Carbuncle: Difference between revisions
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|align="center" BGCOLOR="#E3E6FF"|LVx2 | |align="center" BGCOLOR="#E3E6FF"|LVx2 | ||
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|align="left" BGCOLOR="#E3E6FF"|'''Required MP:''' Caster's level x2. Uses all MP and delivers light elemental damage to enemies within [[Area of Effect]]. | |align="left" BGCOLOR="#E3E6FF"|'''Required MP:''' Caster's level x2. Uses all MP and delivers light elemental damage to enemies within [[Area of Effect]]. | ||
|align="left" BGCOLOR="#e3e6ff"|Available only while [[Astral Flow]] is active. Potency is significantly lower than other [[Astral Flow]] abilities. | |align="left" BGCOLOR="#e3e6ff"|Available only while [[Astral Flow]] is active. Potency is significantly lower than other [[Astral Flow]] abilities. |
Revision as of 07:32, 22 January 2024
Description
- /ma "Carbuncle" <me>
- Summons Carbuncle to fight by your side.
Magic Skill: Summoning Magic
Spell Cost: 5 MP initial cast
(See Avatar Perpetuation Costs)
Spell Element: Light
Jobs: Summoner Level 1
Casting Time: 7 seconds
Recast Time: 30 seconds
Notes
This Avatar is automatically obtained upon completing the Summoner job flag quest.
- Carbuncle has access to the Auto Regen job trait at level 25.
Avatar Abilities
Carbuncle's Blood Pacts are all light-based.
Blood Pact: Rage
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Searing Light | 1 | LVx2 | Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within Area of Effect. | Available only while Astral Flow is active. Potency is significantly lower than other Astral Flow abilities. | |
Poison Nails | 5 | 11 | S | Poisons target. | Poison effect can be resisted |
Meteorite | 55 | 108 | T | Deals light elemental damage. (Damage varies with TP) |
Blood Pact: Ward
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Healing Ruby | 1 | 6 | T | Restores target party member's HP (8 + Level x 2). | TP increases the amount healed. |
Shining Ruby | 24 | 44 | Gives party members within Area of Effect the effects of "Protect" and "Shell" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds. | Because this grants a unique status effect, it stacks with other effects that increase defense or Magic Defense Bonus. | |
Glittering Ruby | 44 | 62 | Randomly enhances one attribute by 18 for party members within Area of Effect. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time. | The effect is randomly selected for each recipent of the ability- Each player within the area of effect may end up with a different stat bonus. | |
Healing Ruby II | 65 | 124 | T | Restores HP for party members within Area of Effect (28 + level x 4 [at 0 TP]). | TP increases the amount healed. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How to Obtain
Quest: