Module:Weapon Calculation: Difference between revisions

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local p = {}     
local p = {}     
local function parseInput ( input )
-- if ( type(input) == 'number' ) then return input end
-- local number = string.match(input, "%d+")
-- local finalstring = input:gsub(number, '')
-- return number, finalstring
end


function p.test (frame)
function p.test (frame)
local damage = tonumber(frame.args.dmg)
local delay = tonumber(frame.args.delay)
local changes = frame.args.changes or nil
return frame
return frame
-- local parsed = parseInput(frame)
-- return type()
end
end


return p
return p

Revision as of 10:40, 2 July 2025

Documentation for this module may be created at Module:Weapon Calculation/doc

local p = {}    

function p.test (frame)
	local damage = tonumber(frame.args.dmg)
	local delay = tonumber(frame.args.delay)
	local changes = frame.args.changes or nil
	return frame
end

return p