Store TP

From HorizonXI Wiki

Job Trait

Description: Increases the rate at which TP is gained.
Job traits are always active

Notes:
  • The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
  • TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))

Tiers

Store TP: +10% TP
Store TP II: +15% TP
Store TP III: +20% TP
Store TP IV: +25% TP

Effect Overview

This trait has the following effects:

Jobs That Learn This Trait

The following jobs obtain this trait at these corresponding levels:

TierSAM
Store TP10
Store TP II30
Store TP III50
Store TP IV70


Calculations

Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:

Delay Equation
0–180 (Delay - 180) * 1.5 / 180 + 5
180–450 (Delay - 180) * 6.5 / 270 + 5
450–480 (Delay - 450) * 1.5 / 30 + 11.5
480–530 (Delay - 480) * 1.5 / 50 + 13
530–999 (Delay - 530) * 3.5 / 470 + 14.5

For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP

When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.

  • For example, suppose a player without this trait lands an attack and gets back 10%TP.
    • If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
    • If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
  • Another example, suppose a player without this trait lands an attack and gets back 15%TP.
    • If a player with Store TP I lands the same attack, he/she will get back 16.5%TP (10% more).
    • If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).

Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.

  • For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).