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Category:Puks
Puks | ||||||||||||||||||||||||
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, and are known to sometimes enter the service of the Mamool Ja Savages . They are swift fliers, adept at scouting out enemy territory and harrying opponents with wind-based attacks.
Found mostly in the Near East, these diminutive dragons are similar in size (and flight) to the colibri, but are much more dangerous. With lightning quick attacks and the ability to cast magic, these small dragons can be not only a nuisance, but can be deadly. With an otherworldly association with wind, puks are not only virtually immune to all wind based attacks, but they can actually heal themselves and generate TP based on, among other things, the day and/or weather. Adventurers be warned… this association can instantly change the course of battle when the weather or day changes in the midst of an otherwise routine battle. Defeated Puks may leave behind their eggs and wings. While their eggs are a delicacy in the Near East, they have not been quite as popular with the chefs – and have been incorporated in only one dish. The wings too have a solitary use in the crafting of some elemental arrows. One final item, Chimera Blood, may be located on a defeated puk.
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Special Attacks
Special Abilities | Aht Urhgan Areas | Abyssea | Horizon XI | |
Zephyr Mantle: Blink with about 4-10 shadows. | ||||
Wind Shear: 10' AoE damage and extreme knockback, absorbed by Utsusemi. | ||||
Obfuscate: 10' AoE Flash. | ||||
Crosswind: Cone Attack wind damage and knockback, ignores Utsusemi. Damage proportional to Puks' remaining HP. | ||||
Ill Wind: AoE wind damage and single buff Dispel, ignores Utsusemi. Only used inside Mamook and during Besieged. | ||||
White Wind: HP recovery on all nearby mobs centered on the user. The higher the user's HP, the higher the HP recovery. Only used by certain puks. | ||||
Absorbs Wind element: Wind-based spells, wind-based weaponskills, added-effect wind damage (such as from Enaero or Sirocco Kukri), and Detonation skillchain damage will heal rather than harm a Puk. | ||||
Auto-Regain: On Lightsday and Windsday , and during Light or Wind Weather, Puks have the ability to regenerate TP, much like the Eruca of Mount Zhayolm. | ||||
Elemental TP Bonus: If a Puk takes elemental damage corresponding to the day of the in-game Vana'diel week, it will get 100% TP instantly. (e.g. Using Fire II on Firesday.) | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Monsters in Family
Name | Level | Zone |
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Puk | 62 - 67 | Mamool Ja Training Grounds - The Double Agent |
66 - 68 | Nyzul Isle (Layout 7) | |
68 - 72 | Wajaom Woodlands | |
70 - 72 | Mamook | |
Puk Executioner | ~75 | Mamool Ja Training Grounds - Preemptive Strike |
Sea Puk | 76 - 78 | Mamook |
77 - 78 | Bhaflau Thickets | |
Crepuscule Puk | ~74-88 | Abyssea - La Theine |
Peapuk | Abyssea - Vunkerl | |
Desert Puk | Abyssea - Altepa | |
Putrid Peapuk | Abyssea - Grauberg | |
Snaggletooth Peapuk | The Boyahda Tree |