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Store TP

From HorizonXI Wiki
  • Increases the rate at which TP is gained.
  • Job Traits are always active.
  • Further Notes:
    • Each upgrade of this trait further increases character's rate of TP gain.
    • The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
    • TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
    • Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
Delay Range: Equation
0 - 180: 5.0 + [(Delay - 180) * 1.5] / 180
180 - 450: 5.0 + [(Delay - 180) * 6.5] / 270
450 - 480: 11.5 + [(Delay - 450) * 1.5] / 30
480 - 530: 13.0 + [(Delay - 480) * 1.5] / 50
530 - 999: 14.5 + [(Delay - 530) * 3.5] / 470

For example, Hagun has a 450 base delay, so its base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP

    • When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
      • For example, suppose a player without this trait lands an attack and gets back 10%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
      • Another example, suppose a player without this trait lands an attack and gets back 15%TP.
        • If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
        • If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
    • Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
      • For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).