Horizon Changes: Difference between revisions

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#redirect [[Category:Horizon Changes]]
HorizonXI is an 'era+' FFXI private server. The 'era+' alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all '''KNOWN''' custom changes.
 
== Jobs ==
=== [[Warrior]] ===
* [[Defender]]
 
=== [[Monk]] ===
* [[Boost]]
* [[Focus]]
* [[Dodge]]
* [[Chi Blast]]
* [[Chakra]]
 
=== [[White Mage]] ===
* [[Divine Veil]]
 
=== [[Black Mage]] ===
* Traits moved around, [[Black Mage|see black mage]].
 
=== [[Red Mage]] ===
* [[Convert]]
* [[Refresh]]
 
=== [[Thief]] ===
* [[Triple Attack]]
* [[Perfect Dodge]]
* [[Assassin]]
 
=== [[Paladin]] ===
* [[Holy Circle]]
* [[Enlight]]
* [[Auto-Refresh]]
* [[:Category:Clubs|Club Skill]] increased and able to use most clubs
* [[Chivalry]]
* Shield Block adjustments
* all buffs {{Verification}}
 
=== [[Dark Knight]] ===
* [[Arcane Circle]]
* [[Souleater]] - uses ~20% of health per hit(When using WS) but only increases damage by 10% of health {{Verification}}
 
=== [[Beastmaster]] ===
* [[Ready]]
* [[Bestial Loyalty]]
* [[Call Beast]]
 
=== [[Bard]] ===
<br>
 
=== [[Ranger]] ===
* [[Camouflage|Camoflage]]
 
=== [[Samurai]] ===
* [[Hasso]]/[[Seigan]] stance change and no more bonus effects of [[Zanshin]] for either stance
* [[Warding Circle]]
 
=== [[Ninja]] ===
* [[Mijin Gakure]]
* [[Utsusemi]]
* [[Yonin]]
 
=== [[Dragoon]] ===
* [[Ancient Circle]]
* [[Steady Wing]]
 
=== [[Summoner]] ===
* [[Whispering Wind]] has erase effect
* [[Spring Water]] gives AoE 2 mp/tic refresh
* [[Crimson Howl]] lasts 3 minutes
 
 
== Combat ==
* WotG exp rates.
* Two handed weapon changes from WotG implented. One handed changes also from later time.
* Club damage was buffed
 
=== [[Weapon Skills]]: ===
* Many [[Weapon Skills]] have been found to have their had property changes but not had their ingame help text updated (yet).
* [[Energy Drain]] reworked to drain haste from target.
* [[Nightmare Scythe]] now has chance of Terror on target.
* [[Blast Arrow]] and [[Blast Shot]] now has chance of Stun.
* [[Vorpal Blade]] and [[Swift Blade]] have swapped critical chance and accuracy effects.
* [[Gale Axe]] now inflicts weight to the target.
* [[Decimation]] now is a 3 hit attack that ignores def and varies with tp.
* [[Starlight]] and [[Seraph Strike]] have swapped from 100 to 40 Skill to learn.
* [[Viper Bite]] has been nerfed.
* [[Gust Slash]] now stacks with [[Sneak Attack]].
 
 
== Spells and Magic ==
* [[Magic Burst]] damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. "The current system follows the era magic system except in the following instances:    a) Magic Bursts Grant 35MACC 35MATT. (Except on NMs)    b) [[Ninjutsu]] has bonus 15MACC on top of that."
* The incremental rate at which [[MP Recovered While Healing|MP is recovered]] through [[Command/heal|/heal]] is now +4, differing from the +1 value from retail/era.
* The set of [[Clear Mind]] job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.
 
 
== Items ==
* [[Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible.
* Warp rings are no long usable.
* [[Laurel crown]] is now cosmetic and not able to teleport.
 
=== Weapons ===
* Added [[Malignance Sword]].
* [[Hagun]] Damage Nerf.
* [[Thief's Knife]] no longer [[Treasure Hunter]], replaced with quest for [[Nanaa's Charm]]
* Relic weapons [[Bravura]] got a +18 damage buff, while [[Claustrum]] got massively buffed. No other relics changed.
 
=== Armor ===
* [[RoZ Rewards]] earrings all changed.
* [[CoP Rewards]] rings except [[Rajas Ring]].
*[[Stealth Earring]] now has the Enhances [[Dual Wield]] that suppa used to.
* Added [[shep. gear]] for pet jobs.
* [[Speed Belt]] reduction in haste.
* [[Armada Set]] gained small haste buff of +1~2% per piece.
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.
* Most jobs [[Artifact Armor]] has had adjustments to the "Less desirable pieces" to have a small stat buff added to make them not entirely useless.
* All Artifact Weapons were changed to level 40, with some adjustments.
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass|Koenig Curiass]])
* Some [[Conquest]] items were changed.
* [[Exp Rings]] have been modified.
* Level 30 latent effect earrings have been changed
 
 
== Quests, Missions, & Battlefields ==
=== Quests ===
* New quest [[Fill In]] to obtain [[Nanaa's Charm]]
* Some Quest cooldowns removed, allowing them to be repeated quickly.
* [[Chocobo's Wounds]] now only requires about one Vana'diel hour (2.5 minutes) between trades.
 
 
== Crafting, Gathering, Fishing ==
* [[Chocobo Digging]] now has visible skill-up messages when undertaking in the activity.
* Many gathered items (such as ores) are stackable.
 
 
== Monsters ==
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.
* New mobs have been added to many zones to increase the amount of xping locations.
* Dungeon type zone mob respawn is set to 5 mins.
 
 
== System ==
* All [[Auction House]]s are linked and each player has a 21 item limit.
* [[Bazaar]] tax is set to 10% across the world.
 
=== NPCs: ===
* All [[Outpost Teleportation]] NPC's have been located in their era accurate positions.
 
 
== Claimed adjustments from their website. ==
 
=== Server Settings ===
 
* '''Launch Expansion''': Chains of Promathia ("CoP")
* '''Level Cap''': 75
* '''Launch Patch Date''': April 17, 2006  (day before ToAH update)
* '''Accounts/Characters''': 1 account (single box) and 3 characters per IP address
* '''Movement Speed''': 40 - Level 75 cap era default movement speed (-20% speed)
* '''Experience Rates''': 1.0 - Wings of the Goddess (“WoTG”) EXP rates
* '''Crafting Rates''': 1.0
* '''Level Sync''': Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
* '''Equipment Scaling (Level Sync)''': Disabled
* '''Auction House''': Stocked by players - 21 item limit per character
* '''Fishing''': Enabled
* '''Gardening''': Enabled
* '''Chocobo Digging''': Enabled
* '''Dynamis''': CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
* '''Claim Shield''': Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
* '''Inventory Expansions''': Mog Wardrobes 1 and 2 to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
* '''Treasure Hunter''': Era accurate (we used SE's official Treasure Hunter chart to build our system)
* '''Era accurate drop rates''': Drop rates for all items have been adjusted to reflect the era experience more accurately
 
 
== Verification Needed ==
* [[Boost]] only giving 5% increased attack.
* [[Counterstance]] reduces more defense than normal and doesn't give any positive buffs.
* Pet food incorrectly displays level 1 for all types, needs to be correct level from retail to equip and use.
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}

Latest revision as of 14:36, 10 March 2023