Stealth: Difference between revisions
From HorizonXI Wiki
(Created page with "Lowers chance of being detected by enemies via sound. * Job Traits are always active. * '''Further Notes:''' ** The conditions of how this ability kicks in seem to be random. Although you do have a chance to avoid detection, it's recommended to rely on this as a last resort as there is still a good chance the enemy will aggro you if they can. ** There is also evidence that Stealth lowers the range at which some enemies agro.") Tag: visualeditor |
Jasperbear (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
* Job Traits are always active. | * Job Traits are always active. | ||
* '''Further Notes:''' | * '''Further Notes:''' | ||
** | ** Stealth lowers the range at which some enemies agro. | ||
*** (Technically, it makes the enemy believe you are farther away. <ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller.cpp#L280</ref> | |||
** Players have reported unreliable results. It's recommended to rely on this as a last resort. | |||
Revision as of 21:27, 28 March 2026
Lowers chance of being detected by enemies via sound.
- Job Traits are always active.
- Further Notes:
- Stealth lowers the range at which some enemies agro.
- (Technically, it makes the enemy believe you are farther away. [1]
- Players have reported unreliable results. It's recommended to rely on this as a last resort.
- Stealth lowers the range at which some enemies agro.
