Attack

From HorizonXI Wiki
Revision as of 14:32, 16 November 2023 by Spiffly (talk | contribs) (added changes with update 1.2)

Attack is a stat that is compared to the target's Defense to determine the minimum and maximum amount of damage for melee attacks.

Horizon Changes HorizonXI specific changes

  • Attack and Accuracy modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - Version 1.2
Attack&Accuracy modifiers 1.2.png

Formula

1-Handed Attack = {( 8 + Combat Skill + STR*.65 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )
2-Handed Attack = {( 8 + Combat Skill + STR*.70 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )
Hand-to-hand Attack = {( 8 + Combat Skill + STR*.625 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )

Food

Attack modifications due to food (such as Galkan Sausage) apply after all other modifiers have been considered; simply add the attack value from the food to your total. In the case of food that raises your attack by a percentage such as Meat Mithkabob, multiply your total base attack by 1.x, where x is the percent-value of the food. For a list of all foods that directly modify attack, please see Food Effects/Attack

Pet: Attack from Pet: STR

Pet's attack derived from their STR is via the same rate as a player's off-hand Strength derivation:

Attack= floor(STR ÷ 2)

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