Template:Abundance
From HorizonXI Wiki
Usage
This section describes how the Abundance template works. If you are looking for rules and guidelines on use, see HorizonXIwiki:Drop Rate Policy.
{{Abundance|total items obtained|total attempts to obtain}}
- This template is used to collect and present rarity/abundance data. It is intended to collect data from multiple users and keep a running total (new results are added to the existing totals rather than replacing them), thus becoming more accurate over time.
- The template automatically displays the general rarity of the item using the following ranges:
Abundance Range Extremely Rare 0 - 1% Very Rare 1 - 5% Rare 5 - 10% Uncommon 10 - 15% Common 15 - 20% Very Common 20 - 50% Extremely Common 50 - 100%
- The abundance is also displayed as a percent value after the text (in superscript) and the exact number of items obtained and attempts to obtain the item are displayed in the hovertext, as well as a message describing the data's current reliablity.
- If the data is too low to be considered reliable (less than 50 attempts), the abundance percent will be colored gray and
will be displayed in place of the usual text. - If the data is low, but not completely unreliable (less than 500 attempts), the abundance percent will simply be colored gray.
- "Map" (case-insensitive) can be used as the "number of items" value to display "Received if not previously obtained".
- "Quest" (case-insensitive) can be used as the "number of items" value to display "Received with quest active".
Examples
| Code | Result |
|---|---|
{{Abundance|map}}
|
Received if not previously obtained |
{{Abundance|quested}}
|
Received with quest active |
{{Abundance||}}
|
|
{{Abundance|0|0}}
|
|
{{Abundance|0|5}}
|
|
{{Abundance|1|10}}
|
|
{{Abundance|24|153}}
|
Common(15.7%) |
{{Abundance|100|344}}
|
Very Common(29.1%) |
{{Abundance|443|562}}
|
Extremely Common(78.8%) |
{{Abundance|11|625}}
|
Very Rare(1.8%) |
