Module:Weapon Calculation

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Revision as of 11:24, 2 July 2025 by Starfox9507 (talk | contribs)

Documentation for this module may be created at Module:Weapon Calculation/doc

local p = {}    

function round(num)
  return math.floor(num * 100 + 0.5) / 100
end

function p.test (frame)
	local damage = tonumber(frame.args.dmg)
	local delay = tonumber(frame.args.delay)
	local weapontype = frame.args.type or nil
	local changes = frame.args.changes or nil
	
	local dps,tps;
	
	if not ( weapontype == "hand-to-hand" ) then 
		dps = round( ( damage * 60 ) / delay ) 
	else 
		dps = round( ( damage * 60 ) / ( 480 + delay) * 2  )
		dps = "+" .. dps
	end
	

	return dps
end


-- 2 == DMG, 3 == DELAY
-- {{#switch:{{{1|}}}
-- | dps | damage per second = {{#iferror:{{#expr:{{{2}}} + {{{3}}}}}||{{#ifeq:hand-to-hand|{{lc:{{{type}}}}}|+{{#expr: ({{{2}}} * 60) / (480 + {{{3}}}) * 2 round 2}}|{{#expr: ({{{2}}} * 60) / {{{3}}} round 2}} }} }}
-- | tp per hit = {{#iferror:{{#expr:{{{2|}}}}}||{{#ifeq:hand-to-hand|{{lc:{{{type}}}}}|+<!---
-- --->{{#ifexpr:({{{2}}} + 480) >= 530|{{#expr:(14.5 + ((({{{2}}} - 50) * 3.5) / 470) - 14.18 round 1) * 10}}|<!---
-- --->{{#ifexpr:({{{2}}} + 480) > 480|{{#expr:(13.0 + ((({{{2}}} + 0) * 1.5) / 50) - 13.05 round 1) * 10}}|0}} }}|<!---
-- --->{{#ifexpr:{{{2}}} >= 530|{{#expr:(14.5 + ((({{{2}}} - 530) * 3.5) / 470) - 0.05 round 1) * 10}}|<!---
-- --->{{#ifexpr:{{{2}}} >= 480|{{#expr:(13.0 + ((({{{2}}} - 480) * 1.5) / 50) - 0.05 round 1) * 10}}|<!---
-- --->{{#ifexpr:{{{2}}} >= 450|{{#expr:(11.5 + ((({{{2}}} - 450) * 1.5) / 30) - 0.05 round 1) * 10}}|<!---
-- --->{{#ifexpr:{{{2}}} >= 180|{{#expr:(5.0 + ((({{{2}}} - 180) * 6.5) / 270) - 0.05 round 1) * 10}}|<!---
-- --->{{#ifexpr:{{{2}}} >= 0|{{#expr:(5.0 + ((({{{2}}} - 180) * 1.5) / 180) - 0.05 round 1) * 10}}|}} }} }} }} }} }} }}
-- }}


return p