Beastmaster: Difference between revisions
From HorizonXI Wiki
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! width="15%" style="background:#000000; border-color: #fd5b7e;" |37 | ! width="15%" style="background:#000000; border-color: #fd5b7e;" |37 | ||
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75 | ! width="15%" style="background:#000000; border-color: #fd5b7e;" |75 | ||
|- | |- | ||
| style="border-color: #fd5b7e;" |Axe | | style="border-color: #fd5b7e;" |Axe | ||
| style="border-color: #fd5b7e;" |A+ | | style="border-color: #fd5b7e;" |A+ | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |114 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |269 | ||
|- | |- | ||
| style="border-color: #fd5b7e;" |Scythe | | style="border-color: #fd5b7e;" |Scythe | ||
| style="border-color: #fd5b7e;" |C | | style="border-color: #fd5b7e;" |B- | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |109 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |240 | ||
|- | |||
| style="border-color: #fd5b7e;" |Dagger | |||
| style="border-color: #fd5b7e;" |C+ | |||
| style="border-color: #fd5b7e;" |105 | |||
| style="border-color: #fd5b7e;" |230 | |||
|- | |- | ||
| style="border-color: #fd5b7e;" |Club | | style="border-color: #fd5b7e;" |Club | ||
| style="border-color: #fd5b7e;" |D | | style="border-color: #fd5b7e;" |D | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |101 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |210 | ||
|- | |||
| style="border-color: #fd5b7e;" |Sword | |||
| style="border-color: #fd5b7e;" | E | |||
| style="border-color: #fd5b7e;" |94 | |||
| style="border-color: #fd5b7e;" |200 | |||
|}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;"> | |}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;"> | ||
===Defensive=== | ===Defensive=== | ||
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! width="15%" style="background:#000000; border-color: #fd5b7e;" |75 | ! width="15%" style="background:#000000; border-color: #fd5b7e;" |75 | ||
|- | |- | ||
| style="border-color: #fd5b7e;" |Evasion | | style="border-color: #fd5b7e;" |Evasion | ||
| style="border-color: #fd5b7e;" |C | | style="border-color: #fd5b7e;" |C | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |103 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |220 | ||
|- | |- | ||
| style="border-color: #fd5b7e;" |Parrying | | style="border-color: #fd5b7e;" |Parrying | ||
| style="border-color: #fd5b7e;" |C | | style="border-color: #fd5b7e;" |C | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |103 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |220 | ||
|- | |- | ||
| style="border-color: #fd5b7e;" |Shield | | style="border-color: #fd5b7e;" |Shield | ||
| style="border-color: #fd5b7e;" |E | | style="border-color: #fd5b7e;" |E | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |94 | ||
| style="border-color: #fd5b7e;" | | | style="border-color: #fd5b7e;" |200 | ||
|}</div></div> | |}</div></div> | ||
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;" cellpadding="2" | {| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;" cellpadding="2" | ||
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|+ | |+ | ||
|} | |} | ||
==Merits== | ==Merits == | ||
{| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | {| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | ||
|- | |- | ||
| | | | ||
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%" | {| class="wikitable" style="text-align: center;" cellpadding="2" width="100%" | ||
! colspan="2" style="background:#000000; border-color: #fc8b4d;" |Group 1 | ! colspan="2" style="background:#000000; border-color: #fc8b4d;" |Group 1 | ||
|- | |- | ||
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name | ! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name | ||
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|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Killer Effects | | style="background:#000000; border-color: #fc8b4d;" |Killer Effects | ||
| style="background:#000000; border-color: #fc8b4d;" |Increase intimidation rate on all killer effects by 1 percent. | | style="background:#000000; border-color: #fc8b4d;" |Increase intimidation rate on all killer effects by 1 percent. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Reward Recast | | style="background:#000000; border-color: #fc8b4d;" |Reward Recast | ||
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 3 seconds. | | style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 3 seconds. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Call Beast Recast | | style="background:#000000; border-color: #fc8b4d;" | Call Beast Recast | ||
