Sentinel

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Revision as of 12:27, 30 December 2022 by Teloc1 (Fandom) (talk | contribs) (Created page with "Reduces physical damage taken and increases enmity. If no change from retail: * Sentinel grants a -% Physical Damage Taken for the duration of the ability, starting at -90% and decreasing by -8% every tick, ending at -50%, where it will remain until the effect wears off. ** The effect is applied after regular damage taken, and unlike that it's applied by exact percentages, not as fractions of 256. * This ability gives +100 equipment enmity for its duration, and then...")
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Reduces physical damage taken and increases enmity.

If no change from retail:

  • Sentinel grants a -% Physical Damage Taken for the duration of the ability, starting at -90% and decreasing by -8% every tick, ending at -50%, where it will remain until the effect wears off.
    • The effect is applied after regular damage taken, and unlike that it's applied by exact percentages, not as fractions of 256.
  • This ability gives +100 equipment enmity for its duration, and then creates a large hate spike (similar to Provoke).
    • +50 enmity if Paladin is subjob.


{Verification Needed Verification Needed}


Duration: 0:30

Recast: 5:00

Target: Self