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Highwind

From HorizonXI Wiki
Highwind
Highwind
Job:
Family: Puks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Unknown
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Airship
HorizonXI specific changes This is a Horizon XI custom mob.
Unknown

Unknown

Unknown Unknown
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Respawns 4 hours after the previous kill.
    • Note: Each of the 4 airships has its own Highwind spawn with independent spawn timers.
  • Highwind persists through airship reaching it's destination and will reappear on every following airship until killed.
    • HP will regen between rides.
  • Has been sighted on all nation airships and Kazham.
  • Adventurers do not need to be in a party to engage Highwind. Anybody riding the airship is free to fight.


  • Has a knockback conal aoe.
  • Rewards every player who engaged the NM with 3k Gil and 3k EXP
    • Peforming an action on the NM is enough, even if it is for 0 damage.
    • Rewards can be received once per weekly conquest tally.
    • *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp*
    • **Caution: warping after kill on Sundays: If you blackscreen the server will revert your reward, but will not reset that you completed your weekly Highwind. You will not be able to get credit for the week. GM Staff will not help you.**