Pre-Built Tables: Difference between revisions

From HorizonXI Wiki
(Added the table as examples after the code for visualization. Feel free to backtrack it if you do not like it.)
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This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.
This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.


== NPC's ==
= NPC's =
=== Merchant Page - No Conquest ===
== Merchant Page - No Conquest ==


<pre>{| class="npc-table horizon-table table-sm sortable"
<pre>{| class="npc-table horizon-table table-sm sortable"
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|}
|}


=== Merchant Page - Varies With Conquest ===
== Merchant Page - Varies With Conquest ==
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).
<pre>"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
<pre>"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
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:<span>* 40% price reduction compared to era {{changes}}</span>
:<span>* 40% price reduction compared to era {{changes}}</span>


=== Merchant Page - Regional Vendor ===
== Merchant Page - Regional Vendor ==
<pre>{| class="npc-table horizon-table table-sm sortable"
<pre>{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
! colspan="2" | Available only when x has control of [[x]]:
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|}
|}


== Item Pages ==
 
=== Items Sold By NPC, No Conquest Involvement ===
= Item Pages =
== Items Sold By NPC, No Conquest Involvement ==
<pre>{| class="npc-table horizon-table table-sm"
<pre>{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil  
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil  
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|}
|}


=== Dropped By Regular Mob Style Tables ===
== Dropped By Regular Mob Style Tables ==
<pre>{| class="horizon-table table-sm droppedby sortable"
<pre>{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="35%"| Name
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|}
|}


=== Dropped By Style Tables inc. Notorious Monster Line ===
== Dropped By Style Tables inc. Notorious Monster Line ==
<pre>{| class="horizon-table table-sm droppedby sortable"
<pre>{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="35%"| Name
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|}
|}


=== Stolen From Style Tables ===
== Stolen From Style Tables ==
<pre>{| class="horizon-table table-sm stolenfrom sortable"
<pre>{| class="horizon-table table-sm stolenfrom sortable"
!width="35%"| Name
!width="35%"| Name
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|}
|}


== Weapon/Weapon Skill Pages ==
 
=== Category:Weapon Pages: Job Ratings ===
= Weapon/Weapon Skill Pages =
== Category:Weapon Pages: Job Ratings ==
<pre>{| class="jobs-table horizon-table table-sm sortable"
<pre>{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="28%" | Job
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|}
|}


=== Weapon Skill Pages Job Ratings ===
== Weapon Skill Pages Job Ratings ==
<pre>== Job Ratings ==
<pre>== Job Ratings ==
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
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|}
|}


== Battlefields ==
 
=== Obtained via BCNM ===
= Battlefields =
== Obtained via BCNM ==
<pre>===BCNM===
<pre>===BCNM===
{|class="horizon-table table-sm bcnm-table"
{|class="horizon-table table-sm bcnm-table"
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|}
|}


== Monster Pages ==
 
=== Regular Monster ===
= Monster Pages =
== Regular Monster ==
<pre>{| class="mobs horizon-table table-sm"
<pre>{| class="mobs horizon-table table-sm"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes

Latest revision as of 18:00, 5 October 2024

This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.

NPC's

Merchant Page - No Conquest

{| class="npc-table horizon-table table-sm sortable"
! width="70%" | Items
! width="30%" | Price
|-
|
|
|-
|}
Items Price
Example Example

Merchant Page - Varies With Conquest

Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).

"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
{| class="npc-table horizon-table table-md sortable"
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' Nation Only
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st, 2nd
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Any
|-
|valign="top" align="left" width="33%"|
* Item # - #
|valign="top" align="left" width="34%"|
* Item # - #
|valign="top" align="left" width="33%"|
* Item # - # *
|}
:<span>* 40% price reduction compared to era {{changes}}</span>

"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.

   Citizen: Nation Only    Conquest: Nation, 1st

   Citizen: All    Conquest: Nation, 1st, 2nd

   Citizen: All    Conquest: Any

  • Item # - #
  • Item # - #
  • Item # - # *
* 40% price reduction compared to era HorizonXI specific changes

Merchant Page - Regional Vendor

{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
|-
! width="70%" | Items
! wisth="30%" | Price
|-
|
|
|}
Available only when x has control of x:
Items Price


Item Pages

Items Sold By NPC, No Conquest Involvement

{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil 
|- 
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|- 
|
|
|
|-
|}
Price: # gil
Name Location Type

Dropped By Regular Mob Style Tables

{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
|-
|
|
|
|-
|}
Name Level Zone

Dropped By Style Tables inc. Notorious Monster Line

{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
|- class="nms"
|
|
|
|- class="nms"
|}
Name Level Zone

Stolen From Style Tables

{| class="horizon-table table-sm stolenfrom sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
|- 
|
|
|
|- class="nms" <!--include this class if mob is a NM. -->
|}
Name Level Zone


Weapon/Weapon Skill Pages

Category:Weapon Pages: Job Ratings

{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="18%" | Skill Ranking
! width="18%" | Cap at Level 1
! width="18%" | Cap at Level 37
! width="18%" | Cap at Level 75
|-
|
| align="center" |
| align="center" |
| align="center" |
| align="center" |
|}
Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75

Weapon Skill Pages Job Ratings

== Job Ratings ==
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
{| class="jobs-table horizon-table table-xs sortable"
! width="50%" | Job
! width="25%" | Rating
! width="25%" | Level
|- 
|
| align="center" |
| align="center" |
|}
Job Rating Level


Battlefields

Obtained via BCNM

===BCNM===
{|class="horizon-table table-sm bcnm-table"
|-
! Name !! Zone !! Level !! Time !! Members
|-
| 
| 
| align="center" |Level ##
| align="center" |## minutes
| align="center" |# members
|}
Name Zone Level Time Members
Level ## ## minutes # members


Monster Pages

Regular Monster

{| class="mobs horizon-table table-sm"
! Zone || Level || Drops || Steal || Spawns || Notes
|- 
|[[]]
|align="center" | 
|
*[[]]       {{Hxi Drop Rate|asb=0/0|0|0}}
|
*[[]]
*{{Gil Mugged|#}}
|align="center" | 
|align="center" | 
|-
!colspan="6" |
{{Monster Notes}}
|}
Zone Level Drops Steal Spawns Notes
Example
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants