Caedarva Mire
From HorizonXI Wiki
Description
This vast stretch of swampland covers two main islands (Azouph Isle, Dvucca Isle) and 2 small islands (Sharug Isle, Hediva Isle). "Caedarva" means "illusion" in the language of Ephramad. The mire is a dreary place covered in dense fog nearly all year round, yet it is also home to a multitude of animals and aquatic plants such as wild rice, lotuses, and thickets of shrubs. Caedarva Mire is well known as the ancient site of a great battle between the Empire of Aht Urhgan and the Kingdom of Ephramad. Now the area is enveloped in a struggle for supremacy between the Lamiae and their Undead Swarm, the Qiqirn of Nashmau, and the Near Eastern Fomors.
Table of Contents
Quests/Missions • Logging • Fishing • Weather • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Nashmau at (H-9), (H-10), (F-10)
Arrapago Reef at Map 1: (K-5),(I-7), (K-5) Map 2: (G-6), (G-7), (G-8), (G-9),
Aht Urhgan Whitegate at Map 1: (K-9) via Azouph Isle Staging Point, at Map 2: (I-9) via Dvucca Isle Staging Point
Talacca Cove at (E-9)
Hazhalm Testing Grounds at (D-9)
Alzadaal Undersea Ruins at Map 1: (J-10) and (E-11), Map 2: (I-10) and (G-10)
Home Point #1 at Map 1: (E-9)
Interactive Map
Zone Information | |
---|---|
Area Name | Caedarva Mire |
Type | Outdoor |
Maps | [[File:Caedarva Mire/Maps|20px|link=Caedarva Mire/Maps#Map 1]] [[File:Caedarva Mire/Maps|20px|link=Caedarva Mire/Maps#Map 2]] [[File:Caedarva Mire/Maps|20px|link=Caedarva Mire/Maps#Map 3]] [[File:Caedarva Mire/Maps|20px|link=Caedarva Mire/Maps#Map 4]]
|
Map Acquisition | Quest |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Arrapago Islands |
Expansion | Treasures of Aht Urhgan |
Requirements | The Road to Aht Urhgan |
Restrictions | None |
Background music | "Illusions in the Mist" |
Notes | Walking through swamps here either grants the player a Weight effect (90% chance) or a Quickening, Flee, Stoneskin, Slow, or Haste effect (10% chance). |
Weather Forecast
Involved in Quests/Missions
Other Information
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Nahshib | I-9 | Assault NPC |
Nareema | K-9 | Assault NPC |
Kwadaaf | G-10 | Entry to Alzadaal Undersea Ruins |
Nasheefa | E-11 | Entry to Alzadaal Undersea Ruins |
Tyamah | J-10 | Entry to Alzadaal Undersea Ruins |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aynu-kaysey
|
80 | Cinquedea | Qutrub | 1 |
A, H, HP
| ||||||||
Experimental Lamia
|
Experimental Lamia's Armband Enkidu's Leggings Aurum Cuisses |
Lamiae | 1 |
A, L, T(S)
| |||||||||
Khimaira
|
Hauteclaire Khimaira Horn Khimaira Mane Khimaira Tail Seveneyes |
Khimaira | 1 |
A, T(S), T(H)
| |||||||||
Mahjlaef the Paintorn
|
Mahjlaef's Staff Aurum Gauntlets Oracle's Braconi Fire Grip Thunder Grip |
Soulflayers | 1 |
A, T(H), M, JA
| |||||||||
Peallaidh
|
73-75 | Nightmare Gloves | Sheep | Peallaidh Spawn Location |
L, S, Sc
| ||||||||
Tyger
|
Antares Aurum Armet Aurum Cuirass Enforcer Enkidu's Cap Hachiryu Kote Khimaira Horn Khimaira Mane Khimaira Tail Tyger's Tail |
Khimaira | 1 |
A, T(S), T(H)
| |||||||||
Verdelet
|
86 | Solitaire Cape Muse Tariqah Verdelet's Wing |
Imps | 1 |
A, L, T(S)
| ||||||||
Vidhuwa the Wrathborn
|
Lyft Scythe | Soulflayers | 1 |
A, T(H), M, JA
| |||||||||
Zikko
|
80 | Templar Hammer Immortal's Sash |
Imps | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes |
---|---|---|---|
Caedarva Toad
|
Doomed | 1 | |
Dark Rider
|
Avatars | ||
Lamia Deathdancer
|
Lamiae | 1 | |
Lamia No.27
|
Lamiae | 1 | |
Moshdahn
|
Qutrub | 1 | |
Ravin Raven
|
Birds | 1 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |