Soulsoother Head
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Soulsoother Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Acquisition
- White Puppet Turban Quest: A Heart Remembered
- Puppetmaster: Upgrading Your Automaton for the upgrade process.
Casting Behaviour
The Soulsoother AI has a global casting cooldown of around 4 seconds, but each individual magic skill has it's own cooldown.
- Global Cooldown 4s~
- Enfeebling Cooldown 4s~
- Healing Cooldown 15s~
- Enhancing Cooldown 15s~
- Status Removal 15s~

The pet's casting logic runs on a priority system based on it's target, party members, equipped attachments and the master's active maneuvers.
- The Automaton will only cast Regen on the target's current target, before cycling Protect and Shell throughout the party.
- The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.
Deploy Behaviour
- Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
- This does not allow non-magic frames to cast spells, as they still have 0 MP.
- When equipped to Harlequin Frame or Stormwaker Frame, it gains the ability to cast healing magic on the Puppetmaster's party members.
- When equipped to Valoredge Frame or Sharpshot Frame, it acts identical to each frame's respective Head, albeit with a weaker skill and different Elemental Capacity.
- Valoredge Frame will close into melee, whilst Sharpshot Frame will remain within 15' of it's target.
Available Spells
See also: Automaton Magic Skill
Some spells below need verification.
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