Toucan

From HorizonXI Wiki
Revision as of 21:30, 19 August 2023 by Aramachus (talk | contribs) (Created page with "Category:BestiaryCategory:Birds {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Birds<br> '''Crystal:''' {{Fire|Fire}}<br> '''Weak against:''' {{element|Ice}}{{piercing}} |width="50%" align="center"| thumb|Toucan |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="#e3...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Job: Warrior
Family: Birds
Crystal: Fire
Weak against: Ice IcePiercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame

Zone Level Drops Steal Spawns Notes
Bibiki Bay: Purgonorgo Isle 38 - 40 (???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!
(???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!
10
Respawn: 5 minutes
L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants