Proto-Ultima

From HorizonXI Wiki
Revision as of 17:13, 17 October 2023 by Chiimi (talk | contribs)

Job:
Family: Biotechnological Weapons
Crystal:
Weak to:

Notorious Monster

Proto-Ultima

Zone

Level

Drops

Steal

Spawns

Notes

Central Temenos - 4th Floor

Armoury Crate:

1

A, T(H)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Attacks:

  • Wire Cutter: Single Target, two hit physical damage.
  • Armor Buster: Single target heavy magical damage.
  • Citadel Buster: AoE massive magical damage. Suggested that all alliance members except for the person with hate leave the room to avoid taking damage. Magic damage reduction gear significantly reduces the damage taken. Only used when Proto-Ultima has less then 25% hp remaining. Verification Needed Will always begin casting this once it hits 20% HorizonXI specific changes
  • Antimatter: Single target light based magic damage.
  • Holy II: Single Target light based magic damage. Damage increased from era HorizonXI specific changes
  • Equalizer: Heavy AoE physical damage. Does 600+ to normal melee. Possibly only used when hate is taken from behind.
  • Chemical Bomb: Frontal cone AoE Elegy & Slow II effects.
  • Nuclear Waste: AoE elemental resist reduction.
  • Cryojet: Frontal cone AoE Ice based magic damage with additional paralysis effect.
  • High-Tension Discharge: Frontal cone AoE thunder based magic damage with an additional stun effect.
  • Flame Thrower: Frontal cone AoE Fire based magic damage with additional plague effect.


Notes: