Double Light: Difference between revisions
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(Created page with "{| class="default1" style="width:500px;" |- ! colspan="2" | Light Skillchain Info |- ! width="120px" | Skillchain Tier: | 4 |- ! Element: | Fire / Wind / Thunder / Light |- ! Gorget: | Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget / Fotia Gorget |- ! Belt: | Flame Belt / Breeze Belt / Thunder Belt / Light Belt / Fotia Belt |- ! Related Day: | Firesday / Windsday / Lightningday / Lightsday |- |} == Not...") Tag: visualeditor-wikitext |
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! Gorget: | ! Gorget: |
Revision as of 07:29, 22 January 2023
Light Skillchain Info | |
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Skillchain Tier: | 4 |
Element: | Fire / Wind / Lightning / Light |
Gorget: | Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget / Fotia Gorget |
Belt: | Flame Belt / Breeze Belt / Thunder Belt / Light Belt / Fotia Belt |
Related Day: | Firesday / Windsday / Lightningday / Lightsday |
Notes
Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.
Deals Light, Thunder, Fire, or Wind damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Thunder > Light.
For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
Generating Light
It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.