} || || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Temple Hose]] || | | [[Temple Hose]] || || || || {{Check}} || || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Gnole Crown]] || | | [[Gnole Crown]] || || || || || {{Check}} || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Guarding Torque]] || | | [[Guarding Torque]] || || || || || || {{Check}} || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Feral Mask]] || || | | [[Feral Mask]] || || || || || || || {{Check}} || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Black Adargas +1]] | | [[Black Adargas +1]] || || || || || || || || {{Check}} || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Busker's Earring]] || | | [[Busker's Earring]] || || || || || || || || {{Check}} || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Tiger Mask]] || || || | | [[Tiger Mask]] || || || || || || || || {{Check}} || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Black Adargas]] || || | | [[Black Adargas]] || || || || || || || || || {{Check}} || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Adargas +1]] || || || | | [[Adargas +1]] || || || || || || || || || || {{Check}} || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Guarding Earring]] || | | [[Guarding Earring]] || || || || || || || || || || {{Check}} || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Adargas]] || || || || | | [[Adargas]] || || || || || || || || || || || {{Check}} | ||
|} | |} | ||
|} | |} | ||
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|align="center"| [[MNK]]/[[PUP]] | |align="center"| [[MNK]]/[[PUP]] | ||
|align="center"| +5 | |align="center"| +5 | ||
|- | |- | ||
|} | |} |
Latest revision as of 14:00, 7 December 2024
This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger.
There is no log message for guarding an attack; the only reliable way to tell is the absence of blood after an attack on your character.
Guard only works when the player is using a Hand-to-Hand weapon (or barehand). The higher your Guarding Skill, the better the chance that it will activate. Adding AGI was thought to increase its activation rate, but has not been shown definitively to do so.
- Guard Activation and Effect
- Opponent's attack must bypass the character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger.
- Guard reduces damage by reducing the pDIF of the attack by 1.0.
- This trait can activate on enemy TP attacks, completely nullifying the damage. The log will say "(Monster) uses (TP move), but misses (Player)". It is also possible to get a guard skillup from an AoE TP move targeted at someone else in the party (as long as Hand-to-Hand weapons/bare hands are drawn and facing the enemy).
- A guard proc on multi-hit TP moves will NOT nullify the full damage; it nullifies only 1 hit of a multi-hit TP move (though it is possible to proc on more than one hit).
- If under Petrification, Sleep (Status Effect), Stun (Status Effect), or Terror, characters will still be able to guard attacks just like any other defensive skill. If attacked and a character guards for "0" damage, the character will not wake up.
Job Ratings
Job | Skill Rank | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Monk | A- | 6 | 114 | 269 |
Puppetmaster | B- | 5 | 109 | 240 |
Equipment that enhances this SkillWarning! This list has not been audited for Horizon and will contain some information that is not correct. Proceed with caution. By Amount Added
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By Equipment Slot
Weapons
Head
Neck
Legs
Feet
Back
Earring
|
Guard Video
This video shows high guard activation and damage reduction: File:All About Guard