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The Black Coffin

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Coming Soon™... This page describes planned Treasures of Aht Urhgan mission content for HorizonXI.

Verification Needed

The Black Coffin
Series Treasures of Aht Urhgan Missions
Starting NPC Naja SalaheemSalaheem's Sentinels, Aht Urhgan Whitegate (I-10)
Title None
Repeatable No 
Description A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...
Rewards
None
← Previous Mission Next Mission →
The Dolphin Crest Ghosts of the Past


Walkthrough

  1. After completing The Dolphin Crest, speak with Naja Salaheem in Salaheem's Sentinels at I-10 for the mission's opening cutscene.
  2. Ensure every participant has the Key Item Ephramadian Gold Coin.
    • Anyone who needs another coin can examine Jazaraat's Headstone at Caedarva Mire (E-10).
    • The party registrant must currently be on this mission. Players who have progressed beyond it may assist if they also possess the coin.
  3. Use the Runic Portal to reach the Dvucca Isle Staging Point at Caedarva Mire, Map 2 (I-9).
  4. Travel west to the Arrapago Reef entrance at F/G-9.
  5. In Arrapago Reef, proceed north to the Cutter at Map 5 (H-8).
  6. Approach the Cutter for a cutscene, then examine it and select "The Black Coffin" to enter The Ashu Talif.
  7. Complete the battlefield within 30 minutes.
  8. After victory, continue through the automatic cutscenes in Arrapago Reef and Nashmau. The Nashmau cutscene completes the mission and begins Ghosts of the Past.

Battlefield

  • The battlefield is uncapped and permits up to 6 players.
  • Every entrant must possess the Key Item Ephramadian Gold Coin. It is consumed upon entry.
  • Gessho joins the battle as an NPC ally.
  • The first wave contains 5 Ashu Talif Crew members.
  • Defeating the first wave summons the Ashu Talif Captain and 4 additional crew members.
  • The Captain gives up at 20% HP, completing the battlefield.
  • The Captain is immune to Sleep, Terror, Plague, Petrification, and Aspir.
  • It can use Wild Card below a randomized 25%-35% HP threshold and attempts Vulcan Shot at roughly 60-second intervals.
  • Gessho may interrupt Vulcan Shot if he is alive and able to act.
  • Red Mage crew members can use defensive magic, damaging spells, Sleep, Dispel, and several enfeebling spells.

Game Description

Mission Orders
A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...

Related Pages

Related Pages
Mission Chain
NPCs and Enemies
Locations
Key Item