MediaWiki:VanaTime.js: Difference between revisions
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/** | /** | ||
* @param {timeElements} classname - class name from timeElements to be used for the table class | * @param {timeElements} classname - class name from timeElements to be used for the table class | ||
* @param {schedule} scheduleID - | * @param {schedule} scheduleID - from schedule array for current query | ||
* @param {*} scheduleSize | * @param {*} scheduleSize - total number of lines to display in the resulting table | ||
*/ | */ | ||
function populateShipSchedule(classname, scheduleID, scheduleSize){ | function populateShipSchedule(classname, scheduleID, scheduleSize){ | ||
const | const shipSched = document.getElementById(classname); | ||
if ( | if (shipSched) { | ||
var bSched = "<TABLE CLASS='" + classname + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>"; | var bSched = "<TABLE CLASS='" + classname + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>"; | ||
bSched += "<TR><TH ALIGN='left'>VanaTime</TH>"; | bSched += "<TR><TH ALIGN='left'>VanaTime</TH>"; | ||
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var _displayCounter = 0; // # of entries in the printed schedule | var _displayCounter = 0; // # of entries in the printed schedule | ||
var kill = scheduleSize * 3; | |||
while ( _displayCounter < scheduleSize ){ | while ( _displayCounter < scheduleSize ){ | ||
if ( _startPoint >= scheduleID.length){ //if we reach the end of the schedule array, then we need to start over and add 1440 to the times, so we can calc for the next day | if ( _startPoint >= scheduleID.length){ //if we reach the end of the schedule array, then we need to start over and add 1440 to the times, so we can calc for the next day | ||
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var scheduleDeparts = vanatime._rawVanaToday() + vanatime._convertMinsToMiliseconds(_nextTime) ; | var scheduleDeparts = vanatime._rawVanaToday() + vanatime._convertMinsToMiliseconds(_nextTime) ; | ||
timerCountdown = scheduleDeparts - currentTime; | timerCountdown = scheduleDeparts - currentTime; | ||
if (timerCountdown >= 0 && scheduleID[_startPoint].act == "depart") { | if (timerCountdown >= 0 && scheduleID[_startPoint].act == "depart") { | ||
bSched = bSched + '<TR><TD>' + vanatime.stringVanaTime(scheduleDeparts) + '</TD><TD>' + vanatime.stringEarthTime(scheduleDeparts) + '</TD><TD>' + vanatime.timeUntil(scheduleDeparts) + '</TD><TD>' + scheduleID[_startPoint].dest +'</TD></TR>'; | bSched = bSched + '<TR><TD>' + vanatime.stringVanaTime(scheduleDeparts) + '</TD><TD>' + vanatime.stringEarthTime(scheduleDeparts) + '</TD><TD>' + vanatime.timeUntil(scheduleDeparts) + '</TD><TD>' + scheduleID[_startPoint].dest +'</TD></TR>'; | ||
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} | } | ||
_startPoint++; | _startPoint++; | ||
// failsafe to prevent infinite loop | |||
kill--; | |||
if ( kill == 0 ) { console.log("populateShipSchedule: kill == 0 "); break; } | |||
} | } | ||
shipSched.innerHTML = bSched + "</TABLE>"; | |||
} | } | ||
} | } | ||
Revision as of 17:01, 25 November 2023
//*********************************************************************
// Javascript below contributes to live Vana'diel Time listed in Sidebar
// All code taken from: https://www.pyogenes.com/ffxi/timer/v2.html
//***************************
/*
Add the class tags below to incorporate current guild times
<b><p class="page-alchemy_hours"></p></b>
The following are valid class tags:
page-alchemy_hours
page-bonecraft_hours
page-clothcraft_hours
page-cooking_hours
page-fishing_hours
page-goldsmithing_hours
page-leathercraft_hours
page-smithing_hours
page-woodworking_hours
*/
////////////////////////////////////////////////////////////////////
//The following classnames are for <div>s throughout Vanatime.js
const conquest_schedule = "vanatime-page-conquest-schedule";
const moon_phase = "vanatime-page-moon-phase";
const moon_phases_schedule = "vanatime-page-moon-phases-schedule";
const crafting_guilds_schedule = "vanatime-page-crafting-guilds-schedule";
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//The following classnames are for tables throughout Vanatime.js
//const airship_schedule_table = "vanatime-page-airship-schedule-table";
const moon_phase_table = "vanatime-page-moon-phase-table";
const moon_phases_schedule_table = "vanatime-page-moon-phases-schedule-table";
const crafting_guilds_schedule_table = "vanatime-page-crafting-guilds-schedule-table";
class timeElements {
static ids = {
airships : {
main : "vanatime-airship-schedule-table",
jeuno : "vanatime-airship-schedule-jeuno-table",
bastok : "vanatime-airship-schedule-bastok-table",
sandy : "vanatime-airship-schedule-sandy-table",
windy : "vanatime-airship-schedule-windy-table",
kazham : "vanatime-airship-schedule-kazham-table",
},
boats : {
selbina : "vanatime-boat-schedule-selbina-table",
ahtUrhgan : "vanatime-boat-schedule-ahtUrhgan-table",
//bibiki : "vanatime-boat-schedule-bibiki-table", //consider removing this and refactoring
bibiki : "vanatime-boat-schedule-bibikiFullSchedule-table",
purgonorgoIsle : "vanatime-boat-schedule-purgonorgoIsle-table",
northLanding : "vanatime-boat-schedule-northLanding-table",
centralLanding : "vanatime-boat-schedule-centralLanding-table",
southLanding : "vanatime-boat-schedule-southLanding-table"
}
}
}
class schedule {
static boats = {
//All manaclipper data is copy/paste from ASB (manaclipper.lua)
bibiki : [
{ time : 10, act : "arrive", dest : "Dhalmel Rock" }, // 00:10
{ time : 50, act : "depart", dest : "Dhalmel Rock" }, // 00:50
{ time : 290, act : "arrive", dest : "Purgonorgo Isle" }, // 04:50
{ time : 330, act : "depart", dest : "Purgonorgo Isle" }, // 05:30
{ time : 730, act : "arrive", dest : "Maliyakaleya Reef" }, // 12:10
{ time : 770, act : "depart", dest : "Maliyakaleya Reef" }, // 12:50
{ time : 1010, act : "arrive", dest : "Purgonorgo Isle" }, // 16:50
{ time : 1050, act : "depart", dest : "Purgonorgo Isle" }, // 17:30
],
purgonorgoIsle : [
{ time : 510, act : "arrive", dest : "Bibiki Bay" }, // 08:30
{ time : 555, act : "depart", dest : "Bibiki Bay" }, // 09:15
{ time : 1230, act : "arrive", dest : "Bibiki Bay" }, // 20:30
{ time : 1275, act : "depart", dest : "Bibiki Bay" }, // 21:15
{ time : 1950, act : "arrive", dest : "Bibiki Bay" }, // 32:30
],
northLanding : [
{ time : 965, act : "arrive", dest : "Central Landing" }, // 16:05 Arrive OOS
{ time : 973, act : "depart", dest : "Central Landing" }, // 16:12 Depart OOS
{ time : 1005, act : "arrive", dest : "Central Landing" }, // 16:45 to Central
{ time : 1045, act : "depart", dest : "Central Landing" }, // 17:25 to Central
],
centralLanding : [
{ time : 280, act : "arrive", dest : "South Landing" }, // 04:40 from South Landing - EMFEA
{ time : 310, act : "depart", dest : "South Landing" }, // 05:10 to South Landing - Newtpool
{ time : 1160, act : "arrive", dest : "South Landing" }, // 19:20 from North Landing
{ time : 1190, act : "depart", dest : "South Landing" }, // 19:50 to South Landing - Newtpool PM
],
southLanding : [
{ time : 15, act : "arrive", dest : "Central Landing - EMFEA" }, // 00:15 from Central Landing - EMFEA
{ time : 50, act : "depart", dest : "Central Landing - EMFEA" }, // 00:50 to Central Landing - EMFEA
{ time : 540, act : "arrive", dest : "North Landing" }, // 09:00 Arrive OOS
{ time : 547, act : "depart", dest : "North Landing" }, // 09:07 Depart OOS
{ time : 575, act : "arrive", dest : "North Landing" }, // 09:35 Arrive from North Landing
{ time : 610, act : "depart", dest : "North Landing" }, // 10:10 to North Landing - Main Canal
{ time : 1420, act : "arrive", dest : "Central Landing - EMFEA" }, // 23:40 Arrive OOS
{ time : 1427, act : "depart", dest : "Central Landing - EMFEA" }, // 23:47 Depart OOS
]
}
}
class vanaTime {
#msGameDay = (24 * 60 * 60 * 1000 / 25); // milliseconds in a game day = 3456000
#msRealDay = (24 * 60 * 60 * 1000); // milliseconds in a real day = 86400000
#vanaBirthDate = (((898 * 360) + 30) * 24 * 60 * 60) / (25 / 1000); // miliseconds since birth of Vanadiel = 1117359360000
#baseDate; // built at runtime
constructor() {
this.#baseDate = new Date();
this.#baseDate.setUTCFullYear(2002, 5, 23); // Set date to 2003-06-23
this.#baseDate.setUTCHours(15, 0, 0, 0); // Set time to 15:00:00.0000
}
/**
* @summary - gets current Vanadiel Time
* @returns - value in milliseconds
*/
getVanaDate(){
var temp = new Date();
return ((898 * 360 + 30) * this.#msRealDay) + (temp.getTime() - this.#baseDate) * 25;
}
/**
* @summary - used for calculating transport schedules with predetermined offsets
* @returns - current Vanadiel day with time 00:00 in milliseconds
*/
_rawVanaToday(){
var now = this.getVanaDate();
now = ( now - ( now % this.#msRealDay ));
return now;
}
/**
* @param value - minutes to be converted
* @returns - value in milliseconds
*/
_convertMinsToMiliseconds(value){ return value * (60 * 1000); }
/**
* @param time - Vanadiel time needing to be converted
* @returns - value in milliseconds
*/
_convertToEarthTime(time){
if (time === undefined) time = this.getVanaDate();
var earthTime = time / ( 25 );
return new Date(Math.floor(earthTime) - (this.#vanaBirthDate - this.#baseDate));
}
/*
Private functions assisting with the manipulation of Vana time for the string generators below
*/
#getVanaDate_Year(currentVanaTime){ return Math.floor(currentVanaTime / (360 * this.#msRealDay)); }
#getVanaDate_Month(currentVanaTime){ return Math.floor((currentVanaTime % (360 * this.#msRealDay)) / (30 * this.#msRealDay)) + 1; }
#getVanaDate_Date(currentVanaTime){ return Math.floor((currentVanaTime % (30 * this.#msRealDay)) / (this.#msRealDay)) + 1; }
#getVanaDate_Hour(currentVanaTime){ return Math.floor((currentVanaTime % (this.#msRealDay)) / (60 * 60 * 1000)); }
#getVanaDate_Min(currentVanaTime){ return Math.floor((currentVanaTime % (60 * 60 * 1000)) / (60 * 1000)); }
//#getVanaDate_Sec(currentVanaTime){ return Math.floor((currentVanaTime % (60 * 1000)) / 1000); }
/**
* @param time - Vanadiel time needing to be converted
* @returns - string of HOURS:MINS
*/
stringVanaTime(time){
if (time === undefined) time = this.getVanaDate();
var vYear = this.#getVanaDate_Year(time);
var vMonth = this.#getVanaDate_Month(time);
var vDate = this.#getVanaDate_Date(time);
var vHour = this.#getVanaDate_Hour(time);
var vMin = this.#getVanaDate_Min(time);
//seconds left our because we don't use them for any calcs
if (vYear < 1000) vYear = "0" + vYear;
if (vMonth < 10) vMonth = "0" + vMonth;
if (vDate < 10) vDate = "0" + vDate;
