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Store TP
From HorizonXI Wiki
- Increases the rate at which TP is gained.
- Job Traits are always active.
- Further Notes:
- Each upgrade of this trait further increases character's rate of TP gain.
- The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
- TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
- Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
Delay Range: | Equation |
0 - 180: | 5.0 + [(Delay - 180) * 1.5] / 180 |
180 - 450: | 5.0 + [(Delay - 180) * 6.5] / 270 |
450 - 480: | 11.5 + [(Delay - 450) * 1.5] / 30 |
480 - 530: | 13.0 + [(Delay - 480) * 1.5] / 50 |
530 - 999: | 14.5 + [(Delay - 530) * 3.5] / 470 |
For example, Hagun has a 450 base delay, so its base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.