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Dexterity

From HorizonXI Wiki


Abbreviation: DEX

A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical.

Offensive

  • DEX directly impacts the accuracy of melee attacks and rate of critical hits.
    • For all weapons: DEX increases Accuracy at a rate of 3 Accuracy per 4 DEX.
      • Accuracy from DEX = floor( DEX×0.75 )
        • E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8.
  • As DEX is added, melee Critical Hit Rate increases.
    • The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
      • Compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is.


Dexterity also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief.

Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff and Byakko's Haidate.

Breakdown of Level 1 to 90 Dexterity Stats by Race and Job Sorted Highest to Lowest

Based off Thief dexterity score

Race Lv.1 Lv.75
Mithra 10 70
Galka 8 63
Hume 8 63
Tarutaru 8 63
Elvaan 8 60

Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs

DEX Rankings Based on Job

1. Thief
2. (Tied) Monk
2. (Tied) Ninja
2. (Tied) Puppetmaster
5. (Tied) Beastmaster
5. (Tied) Black Mage
5. (Tied) Corsair
5. (Tied) Dancer
5. (Tied) Dark Knight
5. (Tied) Samurai
5. (Tied) Warrior
12. (Tied) Bard
12. (Tied) Blue Mage
12. (Tied) Dragoon
12. (Tied) Ranger
12. (Tied) Red Mage
12. (Tied)
12. (Tied) Scholar
19. (Tied) Paladin
19. (Tied) Summoner
21. White Mage