Experience Chain: Revision history

From HorizonXI Wiki

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

11 May 2024

  • curprev 01:2301:23, 11 May 2024Redbaren talk contribs 2,409 bytes +2,409 Created page with "__NOTOC__ Also known as an "EXP Chain" or simply "Chain", this term is used to describe the acquisition of an increased number of experience points from a monster's death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that check as Even Match or tougher (EM+) within a time limit that starts when the last EM+ mob is killed. The percentage bonus earned increases as the chain becomes longer; how..."