Nightmare: Difference between revisions

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|level = 29
|level = 29
|mp = 42
|mp = 42
|duration = Variable
|duration = 1 minute (base)
|description = Deals dark damage and [[Sleep (Status Effect)|sleep]] to enemies within area of effect and gradually reduces their [[HP|hit points]].
|description = Deals dark damage and [[Sleep (Status Effect)|sleep]] to enemies within area of effect and gradually reduces their [[HP|hit points]].
| skillchain =  
| skillchain =  

Latest revision as of 23:22, 18 November 2025


Nightmare
Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.
Avatar: Diabolos
Blood Pact Type: Ward
Element: Dark
Damage Type: Magic
Level: 29
Duration: 1 minute (base)
MP Cost: 42

Notes

  • Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.
  • Effects of Nightmare can be overwritten by Sleepga II
  • Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
  • Mobs with any DoT effect on can be slept with Nightmare.
  • Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
  • Can occasionally miss entirely.
    • "No effect" means the target is already affected by a Sleep II-class sleep.
    • "Evades" means a resist.
  • Essentially this blood pact has 2 effects:
  • Duration insteads +2 seconds per skill over cap and maxing out at 180 seconds.
  • Fealty will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.
    • It may be possible to build resistance to Nightmare's Sleep effect. Verification Needed

    Horizon Changes HorizonXI specific changes

    none

    Macro Syntax

    • /pet Nightmare <t>