Damage Spikes
From HorizonXI Wiki
Damage Spikes are a beneficial status effect that guards a player with reactive elemental spikes until it wears off or is removed. Benefitting characters will automatically damage enemies with their spikes whenever they are struck in melee. Certain spikes may even afflict the attacker with additional status effects depending on the spike's element.
How to remove the effect
- This effect can be dispelled.
- This effect can be removed manually
How the effect is inflicted/gained
Spells
- White Magic - Reprisal
- Black Magic - Blaze Spikes, Ice Spikes, Shock Spikes, Dread Spikes
- Blue Magic - Plasma Charge, Reactor Cool
Job Abilities
- Phantom Roll - Gallant's Roll (cannot be dispelled or removed manually)
Blood Pacts
Automaton Attachments
Armor with "Spikes" effects
- Blaze Hose - Enchantment: Blaze Spikes
- Breeder Mask - Blaze Spikes
- Caballero Shield - Blaze Spikes
- Gothic Gauntlets - Ice Spikes
- Gothic Sabatons - Ice Spikes
- Ice Gauntlets - Ice Spikes
- Ice Shield / Ice Shield +1 - Ice Spikes
- Ice Trousers - Enchantment: Ice Spikes
- Ninja Chainmail - Blaze Spikes
- Ninja Chainmail +1 - Shock Spikes
- Ogre Jerkin / Ogre Jerkin +1 - Ice Spikes
- Ogre Trousers / Ogre Trousers +1 - Ice Spikes
- Rasetsu Hakama / Rasetsu Hakama +1 - Ice Spikes
- Rasetsu Jinpachi / Rasetsu Jinpachi +1 - Blaze Spikes
- Rasetsu Samue / Rasetsu Samue +1 - Shock Spikes
- Ritterhentzes - Enchantment: Blaze Spikes
- Shock Subligar - Enchantment: Shock Spikes
- Suzaku's Sune-Ate - Blaze Spikes
- War Aketon / War Aketon +1 - Blaze Spikes
- War Brais / War Brais +1 - Blaze Spikes
- Wyvern Helm / Wyvern Helm +1 - Blaze Spikes
Monster Abilities
Notes
Blaze Spikes, Ice Spikes and Shock Spikes are compatible with the Scholar ability Manifestation.