Store TP: Difference between revisions

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(Created page with "* Increases the rate at which TP is gained. * Job Traits are always active. * '''Further Notes:''' ** Each upgrade of this trait further increases character's rate of TP gain. ** The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit. ** TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP...")
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* Increases the rate at which TP is gained.
{{Job Trait|
* Job Traits are always active.
| description = Increases the rate at which [[TP]] is gained.
* '''Further Notes:'''
| notes =
** Each upgrade of this trait further increases character's rate of TP gain.
* The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
** The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
* TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP / 100))''
** TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP / 100))''
| effect overview = This trait has the following effects:
** Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
| tier 1 = +10% TP
| tier 2 = +15% TP
| tier 3 = +20% TP
| tier 4 = +25% TP
}}
== Calculations ==
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:


{| class="fandom-table"
{| class="ffxi-table horizon-table" style="width: auto;"
| colspan="1" |'''Delay Range:'''
|'''Equation'''
|-
|-
| colspan="1" |'''0 - 180:'''
! scope="col" | Delay
|5.0 + [(Delay - 180) * 1.5] / 180
! scope="col" | Equation
|-
|-
| colspan="1" |'''180 - 450:'''
| style="text-align: right;" | 0–180
|5.0 + [(Delay - 180) * 6.5] / 270
| (Delay - 180) * 1.5 / 180 + 5
|-
|-
| colspan="1" |'''450 - 480:'''
| style="text-align: right;" | 180–450
|11.5 + [(Delay - 450) * 1.5] / 30
| (Delay - 180) * 6.5 / 270 + 5
|-
|-
| colspan="1" |'''480 - 530:'''
| style="text-align: right;" | 450–480
|13.0 + [(Delay - 480) * 1.5] / 50
| (Delay - 450) * 1.5 / 30 + 11.5
|-
|-
| colspan="1" |'''530 - 999:'''
| style="text-align: right;" | 480–530
|14.5 + [(Delay - 530) * 3.5] / 470
| (Delay - 480) * 1.5 / 50 + 13
|-
| style="text-align: right;" | 530–999
| (Delay - 530) * 3.5 / 470 + 14.5
|}
|}
For example, Hagun has a 450 base delay, so its base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP


** When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first.  For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first.  For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
*** For example, suppose a player without this trait lands an attack and gets back 10%TP.
* For example, suppose a player without this trait lands an attack and gets back 10%TP.
**** If a player with '''Store TP I''' lands the same attack, he/she will get back 11%TP ''(10% more)''.
** If a player with '''Store TP I''' lands the same attack, he/she will get back 11%TP ''(10% more)''.
**** If a player with '''Store TP II''' lands the same attack, he/she will get back 11.5%TP ''(15% more)''.
** If a player with '''Store TP II''' lands the same attack, he/she will get back 11.5%TP ''(15% more)''.
*** Another example, suppose a player without this trait lands an attack and gets back 15%TP.
* Another example, suppose a player without this trait lands an attack and gets back 15%TP.
**** If a player with '''Store TP I''' lands the same attack, he/she will get back 16.5%TP''(10% more)''.
** If a player with '''Store TP I''' lands the same attack, he/she will get back 16.5%TP ''(10% more)''.
**** If a player with '''Store TP II''' lands the same attack, he/she will get back 17.2%TP ''(15% more)''.
** If a player with '''Store TP II''' lands the same attack, he/she will get back 17.2%TP ''(15% more)''.
** Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
*** For example, any additional hit with '''Store TP II''' will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
* For example, any additional hit with '''Store TP II''' will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
[[Category:Job Traits]]

Latest revision as of 08:22, 11 October 2025

Job Trait

Description: Increases the rate at which TP is gained.
Job traits are always active

Notes:
  • The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
  • TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))

Tiers

Store TP: +10% TP
Store TP II: +15% TP
Store TP III: +20% TP
Store TP IV: +25% TP

Effect Overview

This trait has the following effects:

Jobs That Learn This Trait

The following jobs obtain this trait at these corresponding levels:

TierSAM
Store TP10
Store TP II30
Store TP III50
Store TP IV70


Calculations

Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:

Delay Equation
0–180 (Delay - 180) * 1.5 / 180 + 5
180–450 (Delay - 180) * 6.5 / 270 + 5
450–480 (Delay - 450) * 1.5 / 30 + 11.5
480–530 (Delay - 480) * 1.5 / 50 + 13
530–999 (Delay - 530) * 3.5 / 470 + 14.5

For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP

When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.

  • For example, suppose a player without this trait lands an attack and gets back 10%TP.
    • If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
    • If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
  • Another example, suppose a player without this trait lands an attack and gets back 15%TP.
    • If a player with Store TP I lands the same attack, he/she will get back 16.5%TP (10% more).
    • If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).

Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.

  • For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).