Magic Affinity: Difference between revisions
From HorizonXI Wiki
(created page with functionality as a template) |
mNo edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 519: | Line 519: | ||
<onlyinclude><includeonly> | <onlyinclude><includeonly> | ||
*{{<!-- -->{{#switch:{{lc:{{{element|}}}}}|earth=Earth|water=Water|wind=Wind|fire=Fire|ice=Ice|lightning=Lightning|dark=Dark|light=Light}}|icon}} [[Magic Affinity]] {{#switch:{{lc:{{{quality|}}}}}|hq=+2|nq=+1}} | *{{<!-- -->{{#switch:{{lc:{{{element|}}}}}|earth=Earth|water=Water|wind=Wind|fire=Fire|ice=Ice|lightning=Lightning|dark=Dark|light=Light}}|icon}} [[Magic Affinity]] {{#switch:{{lc:{{{quality|}}}}}|hq=+2|nq=+1}} | ||
** {{#switch:{{lc:{{{quality|}}}}}|hq=15%|nq=10%}} | ** {{#switch:{{lc:{{{quality|}}}}}|hq=+15%|nq=+10%}} [[Magic Damage]] and {{#switch:{{lc:{{{quality|}}}}}|hq=+30|nq=+20}} [[Magic Accuracy]] to {{<!---->{{#switch:{{lc:{{{element|}}}}}|earth=Earth|water=Water|wind=Wind|fire=Fire|ice=Ice|lightning=Lightning|dark=Dark|light=Light}}|Element}} based spells | ||
** {{#switch:{{lc:{{{quality|}}}}}|hq=15%|nq=10%}} | ** {{#switch:{{lc:{{{quality|}}}}}|hq=-15%|nq=-10%}} [[Magic Damage]] and {{#switch:{{lc:{{{quality|}}}}}|hq=-30|nq=-20}} [[Magic Accuracy]] to {{<!---->{{#switch:{{lc:{{{element|}}}}}|earth=Lightning|water=Fire|wind=Earth|fire=Ice|ice=Wind|lightning=Water|dark=Light|light=Dark}}|Element}} based spells | ||
** {{#switch:{{lc:{{{quality|}}}}}|hq=-3|nq=-2}} [[Avatar Perpetuation Cost|Avatar perpetuation cost]] for {{#switch:{{lc:{{{element|}}}}}|earth=[[Titan]] and [[Earth Spirit]]|water=[[Leviathan]] and [[Water Spirit]]|wind=[[Garuda]] and [[Wind Spirit]]|fire=[[Ifrit]] and [[Fire Spirit]]|ice=[[Shiva]] and [[Ice Spirit]]|lightning=[[Ramuh]] and [[Thunder Spirit]]|dark=[[Diabolos]], [[Fenrir]], and [[Dark Spirit]]|light=[[Carbuncle]] and [[Light Spirit]]}} | ** {{#switch:{{lc:{{{quality|}}}}}|hq=-3|nq=-2}} [[Avatar Perpetuation Cost|Avatar perpetuation cost]] for {{#switch:{{lc:{{{element|}}}}}|earth=[[Titan]] and [[Earth Spirit]]|water=[[Leviathan]] and [[Water Spirit]]|wind=[[Garuda]] and [[Wind Spirit]]|fire=[[Ifrit]] and [[Fire Spirit]]|ice=[[Shiva]] and [[Ice Spirit]]|lightning=[[Ramuh]] and [[Thunder Spirit]]|dark=[[Diabolos]], [[Fenrir]], and [[Dark Spirit]]|light=[[Carbuncle]] and [[Light Spirit]]}} | ||
** {{#switch:{{lc:{{{quality|}}}}}|hq=+3|nq=+2}} [[Avatar Perpetuation Cost|Avatar perpetuation cost]] for {{#switch:{{lc:{{{element|}}}}}|earth=[[Ramuh]] and [[Thunder Spirit]]|water=[[Ifrit]] and [[Fire Spirit]]|wind=[[Titan]] and [[Earth Spirit]]|fire=[[Shiva]] and [[Ice Spirit]]|ice=[[Garuda]] and [[Wind Spirit]]|lightning=[[Leviathan]] and [[Water Spirit]]|dark=[[Carbuncle]] and [[Light Spirit]]|light=[[Diabolos]], [[Fenrir]], and [[Dark Spirit]]}}</includeonly></onlyinclude> | ** {{#switch:{{lc:{{{quality|}}}}}|hq=+3|nq=+2}} [[Avatar Perpetuation Cost|Avatar perpetuation cost]] for {{#switch:{{lc:{{{element|}}}}}|earth=[[Ramuh]] and [[Thunder Spirit]]|water=[[Ifrit]] and [[Fire Spirit]]|wind=[[Titan]] and [[Earth Spirit]]|fire=[[Shiva]] and [[Ice Spirit]]|ice=[[Garuda]] and [[Wind Spirit]]|lightning=[[Leviathan]] and [[Water Spirit]]|dark=[[Carbuncle]] and [[Light Spirit]]|light=[[Diabolos]], [[Fenrir]], and [[Dark Spirit]]}}</includeonly></onlyinclude> | ||
Latest revision as of 19:17, 29 September 2025
Overview
Magic Affinity is a special stat found on certain staves and Atma. It grants considerable bonuses while casting spells or summons of a particular element, but also an equally considerable penalty to the element weak to it.
The bonuses associated with elemental affinity are:
- A Magic Damage bonus (or penalty), expressed as a percent modifier to spell damage that is calculated independently from other magic damage modifiers such as Weather and Magic Attack Bonus (see: Calculating Magic Damage). The Magic Damage bonus from Elemental Affinity also affects the damage dealt by the Corsair job ability Quick Draw.
- A bonus (or penalty) to Magic Accuracy
- A bonus (or penalty) to Avatar Perpetuation Cost for Avatars summoned by the player.
Bonuses are reported in tiers, rather than direct increases.
- NQ Elemental staves, such as the Thunder Staff, grant Affinity +1 as a hidden effect.
- HQ Elemental staves, such as the Jupiter's Staff, grant Affinity +2 as a hidden effect.
| Tier | Bonus Element | Penalty Element | ||||
|---|---|---|---|---|---|---|
| Magic Damage | Magic Accuracy | Perpetuation | Magic Damage | Magic Accuracy | Perpetuation | |
| +1 | +10% | +20 | -2 | -10% | -20 | +2 |
| +2 | +15% | +30 | -3 | -15% | -30 | +3 |
Example 1: "
Affinity +2" grants all three bonus categories (damage, accuracy, and perpetuation) for
as well as penalizing
.
Example 2: "
Affinity: Magic Damage +1" only increases
magic damage by 10% and reduces
magic damage by 10%.
