Monster Affinity

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Monster Affinity is a hidden trait gained by wearing certain pieces of equipment.

  1. It grants the Killer effect of intimidation to the wearer. It is the same base level of 5% that all normal monsters have.
  2. It also causes the wearer to react to intimidation effects as if he is a member of a particular Monster Family. This means that when a player attempts an action on monsters or players with an appropriate Killer effect, there is a chance they will be intimidated.
  • Example: If someone is equipped with an item that gives Lizard Affinity, he will be intimidated by Beast-type monsters (e.g. Tigers, Dhalmels, etc.), as well as players with the Lizard Killer job trait (gained by Beastmaster and by eating certain food).

Killer effects do not allow you to be intimidated, but monster affinity does.

The following pieces of equipment are known to give monster affinity:

  • Amorph Affinity - Veisa Collar
  • Beast Affinity - Ermine's Tail, Gnole Torque
  • Lizard Affinity - Koggelmander
  • Mamool ja Affinity - Mamool Ja Earring, Mamool Ja Mantle
  • Plantoid AffinityVerification Needed - Lycopodium Earring
  • See also Beast Strength Chart for more information.