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 10 seconds. | | style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 10 seconds. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Sic Recast | | style="background:#000000; border-color: #fc8b4d;" |Sic Recast | ||
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time for Sic and Ready by 2 seconds. | | style="background:#000000; border-color: #fc8b4d;" |Shorten recast time for Sic and Ready by 2 seconds. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Tame Recast | | style="background:#000000; border-color: #fc8b4d;" |Tame Recast | ||
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 20 seconds. | | style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 20 seconds. | ||
|- | |- | ||
|} | |} | ||
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| | | | ||
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%" | {| class="wikitable" style="text-align: center;" cellpadding="2" width="100%" | ||
! colspan="2" style="background:#000000; border-color: #fc8b4d;" |Group 2 | ! colspan="2" style="background:#000000; border-color: #fc8b4d;" |Group 2 | ||
|- | |- | ||
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name | ! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name | ||
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| style="background:#000000; border-color: #fc8b4d;" |Terrorizes the target. Recast: 5min. Increase accuracy by 5 percent. | | style="background:#000000; border-color: #fc8b4d;" |Terrorizes the target. Recast: 5min. Increase accuracy by 5 percent. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Killer Instinct | | style="background:#000000; border-color: #fc8b4d;" |Killer Instinct | ||
| style="background:#000000; border-color: #fc8b4d;" |Grants your pet's Killer effect to party members within area of effect. Party members will also deal increased damage and take less when fighting enemies of the corresponding monster family. Recast: 5min. Increase duration by 10 seconds. | | style="background:#000000; border-color: #fc8b4d;" |Grants your pet's Killer effect to party members within area of effect. Party members will also deal increased damage and take less when fighting enemies of the corresponding monster family. Recast: 5min. Increase duration by 10 seconds. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Beast Affinity | | style="background:#000000; border-color: #fc8b4d;" |Beast Affinity | ||
| style="background:#000000; border-color: #fc8b4d;" |Increases the level of pets summoned with Call Beast. Increase pet level by 2. | | style="background:#000000; border-color: #fc8b4d;" | Increases the level of pets summoned with Call Beast. Increase pet level by 2. | ||
|- | |- | ||
| style="background:#000000; border-color: #fc8b4d;" |Beast Healer | | style="background:#000000; border-color: #fc8b4d;" |Beast Healer |
Revision as of 04:45, 29 November 2022
As of 11/29/2022 all content of this page is not accurate ! Server launches 12/17/2022, until then, content is speculation.
Beastmaster | |
Abbreviation | BST |
Expansion Pack | Final Fantasy XI |
Quest | Path of the Beastmaster |
Abilities and Traits
Job Traits | |
---|---|
1 | Wide Scan |
10 | Vermin Killer |
15 | Resist Slow |
15 | Resist Amnesia |
20 | Bird Killer |
30 | Amorph Killer |
30 | Tandem Strike |
35 | Resist Slow II |
35 | Resist Amnesia II |
40 | Lizard Killer |
40 | Tandem Blow |
45 | Damage Limit+ |
45 | Tandem Strike II |
50 | Aquan Killer |
55 | Resist Slow III |
55 | Resist Amnesia III |
60 | Plantoid Killer |
60 | Tandem Blow II |
60 | Tandem Strike III |
60 | Wide Scan |
70 | Beast Killer |
75 | Resist Slow IV |
75 | Resist Amnesia IV |
75 | Tandem Strike IV |
75 (Merit) | Beast Affinity |
75 (Merit) | Beast Healer |
Job Ability | |
---|---|
Lvl. | Name |
1 | Familiar |
1 | Charm |
10 | Gauge |
12 | Reward |
23 | Call Beast |
23 | Bestial Loyalty |
30 | Tame |
75 (merit) | Feral Howl |
75 (merit) | Killer Instinct |
Pet Command | |
---|---|
Lvl. | Name |
1 | Fight |
10 | Heel |
15 | Stay |
25 | Sic |
25 | Ready |
35 | Leave |
45 | Snarl |
Combat Skills
Combat
Skill | Rank | 37 | 75 |
---|---|---|---|
Axe | A+ | 114 | 269 |
Scythe | B- | 109 | 240 |
Dagger | C+ | 105 | 230 |
Club | D | 101 | 210 |
Sword | E | 94 | 200 |
Defensive
Skill | Rank | 37 | 75 |
---|---|---|---|
Evasion | C | 103 | 220 |
Parrying | C | 103 | 220 |
Shield | E | 94 | 200 |
Merits
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