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Category:Imps
From HorizonXI Wiki
Imps | ||||||||||||||||||||||||
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In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon. Critical hits or weapon skills may break an Imp's horn, although they are able to utilize another one after the first one is broken.
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Special Attacks
Special Abilities | Aht Urhgan Areas | Wings of the Goddess Areas | Abyssea | Pankration |
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. | ||||
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. | ||||
Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. | ||||
Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Monsters in Family
Name | Level | Zone |
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Imp | 55-57 | Silver Sea route to Al Zahbi |
55-57 | Silver Sea route to Nashmau | |
75-79 | Leujaoam Sanctum - Supplies Recovery | |
76-78 | Ilrusi Atoll - Demolition Duty | |
Imp | 66-69 | Nyzul Isle |
Orderly Imp | 66-68 | Caedarva Mire |
Windjammer Imp | The Ashu Talif (Targeting the Captain) | |
Heraldic Imp | 72-74 | Arrapago Reef |
78-81 | Caedarva Mire | |
Seneschal Imp | 77-78 | Arrapago Reef |
Seneschal Imp | 77-79 | Beadeaux (S) |
77-79 | Castle Oztroja (S) | |
77-79 | La Vaule (S) | |
Errand Imp | 79-80 | Castle Zvahl Baileys (S) |
79-80 | Castle Zvahl Keep (S) | |
Glacial Imp | 79-80 | Beaucedine Glacier (S) |
Ruly Imp | 81 | Xarcabard (S) |
Keep Imp | 81-83 | Castle Zvahl Keep (S) |
Clammy Imp | Abyssea - Vunkerl | |
Dapifer Imp | Abyssea - Konschtat | |
Ermit Imp | Abyssea - Uleguerand |
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