Nightmare: Difference between revisions

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{{Blood Pact
{{Blood Pact
|avatar = Diabolos
|avatar = Diabolos
|type = Blood Pact: Ward
|type = Ward
|element = {{Dark}}
|element = Dark
|level = 29
|level = 29
|mp = 42
|mp = 42
|duration = Variable
|duration = 1 minute (base)
|description = Deals dark damage and [[Sleep (Status Effect)|sleep]] to enemies within area of effect and gradually reduces their [[HP|hit points]].
|description = Deals dark damage and [[Sleep (Status Effect)|sleep]] to enemies within area of effect and gradually reduces their [[HP|hit points]].
}}
| skillchain =
 
| magic burst =
==Information==
| damage type = magic
'''Battle Application:''' [[Enfeebling]]
| notes =
 
* Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the  targets to awaken.
'''Damage Type:''' [[Damage Types|Magic]]
 
'''Additional Notes:''' Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the  targets to awaken.
*Effects of Nightmare can be overwritten by [[Sleepga II]]
*Effects of Nightmare can be overwritten by [[Sleepga II]]
*Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
*Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
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**(1) A [[Damage Over Time]] effect that doesn't break any [[Sleep (Status Effect)|Sleep]]
**(1) A [[Damage Over Time]] effect that doesn't break any [[Sleep (Status Effect)|Sleep]]
**(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]].
**(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]].
*Duration varies between 30 to 90 seconds.
*Duration insteads +2 seconds per skill over cap and maxing out at 180 seconds.
<li class="toau">[[Fealty]] will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.</li>
<li class="toau">[[Fealty]] will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.</li>


*It may be possible to build resistance to Nightmare's Sleep effect.
*It may be possible to build resistance to Nightmare's Sleep effect. {{verification}}
 
| change =
==Macro Syntax==
| macro =  
*'''/pet Nightmare <t>'''
* /pet Nightmare <t>
 
}}
[[Category:Job Abilities]]
[[Category:Summoning Magic]]

Latest revision as of 23:22, 18 November 2025


Nightmare
Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.
Avatar: Diabolos
Blood Pact Type: Ward
Element: Dark
Damage Type: Magic
Level: 29
Duration: 1 minute (base)
MP Cost: 42

Notes

  • Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.
  • Effects of Nightmare can be overwritten by Sleepga II
  • Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
  • Mobs with any DoT effect on can be slept with Nightmare.
  • Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
  • Can occasionally miss entirely.
    • "No effect" means the target is already affected by a Sleep II-class sleep.
    • "Evades" means a resist.
  • Essentially this blood pact has 2 effects:
  • Duration insteads +2 seconds per skill over cap and maxing out at 180 seconds.
  • Fealty will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.
    • It may be possible to build resistance to Nightmare's Sleep effect. Verification Needed

    Horizon Changes HorizonXI specific changes

    none

    Macro Syntax

    • /pet Nightmare <t>