Template:FFXIMap Markers: Difference between revisions

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*'''mapID:''' Each zone map has a corresponding id# (see below).  
*'''mapID:''' Each zone map has a corresponding id# (see below).  
*'''position:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below).  
*'''position:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within that to be visible on the identified map. 
*'''entityType:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.     
*'''entityType:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.     


===Example===
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{{FFXIMap Markers
{{FFXIMap Markers

Revision as of 13:25, 6 October 2023

Usage

{{FFXIMap Markers
|mapID=
|position=
|entityType=
}}
  • mapID: Each zone map has a corresponding id# (see below).
  • position: The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within that to be visible on the identified map.
  • entityType: There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.

Example

{{FFXIMap Markers
|mapID=141
|position=25.9,157.72
|entityType=NPC
}}


This template defines the table "ffximap_markers". This table has not been created yet.