Template:Area Page: Difference between revisions

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==Connecting Areas==
==Connecting Areas==
{| border="0" width="100%" cellpadding="0" cellspacing="2"
| align="center" |'''Connected Zone'''
| align="center" |'''South Gustaberg'''
| align="center" |'''Arrives At'''
|-
| align="center" width="40%" bgcolor="#ffdead" |'''Mission'''
| align="center" width="15%" bgcolor="#ffdead" |'''Country'''
| align="center" width="20%" bgcolor="#ffdead" |'''Starter'''
| align="center" width="25%" bgcolor="#ffdead" |'''Location'''
|-
|}
:
:
| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]]
| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]]
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|}
|}
[[Category:Areas]]
[[Category:Areas]]
[[Category:Sarutabaruta]]

Revision as of 03:49, 2 March 2023

Table of Contents:
Connecting Areas | Quests/Missions | NPCs

Weather | Chocobo Digging | Fishing | NMs | Mobs

-Summary of *AREA* here-

Obtaining the *AREA* map

Connecting Areas

Connected Zone South Gustaberg Arrives At
Mission Country Starter Location
*AREA* map

Involved in Quests/Missions

Quest Type Starter Location
Mission Country Starter Location

Weather

Weather Checkers Possible Weather Conditions

Chocobo Digging

Item Abundance
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type

Fishing

Fish Cap Body of Water

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants