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Early Bird Catches the Wyrm
From HorizonXI Wiki
Type: BCNM |
Mobs
Name | Level | Type |
---|---|---|
Wyrm x 1 | ?? | Wyrm |
Possible Rewards
All treausre on this page requires verification for Horizon except for Wyrm Beard. Your armoury crate loads out of the following groupings:
One of |
---|
Wyrm Beard (50%) |
One of | One of | One of | One of | One of |
---|---|---|---|---|
Libation Abjuration (21.3%) Guespiere (18.2%) Havoc Scythe (6.5%) Leopard Axe (4.3%) Nokizaru Shuriken (18.1%) Shinsoku (21.7%) Somnus Signa (4.3%) |
Oblation Abjuration (15.9%) Bayard's Sword (15.1%) Dreizack (16.7%) Grim Staff (9.5%) Grosveneur's Bow (9.5%) Stylet (5.6%) Unsho (34.1%) |
Dragon Heart (52.2%) Dragon Meat (34.6%) Juggernaut (8.2%) Speed Belt (5.9%) |
Coral Fragment (3.2%) Darksteel Ore (7.1%) Demon Horn (7.9%) Ebony Log (5.6%) Gold Ore (7.1%) Gold Thread (3.2%) Hi-Reraiser (4.8%) Mahogany Log (12.7%) Mythril Ore (11.1%) Petrified Log (18.3%) Philosopher's Stone (4%) Platinum Ore (5.6%) Ram Horn (2.4%) Raxa (11.9%) Reraiser (5.6%) Vile Elixir +1 (4%) Wyvern Scales (2.4%) |
Siren's Hair (77.5%) |
Notes
- The Wyrm has a Regain effect. Often starts the battle with the use of a TP attack.
- The Wyrm has MP which can be Aspired.
- On the ground, the Wyrm is very similar to Fafnir, except that its Draw In can draw in the entire alliance if someone out of range of its normal attack pulls hate. It has the same TP attacks:
- Dragon Breath: Breath Attack which can do lots of damage to anyone in front of the Wyrm. If everyone is standing on its front feet, this will only hit the main target and do relatively little damage.
- Hurricane Wing: 30' AoE Wind damage (~650 before reductions) and blindness (-100 accuracy) for 30 seconds.
- Absolute Terror: Single target Terror.
- Horrid Roar: Removes one random buff from the target.
- Spike Flail: Only used if the target is behind the Wyrm. Extreme 30' AoE physical damage, absorbed by Utsusemi.
- The Wyrm will take flight when it goes below 66% HP and will stay up until it gets down below 33% HP. While in the air, it will not use Dragon Breath, Absolute Terror, Horrid Roar or Spike Flail, but it gains the use of
- Flame Blast - 35' AoE Fire damage (~900 before reductions).
- While in the air, its normal attacks will look like a fireball coming from its mouth, and will do Fire damage (~325 per hit before reductions) instead of physical damage.
- ~220 total Fire resistance (from gear, Carol and Barspell) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.
- 329 total Fire resistance from gear, Carol, Barfira, and Shell5 was able to reduce its normal attack in the air to 0 damage. It was also able to nearly nullify its flame blast damage
- Magic, Ranged Attacks, Chi Blast, Jump, High Jump, and Avatars can damage it quite well while it is in the air. Melee attacks will not work.
- Upon landing, it will use Touchdown.
- After landing, the Wyrm's evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.
- Upon failure orb not reusable have to toss and get another. "There is a crack in the Themis orb. It no longer contains a monster."