Soulsoother Head

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Soulsoother Head
Soulsoother Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

The Soulsoother AI has a global casting cooldown of around 4 seconds, but each individual magic skill has it's own cooldown.

  • Global Cooldown 4s~
  • Enfeebling Cooldown 4s~
  • Healing Cooldown 15s~
  • Enhancing Cooldown 15s~
  • Status Removal 15s~ Verification Needed

The pet's casting logic runs on a priority system based on it's target, party members, equipped attachments and the master's active maneuvers.

Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Healing N/A Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Enhancing Regen > Protect > Shell > Haste Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Removal Verification Needed Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
  • The Automaton will only cast Regen on the target's current target, before cycling Protect and Shell throughout the party.
  • The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
    • An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.

Deploy Behaviour

  • Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
    • This does not allow non-magic frames to cast spells, as they still have 0 MP.
  • When equipped to Harlequin Frame or Stormwaker Frame, it gains the ability to cast healing magic on the Puppetmaster's party members.
  • When equipped to Valoredge Frame or Sharpshot Frame, it acts identical to each frame's respective Head, albeit with a weaker skill and different Elemental Capacity.
    • Valoredge Frame will close into melee, whilst Sharpshot Frame will remain within 15' of it's target.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia
12 Cure
18 Poison
21 Paralyze
24 Protect
27 Blind
27 Poisona
33 Bio
36 Paralyna
42 Slow
45 Blindna
45 Cure II
54 Shell
57 Silence
60 Silena
66 Regen
81 Cure III
84 Protect II
Magic Skill Spell Element
90 Cursna
96 Dia II
99 Erase
105 Viruna
107 Bio II
114 Shell II
120 Stona
135 Regen II
141 Poison II
144 Protect III
147 Cure IV
147 Haste
188 Shell III
207 Cure V
217 Protect IV
232 Regen III
241 Shell IV
281 Protect V Verification Needed