Imperial Agent Rescue

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Revision as of 01:15, 15 August 2026 by Dejey (talk | contribs) (Created page with "<div class="assault-psc"> {| class="horizon-table" style="width:100%;" |+ '''Imperial Agent Rescue''' |- ! Assault Area | Mamool Ja Training Grounds ! Mercenary Rank | Private Second Class (PSC) |- ! Mission Giver | Isdebaaq, {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-10|text=L-10}} ! Staging Point | Mamool Ja Staging Point, {{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=H-11|text=H-11}} |- ! Recommended Level | 60 ! P...")
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Imperial Agent Rescue
Assault Area Mamool Ja Training Grounds Mercenary Rank Private Second Class (PSC)
Mission Giver Isdebaaq, L-10 Staging Point Mamool Ja Staging Point, H-11
Recommended Level 60 Party Size 1-6
Time Limit 30 minutes Base Reward 1,100 Assault Points
Objective Rescue the agent Map Map 2

Mission Orders

An Imperial agent sent to investigate the Mamool Ja training grounds has been captured. Enter the facility and rescue the agent before the Mamool Ja can obtain sensitive information.

Entry

  1. Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
  2. Speak with Isdebaaq at L-10 and select Imperial Agent Rescue.
  3. The tag is exchanged for Mamool Ja Assault orders, and the temporary Map of the Training Grounds is issued.
  4. Travel to the Mamool Ja Staging Point at H-11.
  5. One party member must obtain an Assault Armband from the staging point's Immortal.
  6. Examine the Runic Seal to enter the Assault.
  7. Each participant receives Bhaflau Fireflies upon entering.

Map

Mamool Ja Training Grounds — Map 2

There are three gated prison areas located in the northern, southwestern, and southeastern portions of the mission area. Brujeel is imprisoned behind one of these three gates at random.

Walkthrough

  1. There are three Dilapidated Gates protecting three Pot Hatches. Brujeel is randomly placed behind one of them when the Assault begins.
  2. Pull a Mamool Ja Warder to one of the Dilapidated Gates.
  3. Position the Warder close to the gate and keep it facing toward the gate while it attacks a party member.
  4. Certain Warder TP moves can be redirected into the gate:
    • Firespit counts as 1 hit. Four successful Firespit hits will break the gate.
    • Axe Throw or Stave Toss counts as 4 hits. A single successful throw will break the gate.
  5. A qualifying TP move is not guaranteed to strike the gate even when the Warder is positioned correctly. Keep the Warder facing the gate and continue allowing it to use TP moves.
    • Ninja Warders do not have a weapon available for a weapon-throw attack, making them less efficient for breaking gates.
  6. When a Dilapidated Gate is destroyed, the corresponding prison door opens.
  7. Examine the Pot Hatch behind the destroyed gate.
    • If the hatch is empty, proceed to another prison and repeat the process.
    • If it contains Brujeel, he appears and begins his escape sequence.
  8. Wait for Brujeel's escape sequence to finish. The mission objective is completed automatically.
  9. The Ancient Lockbox and Rune of Release then become available near J-8.
  10. Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
  11. Examine the Rune of Release to complete the Assault and receive Assault Points.

Enemies

Name Level Spawns Behavior Notes
Mamool Ja Warder Varies with the selected level restriction 11 Aggressive; Links
  • Jobs include Ninja, White Mage, and Beastmaster.
  • Their TP moves are required to break the Dilapidated Gates.
  • White Mage and Beastmaster Warders can use weapon-throw attacks.
Mamool Ja's Lizard Varies with the selected level restriction Pet
  • Summoned by Beastmaster Mamool Ja Warders.
Dilapidated Gate 3 Stationary
  • Each gate opens access to one Pot Hatch.
  • Four successful Firespit hits or one successful Axe Throw/Stave Toss breaks the gate.

Strategy

  • Weapon-throwing Warders are the fastest option. White Mage and Beastmaster Warders can destroy a gate with one successful Axe Throw or Stave Toss.
  • Ninja Warders can still contribute through Firespit, but require four successful gate hits.
  • Fight directly against or immediately in front of the gate so that the Warder remains facing it.
  • Avoid turning the Warder away from the gate. Pets or other party members taking hate from another direction can interfere with positioning.
  • Use low damage when building the Warder's TP. Killing useful Warders too quickly can make later gates considerably slower if the first Pot Hatch is empty.
  • Mamool Ja weapons can be broken during combat. A Warder that loses its weapon can no longer provide the corresponding weapon-throw attack.
  • Because the gate-targeting mechanic is not guaranteed to activate on every qualifying TP move, correct positioning may need to be maintained through several attacks.
  • Bring adequate healing or defensive support; the strategy intentionally requires party members to remain under attack while waiting for the correct TP moves.
  • If the first Pot Hatch is empty, preserve nearby useful Warders when practical and move on to the next prison.

Assault Points

Party Size Base Assault Points
1-3 1,100
4 990
5 880
6 770

Additional point modifiers:

  • The holder of the Assault Armband receives a 10% mission-leader bonus.
  • A player's first successful completion receives a 50% first-clear bonus.
  • The mission-leader and first-clear bonuses are multiplicative.
  • Public LandSandBoat awards 100 consolation points when an Assault mission fails.

Ancient Lockbox

Upon successful rescue of Brujeel, the Ancient Lockbox becomes available beside the Rune of Release.

The player who opens the lockbox receives one unappraised item, provided they have an available inventory slot. Additional consumable rewards are placed into the treasure pool.

Bonus Treasure

The following are independent reward rolls:

Reward Roll Result Chance
First reward Hi-Potion +2 90%
No item 10%
Second reward Hi-Potion Tank 10%
No item 90%
Third reward Reraiser 53%
No item 47%

Unappraised Item

The Ancient Lockbox awards either a ??? Ring or ??? Box.

Unappraised Item Appraised Result Conditional Chance Overall Lockbox Chance
??? Ring
70%
Copper Ring 50% 35%
Brass Ring 30% 21%
Ether Ring 15% 10.5%
Storm Ring 5% 3.5%
??? Box
30%
Date 7% 2.1%
Eggplant 5% 1.5%
Imperial Tea Leaves 10% 3%
Kaolin 4% 1.2%
Mamool Ja Collar 20% 6%
Poroggo Hat 15% 4.5%
Sage 6% 1.8%
Silk Cloth 5% 1.5%
Toolbag (Kawa) 1% 0.3%
Toolbag (Shihei) 1% 0.3%
Toolbag (Tsura) 1% 0.3%
Wild Onion 10% 3%
Toolbag (Uchi) 1% 0.3%
Istakoz 14% 4.2%

The unappraised item's source is retained when it is obtained. An Appraiser uses that source to select the Imperial Agent Rescue appraisal table.

Notes

  • The correct Pot Hatch is selected randomly from the three prison locations for each instance.
  • A gate requires four successful gate-hit increments:
    • Firespit contributes 1.
    • Axe Throw and Stave Toss contribute 4.
  • The Rune of Release and Ancient Lockbox remain unavailable until Brujeel completes his escape sequence.
  • Leaving the Assault before treasure is distributed clears the remaining treasure pool.
  • Completing Imperial Agent Rescue contributes toward eligibility for promotion to Private First Class.
  • Gate behavior and the detailed Ancient Lockbox percentages above are based on the current public LandSandBoat implementation. Horizon-specific observations should take precedence if a verified difference is found.
Related Pages
Assault Access and NPCs Mission Objects and Rewards