if (vHour < 10) vHour = "0" + vHour;
if (vMin < 10) vMin = "0" + vMin;
//return vYear + ":" + vMonth + ":" + vDate + " [" + vHour + ":" + vMin + "]" ; // for testing
return vHour + ":" + vMin;
}
/**
* @param {Date} time - Earth time needing to be converted
* @returns - string formatted as HOURS:MINS
*/
stringEarthTime(time) {
var eTime = this._convertToEarthTime(time);
//Most of these arent needed, left in for future inclusion if needed/wanted
// var eYear = eTime.getFullYear();
var eMon = eTime.getMonth();
var eDate = eTime.getDate();
var eHour = eTime.getHours();
var eMin = eTime.getMinutes();
var eSec = eTime.getSeconds();
var eDay = eTime.getDay();
// Assigns a leading zero if neccessary
if (eDate < 10) eDate = "0" + eDate;
if (eHour < 10) eHour = "0" + eHour;
if (eMin < 10) eMin = "0" + eMin;
if (eSec < 10) eSec = "0" + eSec;
//var EarthDay = new Array("SUN","MON","TUE","WED","THU","FRI","SAT");
var EarthMonth = new Array("Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
//var str = EarthMonth[eMon] + " " + eDate + ", " + eYear + " (" + EarthDay[eDay] + ") " + eHour + ":" + eMin + ":" + eSec;
//var str = EarthMonth[eMon] + " " + eDate + "," + eHour + ":" + eMin + ":" + eSec;
var str = eHour + ":" + eMin + ":" + eSec;
return str;
}
/**
* @param nextDeparture - Earth time needing to be converted
* @returns - string of HOURS:MINS
*/
timeUntil(nextDeparture){
if (nextDeparture === undefined) { return "00:00:00"; }
var e = this._convertToEarthTime(nextDeparture); //earth time for next departure
var now = new Date(); // earth time now
//get difference between the next departure and current time... we want this to be in seconds, and Date()
//and nextDeparture should be in milliseconds, so we /1000
var seconds = Math.floor((e.getTime() - now.getTime()) / 1000);
//basic math functions to get each element of time separated
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
var days = Math.floor(hours / 24);
hours = hours-(days * 24);
minutes = minutes-(days * 24 * 60)-(hours * 60);
seconds = seconds-(days * 24 * 60 * 60 )-(hours * 60 * 60)-(minutes * 60);
//dont need the vars to be numbers anymore anyway...
if (minutes < 10) minutes = "0" + minutes;
if (seconds < 10) seconds = "0" + seconds;
var str = minutes + ":" + seconds
if ( hours > 0 ) str = [hours + ":", str].join('');
return str;
}
}/// end of 'class vanaTime'
////////////////////////////////////////////////////////////////////
basisDate = new Date();
basisDate.setUTCFullYear(2002, 5, 23);
basisDate.setUTCHours(15, 0, 0, 0);
Mndate = new Date();
Mndate.setUTCFullYear(2004, 0, 25); // Set date to 2004-01-25
Mndate.setUTCHours(2, 31, 12, 0); // Set time to 02:31:12.0000
msGameDay = (24 * 60 * 60 * 1000 / 25); // milliseconds in a game day = 3456000
msRealDay = (24 * 60 * 60 * 1000); // milliseconds in a real day = 86400000
VanaDay = new Array("Firesday", "Earthsday", "Watersday", "Windsday", "Iceday", "Lightningday", "Lightsday", "Darksday");
DayColor = new Array("#FF0000", "#AAAA00", "#0000DD", "#00AA22", "#7799FF", "#AA00AA", "#AAAAAA", "#333333");
//PhaseName = new Array("Full Moon","Waning Gibbous","Last Quarter","Waning Crescent","New Moon","Waxing Crescent","First Quarter","Waxing Gibbous");
PhaseName = new Array('\u{1F315}','\u{1F316}','\u{1F317}','\u{1F318}','\u{1F311}','\u{1F312}','\u{1F313}','\u{1F314}');
sMonth = new Array("Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
//RSErace = new Array("M. Hume","F. Hume","M. Elvaan","F. Elvaan","M. TaruTaru","F. TaruTaru","Mithra","Galka");
//RSEloc = new Array("Gusgen Mines","Shakrami Maze","Ordelle Caves");
BoatSched_selbina = new Array("08:00", "16:00", "00:00");
BoatSched_selbina2 = new Array("06:30", "14:30", "22:30");
BoatSched_ahtUrhgan = new Array("04:00", "12:00", "20:00");
BoatSched_ahtUrhgan2 = new Array("02:30", "10:30", "18:30");
BoatSched_bibiki = new Array("05:30", "17:30");
BoatSched_bibiki2 = new Array("04:50", "16:50");
BoatDayOffset = new Array(0,0,7);
var vanadate;
function resetGameTime() {
// **** Game time
var now = new Date();
vanaDate = ((898 * 360 + 30) * msRealDay) + (now.getTime() - basisDate.getTime()) * 25;
vYear = Math.floor(vanaDate / (360 * msRealDay));
vMon = Math.floor((vanaDate % (360 * msRealDay)) / (30 * msRealDay)) + 1;
vDate = Math.floor((vanaDate % (30 * msRealDay)) / (msRealDay)) + 1;
vHour = Math.floor((vanaDate % (msRealDay)) / (60 * 60 * 1000));
vMin = Math.floor((vanaDate % (60 * 60 * 1000)) / (60 * 1000));
vSec = Math.floor((vanaDate % (60 * 1000)) / 1000);
vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));
if (vYear < 1000) { VanaYear = "0" + vYear; } else { VanaYear = vYear; }
if (vMon < 10) { VanaMon = "0" + vMon; } else { VanaMon = vMon; }
if (vDate < 10) { VanaDate = "0" + vDate; } else { VanaDate = vDate; }
if (vHour < 10) { VanaHour = "0" + vHour; } else { VanaHour = vHour; }
if (vMin < 10) { VanaMin = "0" + vMin; } else { VanaMin = vMin; }
if (vSec < 10) { VanaSec = "0" + vSec; } else { VanaSec = vSec; }
// Moon phase
var timenow = new Date();
var localTime = timenow.getTime();
var moonDays = (Math.floor((localTime - Mndate.getTime()) / msGameDay)) % 84;
var mnElapsedTime = (localTime - Mndate.getTime()) % msGameDay;
// determine phase percentage
moonpercent = - Math.round((42 - moonDays) / 42 * 100);
if (moonpercent <= -94) {
mnPhase = 0;
optPhase = 4;
toNextPhase = (3 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 90) {
mnPhase = 0;
optPhase = 4;
toNextPhase = (87 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 + 84 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -93 && moonpercent <= -62) {
mnPhase = 1;
optPhase = 4;
toNextPhase = (17 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -61 && moonpercent <= -41) {
mnPhase = 2;
optPhase = 4;
toNextPhase = (25 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -40 && moonpercent <= -11) {
mnPhase = 3;
optPhase = 4;
toNextPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -10 && moonpercent <= 6) {
mnPhase = 4;
optPhase = 0;
toNextPhase = (45 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 7 && moonpercent <= 36) {
mnPhase = 5;
optPhase = 0;
toNextPhase = (58 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 37 && moonpercent <= 56) {
mnPhase = 6;
optPhase = 0;
toNextPhase = (66 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 57 && moonpercent <= 89) {
mnPhase = 7;
optPhase = 0;
toNextPhase = (60 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
}
mnpercent = PhaseName[mnPhase] + Math.abs(moonpercent) + "%";
if (moonpercent <= 5 && moonpercent >= -10) {
mnpercent = "<FONT COLOR='#FF0000'>" + mnpercent+ "</FONT>";
} else if (moonpercent >= 90 || moonpercent <= -95) {
mnpercent = "<FONT COLOR='#0000FF'>" + mnpercent+ "</FONT>";
}
//nextPhase = "Next phase (" + PhaseName[(mnPhase + 1) % 8] + "): " + formatCountdown(toNextPhase);
//nextOptPhase = "Next " + PhaseName[optPhase] + ": " + formatCountdown(toOptimalPhase);
//draw to sidebar element
VanaTime = "<div><li><b>" + VanaHour + ":" + VanaMin + "</b> ~ " + VanaYear + "-" + VanaMon + "-" + VanaDate + "</li>";
VanaTime += "<li><span style=\"font-weight: bold; font-size:14px; color:" + DayColor[vDay] + "\" >" + VanaDay[vDay] + "</span><span style=\"font-size:14px;\"> ~ " + mnpercent + "</span></li>";
VanaTime += "</div>";
alchemy_hours = guildHelper(8, 23, 6);
bonecraft_hours = guildHelper(8, 23, 3);
clothcraft_hours = guildHelper(6, 21, 0);
cooking_hours = guildHelper(5, 20, 7);
fishing_hours = guildHelper(3, 18, 5);
goldsmithing_hours = guildHelper(8, 23, 4);
leathercraft_hours = guildHelper(3, 18, 4);
smithing_hours = guildHelper(8, 23, 2);
woodworking_hours = guildHelper(6, 21, 0);
// Do not alter this line. This updates sidebar text for current time
const sidebar_vanatime = document.getElementById("n-vanatime");
if (sidebar_vanatime) sidebar_vanatime.innerHTML = VanaTime;
const page_vanatime = document.getElementsByClassName("page-vanatime");
for (let i = 0; i < page_vanatime.length; i = i+1) { page_vanatime[i].textContent = VanaTime; }
const page_alchemy_hours = document.getElementsByClassName("page-alchemy_hours");
for (let i = 0; i < page_alchemy_hours.length; i = i+1) { page_alchemy_hours[i].textContent = alchemy_hours; }
const page_bonecraft_hours = document.getElementsByClassName("page-bonecraft_hours");
for (let i = 0; i < page_bonecraft_hours.length; i = i+1) { page_bonecraft_hours[i].textContent = bonecraft_hours; }
const page_clothcraft_hours = document.getElementsByClassName("page-clothcraft_hours");
for (let i = 0; i < page_clothcraft_hours.length; i = i+1) { page_clothcraft_hours[i].textContent = clothcraft_hours; }
const page_cooking_hours = document.getElementsByClassName("page-cooking_hours");
for (let i = 0; i < page_cooking_hours.length; i = i+1) { page_cooking_hours[i].textContent = cooking_hours; }
const page_fishing_hours = document.getElementsByClassName("page-fishing_hours");
for (let i = 0; i < page_fishing_hours.length; i = i+1) { page_fishing_hours[i].textContent = fishing_hours; }
const page_goldsmithing_hours = document.getElementsByClassName("page-goldsmithing_hours");
for (let i = 0; i < page_goldsmithing_hours.length; i = i+1) { page_goldsmithing_hours[i].textContent = goldsmithing_hours; }
const page_leathercraft_hours = document.getElementsByClassName("page-leathercraft_hours");
for (let i = 0; i < page_leathercraft_hours.length; i = i+1) { page_leathercraft_hours[i].textContent = leathercraft_hours; }
const page_smithing_hours = document.getElementsByClassName("page-smithing_hours");
for (let i = 0; i < page_smithing_hours.length; i = i+1) { page_smithing_hours[i].textContent = smithing_hours; }
const page_woodworking_hours = document.getElementsByClassName("page-woodworking_hours");
for (let i = 0; i < page_woodworking_hours.length; i = i+1) { page_woodworking_hours[i].textContent = woodworking_hours; }
}
function guildHelper(open, close, holiday) {
var timenow = new Date();
var localTime = timenow.getTime();
var elapsedTime = (localTime - basisDate.getTime()) % msGameDay;
var dayStart = localTime - elapsedTime;
// this conversion factor tells us time elapsed since the game day started in milliseconds
var convFactor = 60 * 60 * 1000 / 25;
vanaDate = ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25;
vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));
open = open * convFactor;
close = close * convFactor;
openTime = open + dayStart;
closeTime = close + dayStart;
outputTxt = "";
guildCountdown = 0;
if (openTime >= localTime) {
guildCountdown = openTime - localTime;
outputTxt2 = "Currently Closed. Open tomorrow.";
outputTxt1 = "Opens in: ";
} else if ((openTime < localTime) && (closeTime > localTime)) {
guildCountdown = closeTime - localTime;
outputTxt2 = "Currently Open for business.";
outputTxt1 = "Closes in: ";
} else if (closeTime <= localTime) {
guildCountdown = (msGameDay - elapsedTime) + open;
outputTxt2 = "Currently Closed. Open tomorrow.";
outputTxt1 = "Opens in: ";
}
// adjust for holiday
if ((holiday == vDay) && (closeTime > localTime)) {
guildCountdown = (msGameDay - elapsedTime) + open;
outputTxt2 = "Currently Closed for Holiday.";
outputTxt1 = "Opens in: ";
} else if (((vDay + 1) == holiday) && (closeTime <= localTime)) {
guildCountdown = (msGameDay - elapsedTime) + open + msGameDay;
outputTxt2 = "Currently Closed. Holiday tomorrow.";
outputTxt1 = "Opens in: ";
}
return outputTxt1 + formatCountdown(guildCountdown) + ". " + outputTxt2;
}
function formatCountdown(varTime) {
var dayLeft = varTime / msRealDay;
var hourLeft = (dayLeft - Math.floor(dayLeft)) * 24;
var minLeft = (hourLeft - Math.floor(hourLeft)) * 60;
var secLeft = Math.floor((minLeft - Math.floor(minLeft)) * 60);
var formattedTime = '';
dayLeft = Math.floor(dayLeft);
hourLeft = Math.floor(hourLeft);
minLeft = Math.floor(minLeft);
if (minLeft < 10) {minLeft = '0' + minLeft;}
if (secLeft < 10) {secLeft = '0' + secLeft;}
if (dayLeft > 0) {
formattedTime = dayLeft + ':';
if (hourLeft < 10) {
formattedTime = formattedTime + '0' + hourLeft + ':';
} else {
formattedTime = formattedTime + hourLeft + ':';
}
} else if (hourLeft > 0) {
formattedTime = hourLeft + ':';
}
formattedTime = formattedTime + minLeft + ':' + secLeft;
return formattedTime;
}
function pageHasElement(element){
var _found = false;
for (const [k,v] of Object.entries(element) ){
var _ = document.getElementById(v);
if ( _ ) { _found = true; break; }
}
return _found;
}
function _airshipTablesHeader(header){
header += "<TR><TH ALIGN='LEFT'>Airship Route</TH>";
//header += "<TH ALIGN='LEFT'>Departure Day</TH>";
header += "<TH ALIGN='LEFT'>Arrival</TH>";
header += "<TH ALIGN='LEFT'>Departure</TH></TR>";
return header;
}
function getAirSched() {
var _found = false;
for (const [k,v] of Object.entries(timeElements.ids.airships) ){
var _ = document.getElementById(v);
if ( _ ) { _found = true; break; }
}
if (_found === false ) return;
var timenow = new Date();
var localTime = timenow.getTime();
var elapsedTime = (localTime - basisDate.getTime()) % msGameDay;
//var dayStart = localTime - elapsedTime;
vanaDate = ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25;
vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));
var offset1 = ((1 * 60) + 10) * 60 * 1000 / 25; // 1:10 offset used by B->J J->S
var offset2 = ((2 * 60) + 40) * 60 * 1000 / 25; // 2:40 offset used by J->W K-J
var offset3 = ((4 * 60) + 10) * 60 * 1000 / 25; // 4:10 offset used by J->B S->J
var offset4 = ((5 * 60) + 35) * 60 * 1000 / 25; // 5:35 offset used by J->K
var offset5 = ((5 * 60) + 45) * 60 * 1000 / 25; // 5:45 offset used by W->J
//var _table_headers = "";
const airships_main = document.getElementById(timeElements.ids.airships.main);
if (airships_main) {
var _HTMLout = "<TABLE CLASS='" + timeElements.ids.airships.main + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
_HTMLout += _airshipTablesHeader(_HTMLout);
_HTMLout += AirHelper(elapsedTime, offset3, vDay, "Jeuno To Bastok");
_HTMLout += AirHelper(elapsedTime, offset4, vDay, "Jeuno To Kazham");
_HTMLout += AirHelper(elapsedTime, offset1, vDay, "Jeuno To San d'Oria");
_HTMLout += AirHelper(elapsedTime, offset2, vDay, "Jeuno To Windurst");
_HTMLout += AirHelper(elapsedTime, offset1, vDay, "Bastok To Jeuno");
_HTMLout += AirHelper(elapsedTime, offset2, vDay, "Kazham To Jeuno");
_HTMLout += AirHelper(elapsedTime, offset3, vDay, "San d'Oria To Jeuno");
_HTMLout += AirHelper(elapsedTime, offset5, vDay, "Windurst To Jeuno");
airships_main.innerHTML = _HTMLout + "</TABLE>";
}
const airships_bastok = document.getElementById(timeElements.ids.airships.bastok);
if (airships_bastok) {
var _HTMLout = "<TABLE CLASS='" + timeElements.ids.airships.bastok + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
_HTMLout += _airshipTablesHeader(_HTMLout);
_HTMLout += AirHelper(elapsedTime, offset3, vDay, "Jeuno To Bastok");
_HTMLout += AirHelper(elapsedTime, offset1, vDay, "Bastok To Jeuno");
airships_bastok.innerHTML = _HTMLout + "</TABLE>";
}
const airships_sandy = document.getElementById(timeElements.ids.airships.sandy);
if (airships_sandy) {
var _HTMLout = "<TABLE CLASS='" + timeElements.ids.airships.sandy + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
_HTMLout += _airshipTablesHeader(_HTMLout);
_HTMLout += AirHelper(elapsedTime, offset1, vDay, "Jeuno To San d'Oria");
_HTMLout += AirHelper(elapsedTime, offset3, vDay, "San d'Oria To Jeuno");
airships_sandy.innerHTML = _HTMLout + "</TABLE>";
}
const airships_windy = document.getElementById(timeElements.ids.airships.windy);
if (airships_windy) {
var _HTMLout = "<TABLE CLASS='" + timeElements.ids.airships.windy + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
_HTMLout += _airshipTablesHeader(_HTMLout);
_HTMLout += AirHelper(elapsedTime, offset2, vDay, "Jeuno To Windurst");
_HTMLout += AirHelper(elapsedTime, offset5, vDay, "Windurst To Jeuno");
airships_windy.innerHTML = _HTMLout + "</TABLE>";
