863×269px

Happy 2nd Anniversary! Check out the Character Models page for the new faces & hairstyles, available via the brand new Barbershop!

Please help to contribute towards the Anniversary 2024 page!


Experience Points

From HorizonXI Wiki

Construction.gif NOTICE: This article is currently undergoing construction by a single editor or group of editors.

The Basics

What are Experience Points?

Experience points (also known as 'exp' or 'XP') are a numerical representation of the progress made towards a characters job level. Once you reach the required number of experience (see the first table below) your character will automatically level up.

There are a number of ways to gain experience, some of which are unique to Horizon, and others that may differ slightly from retail due to custom changes. A list of these will be provided in a later section.

Exp Loss and Deleveling

Upon death, your character will lose experience equal to 8% of the total needed to level, capped at a total of 2,400 exp. If this exp loss would take you below 0 for your current level, your character will lose a level.

For example, Player A is level 10, and has 150 out of the 2,600 experience needed to reach level 11. They die, and lose 208 experience. Since this is greater than the amount of experience they have stored towards their next level, they will delevel to level 9, with 58 (208 minus 150) experience needed to re-level to 10.

Note: You will not lose experience upon death at lvl 4 or below.

Limit Breaks and Level Caps

Upon starting the game, you have a maximum level cap of 50. In order to break this cap, there is a series of five quests know as Limit Breaks. Each one completed will raise your level cap by 5. Please see the Limit Breaks page for more details.

Limit Points

Once a player has reached maximum level (75), they can gain an additional 43,999 experience points which will act as a buffer to prevent them from deleveling upon death. After reaching this cap, the player will instead start receiving Limit Points.

You may choose to switch to earning Limit Points before reaching the cap of 43,999 exp by navigating to the main game menu > Status > Merit Points > Mode Switch. Note that doing so with very little buffer can risk you deleveling to 74 upon death.

Every 10,000 LP acquired will grant the player one Merit Point, which can be spent on various upgrades, such as increasing your base stats, or job specific enhancements. Please see the Merit Points page for more details on this.

Limitations of experience points

There are a few limitations to gaining experience points that should be kept in mind.

Firstly, a single source of experience gain cannot cause you to level up more than once. Instead, the player will level up once, and then gain enough experience to be 1 away from leveling up a second time. Any experience above that will be lost.

For example, Player B is level 1 and needs 500 exp to level. They manage to get their hands on an experience scroll that gives them 2,000 experience (which would ordinarily be enough to get them to almost level 4. However, player B would level up to level 2, and then gain 749/750 of the experience towards level 3, leaving them 1 point away from their 2nd level up. Thus they would only have gained a total of 1,249 experience, and the remaining 751 is wasted.

The second restriction is that a single source of experience cannot grant both exp and limit points if it would take you above the cap at level 75. Say you're at level 75 with a buffer of 43,900 exp (out of the maximum of 43,999). You gain 200 experience points. This will put you at the cap of 43,999, using up 99 points of the exp you gained. The remaining 101 is wasted and not converted to limit points. Additional kills after this would overflow into Limit Points regardless of if you switch to limit mode or not.

Experience Points needed per level

Level Experience Total
1 0 0
2 500 500
3 750 1,250
4 1,000 2,250
5 1,250 3,500
6 1,500 5,000
7 1,750 6,750
8 2,000 8,750
9 2,200 10,950
10 2,400 13,350
11 2,600 15,950
12 2,800 18,750
13 3,000 21,750
14 3,200 24,950
15 3,400 28,350
16 3,600 31,950
17 3,800 35,750
18 4,000 39,750
19 4,200 43,950
20 4,400 48,350
21 4,600 52,950
22 4,800 57,750
23 5,000 62,750
24 5,100 67,850
25 5,200 73,050
Level Experience Total
26 5,300 78,350
27 5,400 83,750
28 5,500 89,250
29 5,600 94,850
30 5,700 100,550
31 5,800 106,350
32 5,900 112,250
33 6,000 118,250
34 6,100 124,350
35 6,200 130,550
36 6,300 136,850
37 6,400 143,250
38 6,500 149,750
39 6,600 156,350
40 6,700 163,050
41 6,800 169,850
42 6,900 176,750
43 7,000 183,750
44 7,100 190,850
45 7,200 198,050
46 7,300 205,350
47 7,400 212,750
48 7,500 220,250
49 7,600 227,850
50 7,700 235,550
Level Experience Total
51 7,800 243,350
52 8,000 251,350
53 9,200 260,550
54 10,400 270,950
55 11,600 282,550
56 12,800 295,350
57 14,000 309,350
58 15,200 324,550
59 16,400 340,950
60 17,600 358,550
61 18,800 377,350
62 20,000 397,350
63 21,500 418,850
64 23,000 441,850
65 24,500 466,350
66 26,000 492,350
67 27,500 519,850
68 29,000 548,850
69 30,500 579,350
70 32,000 611,350
71 34,000 645,350
72 36,000 681,350
73 38,000 719,350
74 40,000 759,350
75 42,000 801,350

Gaining Experience Points

Monster Kills

Killing monsters that check as Easy Prey or above will grant the player experience points. The amount of experience granted depends on a number of factors, such as the level difference between the player and the monster, how many players are in the party. For more information on this, please see the section below on calculating exp from monster kills.

Experience Scrolls

An experience scroll is a consumable item that grant an instant, random amount of experience. There are four different types, each with differing minimum and maximum values, and these can be obtained from a number of sources (for details on how they can be obtained, please visit the individual scroll pages).

  • The value granted is completely random and is not affected by level or job.
  • As of the update on 04/14/2023, ALL experience scolls grant triple the amount of EXP compared to retail. HorizonXI specific changes
Scroll Level Req. Min. Exp Max. Exp Avg. Exp
Ginuva's Battle Theory 65 150 600 375
Schultz Stratagems 65 300 1,500 900
Dragon Chronicles 4 1,500 3,000 2,250
Miratete's Memoirs 20 2,250 4,500 3,375

Highwind

Highwind is a custom Notorious Monster that spawns regularly on the airship routes to and from Port Jeuno.

Any number of players can engage this monster without being partied up, and a successful kill will grant those involved 3,000 experience points.

This experience can only be gained once per Conquest reset.

HENM

HENM (or Hyper Empty Notorious Monsters) are a custom addition to Horizon, designed for groups of up to 18 level 75 players.

Once fully released there will be four tiers available, with players being able to receive the rewards from each tier once per Conquest reset. The first successful completion each week will reward players with an amount of experience points depending on the tier.

  • Only 2 tiers of HENM are currently available. The rest will be updated once released.
Tier Exp Reward Fights
1 2,500 Despotic Decapod
Ruinous Rocs
Sacred Scorpions
2 3,750 Mammet-9999
Tonberry Sovereign
Ultimega

ENMs and Other Battlefields

There is a subgroup of battlefields known as Empty Notorious Monsters, or ENM's for short. Successful completion will reward a chunk of experience (varies depending on the chosen battlefield, but can range from 2,500 to 3,500).

Additional experience may also be rewarded upon the completion of certain Chains of Promathia mission fights.

Calculating EXP from Monster Kills

There are a number of factors that go into determining how much experience you will gain from killing a monster.

The formula for experience goes as follows:

Exp = Cap(Base * LevelModifier * MobBonus * PartyShare) * ChainBonus * (1+ Modifier)

Base is the total exp granted by a monster, determined by the difference in your level (or your party's highest level) and the monster level.

LevelModifier is a penalty applied for being below the highest level (or level sync) of your party. This penalty scales to greater the difference in levels is.

MobBonus is an additional amount of bonus experience granted for defeating certain monsters.

PartyShare is the percentage of experience gained from the monster, after it has been split between all party members.

Cap is a set maximum that can be obtained from killing a single monster. The cap is applied after the LevelModifier, MobBonus, and PartyShare. But applies before adding your ChainBonus, and any additional modifiers.

Chain Bonus is awarded for killing monsters of Even Match or above in quick succession.

Modifier includes any experience pentalties you may have (such as if you are two levels below the party sync, or more than 10 levels above the sync), as well as any experience bonuses you may have (signet, exp rings, etc). To work out your total modifier, simply sum up your penalties and bonuses.

For example, let's say the exp penalty for being more than 10 levels above the level sync is -0.25, you are level 51 with signet (giving a modifier of 0.05), and in a region your nation doesn't control (an additional modifier of 0.05). Your total modifier = -0.25 + 0.05 + 0.05 = -0.15.

For details on all the modifiers, please see the sections below.

Base Exp

This is based on the difference between the highest level member of your party, and the level of the monster.

Note that for parties under the effect of level sync, you will treat the level you are synced to as the highest level.

monster level -
party level
party level
1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75
15 800
14 800 720
13 800 750 680 660 640 630
12 800 750 700 750 600 580
11 750 700 640 600 580 530 580 530
10 700 660 620 570 530 480
9 600 560 530 480 440
8 600 550 530 480 430 400
7 550 500 470 430 380 360
6 450 400 370 330 320
5 350 400 340 310 280
4 200 300 270 250 240
3 160 200
2 140 150 160
1 120 125 130
0 100
-1 90 93 96 95 96 97
-2 80 86 90 93 95
-3 70 75 80 85 90 92
-4 65 70 75 76 80 85 86 90
-5 60 65 70 73 76 80 85 86
-6 50 60 65 70 73 76 80 83
-7 40 50 55 60 65 70 73 76 77 80
-8 30 40 50 55 60 63 66 70 73 75 77
-9 30 40 50 55 60 63 66 70 72 75
-10 30 40 50 55 60 63 66 70 72
-11 30 40 50 55 60 63 66 70
-12 30 40 50 55 56 60 63 66
-13 30 40 50 53 56 60 63
-14 30 40 50 53 56 60
-15 30 40 50 53 56
-16 30 40 50 53
-17 30 40 50
-18 30 40
-19 30
  1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75
Check Color Code Incredibly Tough Very Tough Tough Even Match Decent Challenge Easy Prey Too Weak

Mob Bonus

Certain monsters give bonus experience when defeated. The below table shows a list of the known ones, along with their bonus modifier.

