Double Light

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Revision as of 07:16, 22 January 2023 by MaytheLilysLive (Fandom) (talk | contribs) (Created page with "{| class="default1" style="width:500px;" |- ! colspan="2" | Light Skillchain Info |- ! width="120px" | Skillchain Tier: | 4 |- ! Element: | Fire / Wind / Thunder / Light |- ! Gorget: | Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget / Fotia Gorget |- ! Belt: | Flame Belt / Breeze Belt / Thunder Belt / Light Belt / Fotia Belt |- ! Related Day: | Firesday / Windsday / Lightningday / Lightsday |- |} == Not...")
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Light Skillchain Info
Skillchain Tier: 4
Element: Fire / Wind / Thunder / Light
Gorget: Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget / Fotia Gorget
Belt: Flame Belt / Breeze Belt / Thunder Belt / Light Belt / Fotia Belt
Related Day: Firesday / Windsday / Lightningday / Lightsday

Notes

Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.

Deals Light, Thunder, Fire, or Wind damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Thunder > Light.

For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.

Generating Light

It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.


References

Skillchain Elements (Stromgarde and friends, BG)