}
const airships_kazham = document.getElementById(timeElements.ids.airships.kazham);
if (airships_kazham) {
var _HTMLout = "<TABLE CLASS='" + timeElements.ids.airships.kazham + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
_HTMLout += _airshipTablesHeader(_HTMLout);
_HTMLout += AirHelper(elapsedTime, offset4, vDay, "Jeuno To Kazham");
_HTMLout += AirHelper(elapsedTime, offset2, vDay, "Kazham To Jeuno");
airships_kazham.innerHTML = _HTMLout + "</TABLE>";
}
}
function getShipSched() {
var _found = false;
for (const [k,v] of Object.entries(timeElements.ids.boats) ){
var _ = document.getElementById(v);
if ( _ ) { _found = true; break; }
}
if (_found === false ) return;
var now = new Date();
var timeDiff = now.getTime() - basisDate.getTime();
var hours = Math.floor((timeDiff / ( msGameDay / 3)) % 3);
var timeLeft = (msGameDay / 3 ) - (timeDiff % (msGameDay / 3));
var repeatFerry = 5 ;
// vanaDate = ((898 * 360 + 30) * msRealDay) + (timeDiff) * 25;
// vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));
// Boats depart at 00:00, 08:00, 16:00 from both Selbina and Mhuara
// Boats arrive at 06:30, 14:30, 22:30 which is 216 seconds before they leave
const boats_selbina = document.getElementById(timeElements.ids.boats.selbina);
if (boats_selbina) {
var bSched = "<TABLE CLASS='" + timeElements.ids.boats.selbina + "' CELLSPACING='0' CELLPADDING='0'>";
bSched += "<TR><TH ALIGN='left'>Arrives</TH>";
bSched += "<TH ALIGN='left'>ETA</TH>";
bSched += "<TH ALIGN='left'>Departs</TH>";
bSched += "<TH ALIGN='left'>ETD</TH></TR>";
for ( i = 0; i < repeatFerry; i++) {
timeLeftLoop = timeLeft + ( i* msGameDay / 3);
//dPos = (vDay + Math.floor((hours + 1 + i)/3)) % 8;
//dPos2 = (dPos + BoatDayOffset[(hours + i) % 3]) % 8;
arrivalTime = timeLeftLoop - 216000;
if (arrivalTime <= 0)
arrivalTime = 0;
//bSched = bSched + '<TR><TD><FONT COLOR="' + DayColor[dPos2] + '">' + VanaDay[dPos2] + '</FONT></TD><TD>' + BoatSched2[(hours + i) % 3] + '</TD><TD>' + formatCountdown(arrivalTime) + '</TD><TD><FONT COLOR="' + DayColor[dPos] + '">' + VanaDay[dPos] + '</FONT></TD><TD>' + BoatSched[(hours + i) % 3] + '</TD><TD ALIGN="left">' + formatCountdown(timeLeftLoop) + '</TD></TR>';
bSched = bSched + '<TR><TD>' + BoatSched_selbina2[(hours + i) % 3] + '</TD><TD>' + formatCountdown(arrivalTime) + '</TD><TD>' + BoatSched_selbina[(hours + i) % 3] + '</TD><TD ALIGN="left">' + formatCountdown(timeLeftLoop) + '</TD></TR>';
}
if (repeatFerry < 1) { out = ''; } else { out = bSched + "</TABLE>"; }
boats_selbina.innerHTML = out;
}
const boats_ahturhgan = document.getElementById(timeElements.ids.boats.ahtUrhgan);
if (boats_ahturhgan) {
var bSched = "<TABLE CLASS='" + timeElements.ids.boats.ahtUrhgan + "' CELLSPACING='0' CELLPADDING='0'>";
bSched += "<TR><TH ALIGN='left'>Arrives</TH>";
bSched += "<TH ALIGN='left'>ETA</TH>";
bSched += "<TH ALIGN='left'>Departs</TH>";
bSched += "<TH ALIGN='left'>ETD</TH></TR>";
for ( i = 0; i < repeatFerry; i++) {
timeLeftLoop = timeLeft + ( i* msGameDay / 3);
// dPos = (vDay + Math.floor((hours + 1 + i)/3)) % 8;
//dPos2 = (dPos + BoatDayOffset[(hours + i) % 3]) % 8;
arrivalTime = timeLeftLoop - 216000;
if (arrivalTime <= 0)
arrivalTime = 0;
//bSched = bSched + '<TR><TD><FONT COLOR="' + DayColor[dPos2] + '">' + VanaDay[dPos2] + '</FONT></TD><TD>' + BoatSched2[(hours + i) % 3] + '</TD><TD>' + formatCountdown(arrivalTime) + '</TD><TD><FONT COLOR="' + DayColor[dPos] + '">' + VanaDay[dPos] + '</FONT></TD><TD>' + BoatSched[(hours + i) % 3] + '</TD><TD ALIGN="left">' + formatCountdown(timeLeftLoop) + '</TD></TR>';
bSched = bSched + '<TR><TD>' + BoatSched_ahtUrhgan2[(hours + i) % 3] + '</TD><TD>' + formatCountdown(arrivalTime) + '</TD><TD>' + BoatSched_ahtUrhgan[(hours + i) % 3] + '</TD><TD ALIGN="left">' + formatCountdown(timeLeftLoop) + '</TD></TR>';
}
if (repeatFerry < 1) { out = ''; } else { out = bSched + "</TABLE>"; }
boats_ahturhgan.innerHTML = out;
}
// TESTING DEPARTURE SCHEDULE
populateShipSchedule(timeElements.ids.boats.bibiki, schedule.boats.bibiki, 7);
populateShipSchedule(timeElements.ids.boats.purgonorgoIsle, schedule.boats.purgonorgoIsle, 7);
populateShipSchedule(timeElements.ids.boats.northLanding, schedule.boats.northLanding, 5);
populateShipSchedule(timeElements.ids.boats.southLanding, schedule.boats.southLanding, 8);
populateShipSchedule(timeElements.ids.boats.centralLanding, schedule.boats.centralLanding, 5);
}
/**
* @param {timeElements} classname - class name from timeElements to be used for the table class
* @param {schedule} scheduleID - from schedule array for current query
* @param {*} scheduleSize - total number of lines to display in the resulting table
*/
function populateShipSchedule(classname, scheduleID, scheduleSize){
const shipSched = document.getElementById(classname);
if (shipSched) {
var bSched = "<TABLE CLASS='" + classname + "' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>";
bSched += "<TR><TH ALIGN='left'>VanaTime</TH>";
bSched += "<TH ALIGN='left'>Earth Time</TH>";
bSched += "<TH ALIGN='left'>Departure</TH>";
bSched += "<TH ALIGN='left'>Location</TH></TR>";
var vanatime = new vanaTime();
var currentTime = vanatime.getVanaDate();
// trying to get _count - this is the start point for the schedule based on current time
// stops after 20 loops, just in case...
var _startPoint = 0;
while ( _startPoint < scheduleID.length && _startPoint < 20) {
var scheduleDeparts = vanatime._rawVanaToday() + vanatime._convertMinsToMiliseconds(scheduleID[_startPoint].time);
timerCountdown = scheduleDeparts - currentTime;
if (timerCountdown >= 0 ) { break;}
_startPoint++;
}
var _dayMultiplier = 0; // helps us add another day if we need to calc any time on the next days schedule
var _displayCounter = 0; // # of entries in the printed schedule
var kill = scheduleSize * 3;
while ( _displayCounter < scheduleSize ){
if ( _startPoint >= scheduleID.length){ //if we reach the end of the schedule array, then we need to start over and add 1440 to the times, so we can calc for the next day
_startPoint = 0;
_dayMultiplier++;
}
var _nextTime = scheduleID[_startPoint].time + ( _dayMultiplier * 1440 );
var scheduleDeparts = vanatime._rawVanaToday() + vanatime._convertMinsToMiliseconds(_nextTime) ;
timerCountdown = scheduleDeparts - currentTime;
if (timerCountdown >= 0 && scheduleID[_startPoint].act == "depart") {
bSched = bSched + '<TR><TD>' + vanatime.stringVanaTime(scheduleDeparts) + '</TD><TD>' + vanatime.stringEarthTime(scheduleDeparts) + '</TD><TD>' + vanatime.timeUntil(scheduleDeparts) + '</TD><TD>' + scheduleID[_startPoint].dest +'</TD></TR>';
_displayCounter++;
}
_startPoint++;
// failsafe to prevent infinite loop
kill--;
if ( kill == 0 ) { console.log("populateShipSchedule: kill == 0 "); break; }
}
shipSched.innerHTML = bSched + "</TABLE>";
}
}
function AirHelper(elapsed, offset, day, city) {
var newOffset = offset;
var count = 0;
while (newOffset < elapsed) {
count += 1;
newOffset += (msGameDay / 4);
}
if (count >= 4) {
day = (day + 1) % 8;
}
output = "<TR><TD>" + city + "</TD>";
//output += "<TD><FONT COLOR=" + DayColor[day] + ">" + VanaDay[day] + "</FONT></TD>";
arrivalTime = newOffset - elapsed - 144000;
if (arrivalTime < 0) {
arrivalTime = 0;
}
output += "<TD>" + formatCountdown(arrivalTime,1) + "</TD>";
output += "<TD>" + formatCountdown(newOffset - elapsed,1) + "</TD></TR>";
return output;
}
function getConquest() {
var now = new Date();
var timeLeft = (7 * msRealDay) - ((now.getTime() - basisDate.getTime()) % (7 * msRealDay));
vanaConq = Math.floor(timeLeft / (msGameDay)) + 1;
conqDays = timeLeft / msRealDay;
conqHours = (conqDays - Math.floor(conqDays)) * 24;
conqMin = (conqHours - Math.floor(conqHours)) * 60;
conqSec = Math.floor((conqMin - Math.floor(conqMin)) * 60);
if (conqDays < 10) { conqDays = '0' + Math.floor(conqDays); } else { conqDays = Math.floor(conqDays); }
if (conqHours < 10) { conqHours = '0' + Math.floor(conqHours ); } else { conqHours = Math.floor(conqHours ); }
if (conqMin < 10) { conqMin = '0' + Math.floor(conqMin ); } else { conqMin = Math.floor(conqMin ); }
if (conqSec < 10) { conqSec = '0' + Math.floor(conqSec ); } else { conqSec = Math.floor(conqSec ); }
conqDate = formatDate(now.getTime() + timeLeft, 2);
conq = vanaConq + ' Vana´diel Days <BR>' + conqDate + ' (' + formatCountdown(timeLeft) + ')';
const conquest_time = document.getElementById(conquest_schedule);
if (conquest_time) conquest_time.innerHTML = conq;
}
function getMoonPhase() {
var timenow = new Date();
var localTime = timenow.getTime();
var moonDays = (Math.floor((localTime - Mndate.getTime()) / msGameDay)) % 84;
var mnElapsedTime = (localTime - Mndate.getTime()) % msGameDay;
// determine phase percentage
moonpercent = - Math.round((42 - moonDays) / 42 * 100);
if (moonpercent <= -94) {
mnPhase = 0;
optPhase = 4;
toNextPhase = (3 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 90) {
mnPhase = 0;
optPhase = 4;
toNextPhase = (87 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 + 84 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -93 && moonpercent <= -62) {
mnPhase = 1;
optPhase = 4;
toNextPhase = (17 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -61 && moonpercent <= -41) {
mnPhase = 2;
optPhase = 4;
toNextPhase = (25 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -40 && moonpercent <= -11) {
mnPhase = 3;
optPhase = 4;
toNextPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= -10 && moonpercent <= 6) {
mnPhase = 4;
optPhase = 0;
toNextPhase = (45 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 7 && moonpercent <= 36) {
mnPhase = 5;
optPhase = 0;
toNextPhase = (58 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 37 && moonpercent <= 56) {
mnPhase = 6;
optPhase = 0;
toNextPhase = (66 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
} else if (moonpercent >= 57 && moonpercent <= 89) {
mnPhase = 7;
optPhase = 0;
toNextPhase = (60 - moonDays) * msGameDay - mnElapsedTime;
toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
}
mnpercent = PhaseName[mnPhase] + " (" + Math.abs(moonpercent) + "%)";
if (moonpercent <= 5 && moonpercent >= -10) {
mnpercent = "<FONT COLOR='#FF0000'>" + mnpercent+ "</FONT>";
} else if (moonpercent >= 90 || moonpercent <= -95) {
mnpercent = "<FONT COLOR='#0000FF'>" + mnpercent+ "</FONT>";
}
nextPhase = "Next phase (" + PhaseName[(mnPhase + 1) % 8] + "): " + formatCountdown(toNextPhase);
nextOptPhase = "Next " + PhaseName[optPhase] + ": " + formatCountdown(toOptimalPhase);
//mnpercent = "<DIV onmouseover='javascript:getMoonDetails()'>" + mnpercent + "</DIV> ";
//document.getElementById("mPhase").innerHTML = mnpercent + nextPhase + "<BR>" + nextOptPhase;
const moon_phase_div = document.getElementById(moon_phase);
if (moon_phase_div) moon_phase_div.innerHTML = mnpercent + nextPhase + "<BR>" + nextOptPhase;;
// new moon starts on day 38 (-10%)
// full moon starts at 80 (90%)
// Moon cycle lasts 84 game days.
// Determine most recent full moon
var fullMoonBasis = Mndate.getTime() + (3 * msGameDay);
var repeatCal = 5;
moonCal = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0' border='1px solid black'><TR><TH WIDTH='115' ALIGN='left'>New Moon Start</TH><TH WIDTH='115' ALIGN='left'>New Moon End</TH><TH WIDTH='115' ALIGN='left'>Full Moon Start</TH><TH WIDTH='115' ALIGN='left'>Full Moon End</TH></TR>";
for ( i = 0; i < repeatCal; i++) {
elapsedCycles = Math.floor( (localTime - fullMoonBasis) / (84 * msGameDay) ) + i;
FullEnd = fullMoonBasis + (elapsedCycles * 84 * msGameDay);
//Full Moon starts 7 games days prior to end
FullStart = FullEnd - 7 * msGameDay;
//New Moon starts 49 games days prior to Full Moon end
NewStart = FullEnd - 49 * msGameDay;
//New Moon ends 42 games days prior to Full Moon end
NewEnd = FullEnd - 42 * msGameDay;
moonCal = moonCal + "<TR><TD>" + formatDate(NewStart, 2) + "</TD><TD>" + formatDate(NewEnd, 2) + "</TD><TD>" + formatDate(FullStart,2) + "</TD><TD>" + formatDate(FullEnd, 2) + "</TD></TR>";
}
if (repeatCal < 1) { moonCal = ""; } else { moonCal = moonCal + '</TABLE>'; }
// moon_phases
//document.getElementById("mCalendar").innerHTML = moonCal;
const moon_phases_schedule_div = document.getElementById(moon_phases_schedule);
if (moon_phases_schedule_div) moon_phases_schedule_div.innerHTML = moonCal;
}
function formatDate(varTime, showDay) {
var varDate = new Date(varTime);
var yyyy = varDate.getYear();
var mm = varDate.getMonth() + 1;
if (mm < 10) { mm = "0" + mm; }
var dd = varDate.getDate();
if (dd < 10) { dd = "0" + dd; }
var day = varDate.getDay();
var hh = varDate.getHours();
if (hh < 10) { hh = "0" + hh; }
var min = varDate.getMinutes();
if (min < 10) { min = "0" + min; }
var ss = varDate.getSeconds();
if (ss < 10) { ss = "0" + ss; }
if (showDay == 1) {
dateString = EarthDay[day] + ", " + sMonth[mm-1] + ' ' + dd + ', ' + yyyy + " " + hh + ":" + min + ":" + ss;
} else if (showDay == 2) {
dateString = sMonth[mm-1] + " " + dd + ", " + hh + ":" + min + ":" + ss;
}
return dateString;
}
function getGuildHours() {
alchemy = guildHelper(8, 23, 6);
blacksmith = guildHelper(8, 23, 2);
bonework = guildHelper(8, 23, 3);
goldsmith = guildHelper(8, 23, 4);
cloth = guildHelper(6, 21, 0);
wood = guildHelper(6, 21, 0);
leather = guildHelper(3, 18, 4);
fishing = guildHelper(3, 18, 5);
cooking = guildHelper(5, 20, 7);
guildOut = "<TABLE CLASS='"+ crafting_guilds_schedule_table + "' CELLSPACING='0' CELLPADDING='0' border='1px solid black'>";
guildOut = guildOut + "<TR><TH ALIGN='center' WIDTH=100 >Guild</TH>";
guildOut = guildOut + "<TH ALIGN='center' WIDTH=175 >Status</TH></TR>";
guildOut = guildOut + "<TR><TH> Alchemy</TH><td>" + alchemy + "</td></TR>";
guildOut = guildOut + "<TR><TH> Blacksmithing</TH><td>" + blacksmith + "</td></TR>";
guildOut = guildOut + "<TR><TH> Boneworking</TH><td>" + bonework + "</td></TR>";
guildOut = guildOut + "<TR><TH> Goldsmithing</TH><td>" + goldsmith + "</td></TR>";
guildOut = guildOut + "<TR><TH> Clothcrafting</TH><td>" + cloth + "</td></TR>";
guildOut = guildOut + "<TR><TH> Woodworking</TH><td>" + wood + "</td></TR>";
guildOut = guildOut + "<TR><TH> Leatherworking </TH><td>" + leather + "</td></TR>";
guildOut = guildOut + "<TR><TH> Fishing</TH><td>" + fishing + "</td></TR>";
guildOut = guildOut + "<TR><TH> Cooking</TH><td>" + cooking + "</td></TR>";
guildOut = guildOut + "</TABLE>";
//document.getElementById(crafting_guilds_schedule).innerHTML = guildOut;
const crafting_guilds_schedule_div = document.getElementById(crafting_guilds_schedule);
if (crafting_guilds_schedule_div) crafting_guilds_schedule_div.innerHTML = guildOut;
}
function gametick(){
resetGameTime();
getConquest();
getMoonPhase();
getAirSched();
getShipSched();
getGuildHours();
setTimeout("gametick()", 500);
}
gametick();
