This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.
NPC's
Merchant Page - No Conquest
{| class="npc-table horizon-table table-sm sortable"
! width="70%" | Items
! width="30%" | Price
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Items
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Price
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Example
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Example
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Merchant Page - Varies With Conquest
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).
"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
{| class="npc-table horizon-table table-md sortable"
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' Nation Only
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st, 2nd
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Any
|-
|valign="top" align="left" width="33%"|
* Item # - #
|valign="top" align="left" width="34%"|
* Item # - #
|valign="top" align="left" width="33%"|
* Item # - # *
|}
:<span>* 40% price reduction compared to era {{changes}}</span>
"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
Citizen: Nation Only
Conquest: Nation, 1st
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Citizen: All
Conquest: Nation, 1st, 2nd
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Citizen: All
Conquest: Any
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- * 40% price reduction compared to era
Merchant Page - Regional Vendor
{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
|-
! width="70%" | Items
! wisth="30%" | Price
|-
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|}
Available only when x has control of x:
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Items
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Price
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Item Pages
Items Sold By NPC, No Conquest Involvement
{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil
|-
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
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Price: # gil
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Name
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Location
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Type
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Dropped By Regular Mob Style Tables
{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
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Dropped By Style Tables inc. Notorious Monster Line
{| class="horizon-table table-sm droppedby sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
|- class="nms"
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|- class="nms"
|}
Stolen From Style Tables
{| class="horizon-table table-sm stolenfrom sortable"
!width="35%"| Name
!width="15%"| Level
!width="60%"| Zone
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|- class="nms" <!--include this class if mob is a NM. -->
|}
Weapon/Weapon Skill Pages
Category:Weapon Pages: Job Ratings
{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="18%" | Skill Ranking
! width="18%" | Cap at Level 1
! width="18%" | Cap at Level 37
! width="18%" | Cap at Level 75
|-
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| align="center" |
| align="center" |
| align="center" |
| align="center" |
|}
Job
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Skill Ranking
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Cap at Level 1
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Cap at Level 37
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Cap at Level 75
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Weapon Skill Pages Job Ratings
== Job Ratings ==
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
{| class="jobs-table horizon-table table-xs sortable"
! width="50%" | Job
! width="25%" | Rating
! width="25%" | Level
|-
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| align="center" |
| align="center" |
|}
Battlefields
Obtained via BCNM
===BCNM===
{|class="horizon-table table-sm bcnm-table"
|-
! Name !! Zone !! Level !! Time !! Members
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| align="center" |Level ##
| align="center" |## minutes
| align="center" |# members
|}
Name |
Zone |
Level |
Time |
Members
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Level ##
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## minutes
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# members
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Monster Pages
Regular Monster
{| class="mobs horizon-table table-sm"
! Zone || Level || Drops || Steal || Spawns || Notes
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|[[]]
|align="center" |
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*[[]] {{Hxi Drop Rate|asb=0/0|0|0}}
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*[[]]
*{{Gil Mugged|#}}
|align="center" |
|align="center" |
|-
!colspan="6" |
{{Monster Notes}}
|}
Zone |
Level |
Drops |
Steal |
Spawns |
Notes
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Example
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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