Accuracy
From HorizonXI Wiki
Accuracy is compared with target evasion to determine a player or monster's hit rate. Accuracy is derived from DEX, the current combat skill for the equipped weapon, and any traits/abilities/gear/food etc that provide accuracy boosts.
Horizon Changes
- Attack and Accuracy modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - Version 1.2
Formula
- 1-Handed Accuracy = DEX*.65 + Accuracy from Skill + Accuracy from Traits/Gear/etc.
- 2-Handed Accuracy = DEX*.70 + Accuracy from Skill + Accuracy from Traits/Gear/etc.
- Hand-to-Hand Accuracy = DEX*.625 + Accuracy from Skill + Accuracy from Traits/Gear/etc.
The contribution of Skill to accuracy varies by skill levels:
Accuracy from Skill
- For Skill ≤ 200: Accuracy = Skill
- For 201 ≤ Skill ≤ 400: Accuracy = floor( (Skill - 200) × 0.9 ) + 200
- For 401 ≤ Skill ≤ 600: Accuracy = floor( (Skill - 400) × 0.8 ) + 380
- For ≥601 Skill: Accuracy = floor( (Skill - 600) × 0.9 ) + 540
Enemy Evasion
Once you know how to calculate your own Accuracy, can use it to check a non-NM target's evasion using the "/check" command.
- "Low Evasion" means that you have ≥10 more Accuracy than the target has evasion (≥80% Hit rate before level correction)
- "High Evasion" means that you have >30 fewer Accuracy than the target has evasion (<60% Hit rate before level correction).
By finding out exactly how much Accuracy you need to hit these bounds, you can figure out the target's exact evasion.
Furthermore, if a player is running a parsing tool they may get a rough number of their accuracy needs by using the following equation:
- (Desired Hit Rate - Current Hit Rate) x 2
- Given the number of variables such as a evasion boost moves by mobs, loss of buffs, variance in buff potency, sample size, etc during a fight this number will be more of an estimate.