Module:Weapon Calculation: Difference between revisions

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function p.tphit (frame)
function p.tphit (frame)
local damage = tonumber(frame.args.dmg)
-- local damage = tonumber(frame.args.dmg)
local delay = tonumber(frame.args.delay)
local delay = tonumber(frame.args.delay)
local weapontype = frame.args.type or nil
local weapontype = frame.args.type or nil
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if not ( weapontype == "hand-to-hand" ) then  
if not ( weapontype == "hand-to-hand" ) then  
if ( damage > 530) then tpph = round( (14.5 + ((( damage - 530) * 3.5) / 470) - 0.05) , 1) * 10
if ( delay > 530) then tpph = round( (14.5 + ((( delay - 530) * 3.5) / 470) - 0.05 )* 10 , 1)  
elseif ( damage >= 480 ) then tpph = round( (13.0 + ((( damage - 480) * 1.5) / 50) - 0.05) , 1) * 10
elseif ( delay >= 480 ) then tpph = round( (13.0 + ((( delay - 480) * 1.5) / 50) - 0.05) * 10 , 1)  
elseif ( damage >= 450 ) then tpph = round( (11.5 + ((( damage - 450) * 1.5) / 30) - 0.05) , 1) * 10
elseif ( delay >= 450 ) then tpph = round( (11.5 + ((( delay - 450) * 1.5) / 30) - 0.05) * 10 , 1)  
elseif ( damage >= 180 ) then tpph = round( (5.0 + ((( damage - 180) * 6.5) / 270) - 0.05) , 1) * 10
elseif ( delay >= 180 ) then tpph = round( (5.0 + ((( delay - 180) * 6.5) / 270) - 0.05) * 10 , 1)  
else tpph = round( (5.0 + ((( damage - 180) * 1.5) / 180) - 0.05) , 1) * 10
else tpph = round( (5.0 + ((( delay - 180) * 1.5) / 180) - 0.05) * 10 , 1)  
end
end
else  
else  
if ( ( damage + 480 ) >= 530 ) then  
if ( ( delay + 480 ) >= 530 ) then  
tpph = round( (14.5 + ((( damage - 50) * 3.5) / 470) - 14.18), 1) * 10
tpph = round( (14.5 + ((( delay - 50) * 3.5) / 470) - 14.18) * 10 , 1)
else  
else  
if ( ( damage + 480 ) > 480 ) then
if ( ( delay + 480 ) > 480 ) then
tpph = round( (13.0 + ((damage * 1.5) / 50) - 13.05), 1) * 10
tpph = round( (13.0 + ((delay * 1.5) / 50) - 13.05) * 10 , 1)
else  
else  
tpph = 0
tpph = 0

Revision as of 12:49, 2 July 2025

Documentation for this module may be created at Module:Weapon Calculation/doc

local p = {}    

-- http://lua-users.org/wiki/SimpleRound
function round(num, numDecimalPlaces)
  local mult = 10^(numDecimalPlaces or 0)
  return math.floor(num * mult + 0.5) / mult
end

function p.dmg (frame)
	local damage = tonumber(frame.args.dmg)
	local delay = tonumber(frame.args.delay)
	local weapontype = frame.args.type or nil
	local changes = frame.args.changes or nil
	
	local dps;
	
	if not ( weapontype == "hand-to-hand" ) then 
		dps = round( ( damage * 60 ) / delay, 2 ) 
	else 
		dps = round( (( damage * 60 ) / ( 480 + delay) * 2 ), 2  )
		dps = "+" .. dps
	end

	return dps
end

function p.tphit (frame)
	-- local damage = tonumber(frame.args.dmg)
	local delay = tonumber(frame.args.delay)
	local weapontype = frame.args.type or nil
	local changes = frame.args.changes or nil
	
	local tpph;
	
	if not ( weapontype == "hand-to-hand" ) then 
		if ( delay > 530) then tpph = round( (14.5 + ((( delay - 530) * 3.5) / 470) - 0.05 )* 10 , 1) 
		elseif ( delay >= 480 ) then tpph = round( (13.0 + ((( delay - 480) * 1.5) / 50) - 0.05) * 10 , 1) 
		elseif ( delay >= 450 ) then tpph = round( (11.5 + ((( delay - 450) * 1.5) / 30) - 0.05) * 10 , 1) 
		elseif ( delay >= 180 ) then tpph = round( (5.0 + ((( delay - 180) * 6.5) / 270) - 0.05) * 10 , 1) 
		else tpph = round( (5.0 + ((( delay - 180) * 1.5) / 180) - 0.05) * 10 , 1) 
		end		
	else 
		if ( ( delay + 480 ) >= 530 ) then 
			tpph = round( (14.5 + ((( delay - 50) * 3.5) / 470) - 14.18) * 10 , 1)
		else 
			if ( ( delay + 480 ) > 480 ) then
				tpph = round( (13.0 + ((delay * 1.5) / 50) - 13.05) * 10 , 1)
			else 
				tpph = 0
			end
		end

		tpph = "+" .. tpph
	end

	return tpph
end


return p