Treasures of Aht Urhgan lands 7th August 2026! Watch the trailer now!

Puppetmaster: Difference between revisions

From HorizonXI Wiki
Kaimoon0 (talk | contribs)
add skill caps subsection with collapsed skill caps table
Dejey (talk | contribs)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div class="toaulive">
{{Construction}}
Coming Soon™... This job is part of planned [[Treasures of Aht Urhgan]] content for HorizonXI.
</div>
<div class="toau">
<div class="toau">
__NOTOC__
__NOTOC__
<div class="flex-container">
 
<div class="flex-container" style="align-items: center;">
<div class="flex-container-item-2">
<div class="flex-container-item-2">
{{Job Infobox
{{Job Infobox
Line 10: Line 16:
}}
}}
</div>
</div>
<div class="flex-container-item-2>
<div class="flex-container-item-2">
[[Image:Mandy PUP noBG.png|middle|250x333px]]
[[File:Mandy PUP noBG.png|center|x333px]]
</div></div>
</div>
</div>
 
'''Puppetmaster''' is a pet job available after completing [[No Strings Attached]]. Puppetmasters fight alongside a customizable [[Automaton]], using different heads, frames, maneuvers, and attachments to adapt the automaton's role in battle.
 
Puppetmasters can also fight with [[Hand-to-Hand]] weapons, but their defining strength is controlling and supporting their automaton.


Available after completing the [[No Strings Attached]] quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "[[Automaton|Automaton]]." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on [[Hand-to-Hand]] fighting skills that utilize the flexible movements of their art.
==Horizon Changes {{changes}}==
{{#section:Category:Horizon Changes|Puppetmaster}}
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2>
<div class="flex-container-item-2">
=Job Abilities=
 
{|class="horizon-table jobs-table" style="width:15em"
== Job Abilities ==
! width="25%" | Level
{| class="horizon-table jobs-table table-md sortable center-col-1"
! width="75%" | Name
! Level
! Name
|-
| 1
| [[Overdrive]]
|-
| 1
| [[Activate]]
|-
| 15
| [[Repair]]
|-
| 75 ([[Merit Points|Merit]])
| [[Role Reversal]]
|-
|-
|align="center" |01
| 75 ([[Merit Points|Merit]])
|&nbsp;[[Overdrive]]
| [[Ventriloquy]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |01
|&nbsp;[[Activate]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |05
|&nbsp;[[Deus Ex Automata]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |15
|&nbsp;[[Repair ]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |30
|&nbsp;[[Maintenance ]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Role Reversal ]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Ventriloquy ]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |79
|&nbsp;[[Tactical Switch]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |95
|&nbsp;[[Cooldown]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |96
|&nbsp;[[Heady Artifice]]
|}
|}


=Job Traits=
</div>
{| class="horizon-table jobs-table" style="width:15em"
<div class="flex-container-item-2">
! width="25%" | Level
 
! width="75%" | Name
== Job Traits ==
{| class="horizon-table jobs-table table-md sortable center-col-1"
! Level
! Name
|-
| 10
| [[Resist Slow]]
|-
| 20
| [[Evasion Bonus]]
|-
|-
|align="center" |10
| 25
|&nbsp;[[Resist Slow ]]
| [[Martial Arts]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |15
|&nbsp;[[Resist Amnesia]] *
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |20
|&nbsp;[[Evasion Bonus ]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |25  
|&nbsp;[[Martial Arts ]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |40
|&nbsp;[[Evasion Bonus|Evasion Bonus II]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |50
|&nbsp;[[Martial Arts|Martial Arts II]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |50
|&nbsp;[[Resist Slow|Resist Slow II]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |60
|&nbsp;[[Evasion Bonus|Evasion Bonus III]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |70
|&nbsp;[[Resist Slow|Resist Slow III]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |75
|&nbsp;[[Martial Arts|Martial Arts III]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Fine-Tuning ]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Optimization]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |78
|&nbsp;[[Stout Servant]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |80
|&nbsp;[[Evasion Bonus|Evasion Bonus IV]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |80
|&nbsp;[[Tactical Guard]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |85
|&nbsp;[[Critical Defense Bonus]]
|- valign="top" BGCOLOR="#EAF0FF"
| align="center" |86
|&nbsp;[[Martial Arts|Martial Arts IV]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |88
|&nbsp;[[Stout Servant|Stout Servant II]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |90
|&nbsp;[[Tactical Guard|Tactical Guard II]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |97
|&nbsp;[[Martial Arts|Martial Arts V]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="center" |98
|&nbsp;[[Stout Servant|Stout Servant III]]
|-
|-
|}
| 40
 