Monster Area Modifier
Greater Manticore Cape Teriggan 1.1

Note: This list only contains monsters where the exp bonus has been confirmed on Horizon.

Level Modifier

Sharing Exp Between the Party

Exp Cap per Mob

There is an upper limit on how much experience a player can gain from a monster. This cap applies before any bonus or penalties, such as chain bonus, signet, level sync penalty, and dedication buffs.

Level Range Cap
1-50 200
51-60 250
61-75 300

Example: A party of six people level 32 players manage to kill a level 47 monster. Using the base exp table we can see that a normal monster of 15 levels above the player will give 800 base exp.

As all players are the same level, none of them will receive a level penalty, so we move onto the party share. For a party of six, each player receives a 0.35 share. So, 800 * 0.35 = 280 exp.

However, as this is over the cap of 200 for levels 1-50, each member will actually receive only 200 exp. The remaining 80 is lost.

What this means, is that there is a point where fighting a monster of a higher level fails to give you additional experience. So take this into consideration when choosing a camp for your parties.

Chain Bonus

Defeating monsters of Even Match or above in quick succession will result in an Experience Chain, granting additional bonus experience. This bonus is applied AFTER the cap.

A timer starts from the second you kill a monster of equal or higher level than your party. If you manage to successfully kill another Even Match or higher monster before that timer expires, you will have successfully achieved an experience chain, granting you bonus experience.

The amount of bonus experience received increases with each successive chain, capping at 50% bonus from chain #5 onward. However, the timer within which you need to successfully kill the next monster will also decrease. The amount of time you have between chains also changes with the level of the party.

  • Insert table here showing chain # and chain bonus.

Exp Modifiers

The modifiers below all apply after the per monster cap, and come in the form of penalties, such as being more than 10 levels above your party's sync, or bonuses, such as Signet and experience rings.

To convert a bonus into a decimal to use as a modifier in the experience formula, you will need to divide the % by 100. Below are a few examples to help illustrate:

  • -50% penalty = -0.50
  • -25% penalty = -0.25
  • 5% bonus = 0.05
  • 25% bonus = 0.25
  • 100% bonus = 1.00

Level Sync Penalty

On Horizon, a level sync penalty is in effect if a player is more than 10 levels above the sync. The amount of penalty is determined by the population of players currently online, and scales the more levels you are ahead of the sync. This penalty caps at 50%.

You can view the current penalty rate by going to the Horizon website (https://horizonxi.com/) and hovering over the number of players in the top right.

Population Penalty Per Level Above
1-1000 1.5%
1001-2000 2.0%
2001+ 2.5%

Although the penalty only takes effect once you are 11 levels or more above the sync, it is important to note that when calculating your total penalty you still include those first 10 levels.

For example, you join a party as a level 63, and the party is going to sync down to level 50, making you 13 levels above. If there were 1500 people online at the time, you would receive a 2% penalty per level, making your total penalty 2% * 13 = 26%.

If you would like to know more about this, you can visit the Level Sync page.

Signet

Signet has been buffed on Horizon. In addition to providing extra Defense and Evasion against monsters that are lower level than you, it also confers a bonus to experience points in certain circumstances.

The bonus from Signet only applies in areas affected by Conquest, and therefore will not grant additional experience inside the region of Lumoria.

The first part of this bonus activates based on your level, and scales up to a maximum of 10%.

A further 5% bonus is granted for gaining experience in a region that is not under your home nation's control while at level 50+. This stacks with the previous bonus.

Level Bonus while inside nation's control Bonus while outside nation's control
1-49 0.0% 0.0%
50-59 5.0% 10.0%
60-69 7.5% 12.5%
70-75 10.0% 15.0%

Bonus Experience Buff (Dedication)

There are currently 5 ways to obtain the Dedication buff on Horizon, 4 from experience rings, and 1 from a weekly scroll.

These items will apply a buff to your experience gain for a limited duration. The buff will wear once the duration is up, or a certain amount of bonus experience has been gained, whichever comes first.

Source Bonus How to Get
Anniversary Ring 100% Obtained as a gift for players who had a character created on 18th Dec 2023 (Horizon's 1st anniversary). Currently unknown if they will be gifted again in future years.
Chariot Band 100% Purchase for 1200 Conquest Points.
Emperor Band 75% Purchase for 1100 Conquest Points.
Empress Band 50% Purchase for 1000 Conquest Points.
Tale Of The Wandering Heroes 75% Obtained from completing any of the 3 weekly Eco-Warrior quests.