Dexterity: Revision history

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16 February 2023

  • curprev 13:1113:11, 16 February 2023Spiffly talk contribs 2,902 bytes −29,929 Replaced content with "{{otheruses|the gameplay statistic}} __NOTOC__ Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. === Offensive === * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. ** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX. *** Accuracy from DEX = floor( DEX×0.75 ) **** E.g. If a player has +6 DEX they will g..." Tags: Replaced visualeditor-wikitext
  • curprev 13:0913:09, 16 February 2023Spiffly talk contribs 32,831 bytes +32,831 Created page with "{{otheruses|the gameplay statistic}} __NOTOC__ Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. === Offensive === * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. ** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX. *** Accuracy from DEX = floor( DEX×0.75 ) **** E.g. If a player has +6 DEX they will gain..." Tag: visualeditor-wikitext