| [[Evasion Bonus|Evasion Bonus II]]
=Group 1 Merits=
{| class="horizon-table jobs-table" style="width:15em"
! width="25%" | Level
! width="75%" | Name
|-
|-
|align="center" |75 ([[Merit]])
| 50
|&nbsp;[[Repair Effect]]
| [[Martial Arts|Martial Arts II]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Automaton Skills]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Maintenance Recast]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Activate Recast]]
|- valign="center" BGCOLOR="#EAF0FF"
|align="center" |75 ([[Merit]])
|&nbsp;[[Repair Recast]]
|-
|-
|}
| 50
<nowiki>*</nowiki> Additional tiers exist but need confirmation.
| [[Resist Slow|Resist Slow II]]
<br>
=The Automaton=
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
==Pet Commands==
{| class="horizon-table jobs-table" style="width:15em"
! width="25%" | Level
! width="75%" | Command
|-
|-
|align="center" |01
| 60
|&nbsp;[[Deploy]]
| [[Evasion Bonus|Evasion Bonus III]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Deactivate ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |10
|&nbsp;[[Retrieve ]]
|-
|-
|}
| 70
<br />
| [[Resist Slow|Resist Slow III]]
==Pet Emotes==
{| class="horizon-table jobs-table table-md"; style="text-align: center;"
|width="20%" align="center"|/bow
|width="20%" align="center"|/hurray
|width="20%" align="center"|/point
|width="20%" align="center"|/goodbye
|width="20%" align="center"|/shocked
|-
|-
|align="center" |/joy
| 75
|align="center" |/panic
| [[Martial Arts|Martial Arts III]]
|align="center" |/blush
|align="center" |/surprised
|align="center" |/cheer
|-
|-
|align="center" |/clap
| 75 ([[Merit Points|Merit]])
|align="center" |/salute
| [[Fine-Tuning]]
|align="center" |/wave
|align="center" |
|align="center" |
|-
|-
|align="center" |/dance
| 75 ([[Merit Points|Merit]])
|align="center" |/dance1
| [[Optimization]]
|align="center" |/dance2
|align="center" |/dance3
|align="center" |/dance4
|}
|}
''See [[Automaton/Emotes]] for video demonstrations.''
| valign="top" width="50%" |
==Pet Maneuvers==
{| class="horizon-table jobs-table table-md"; style="text-align: center;"
!width="28%"|Level
!width="72%"|Command
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Dark Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Earth Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Fire Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Ice Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Light Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Thunder Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Water Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|align="center" |01
|&nbsp;[[Wind Maneuver ]]
|- valign="top" BGCOLOR="#F0FFEA"
|}
''See [[Maneuvers]] for more detail.''
|}
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
==Other Notes==
* Each time you gain a level on Puppetmaster be sure you [[Deactivate]] and [[Activate]] your [[Automaton|automaton]] so its new level stats will take effect.
* [[Deactivate|Deactivating]] your [[Automaton|automaton]] while it has full HP will reset the [[Activate]] timer to zero.  This will also refill the [[Automaton|automaton's]] [[MP]].
*Your [[Automaton|automaton]] will be automatically [[Deactivate|deactivated]] when entering an area or battlefield with an imposed [[Level Restriction]] or [[Confrontation]] status, at the beginning of a [[Besieged]] battle, when renting a [[Chocobo]] or, when you join a [[Level Sync]] party if it is not already at or below the [[Level Sync|Sync]] level. 
*When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability [[Activate]] will become immediately usable.
* Your [[Automaton|automaton]] will not [[Deactivate]] if you [[Level Sync|re-sync]] to the same level since its level is still capped until reactivated.
* An [[Animator]] must be equipped to perform [[Maneuvers]].
* If you drop your starting [[Animator]], [[Iruki-Waraki]] will sell you a new one for 10,000 [[gil]].
* Before being able to use an [[:Category:Automaton Attachments|attachment]], you must first trade the attachment to [[Tateeya]] in [[Aht Urhgan Whitegate]] to have it placed in the Automaton's inventory.
* [[:Category:Automaton Attachments|Automaton attachments]] must be equipped on your [[Automaton|automaton]] to receive the effects of the attachments when using elemental maneuvers.
*[[Maneuvers]] will grant a bonus to the Automaton's stat associated with that element.
* The [[Soulsoother Head|Soulsoother Head]] can cast cures, regens and status removal spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
* In [[Salvage]] all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the [[Automaton|automaton]] will not be able to cast spells if your magic is locked. (However, the [[Automaton|automaton]] needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)
*In Abyssea, the [[automaton]] receives the effects of any [[atma|atmas]] on the master. However it does not receive the effects of [[cruor]] buffs.
*If you log off with your [[Automaton|automaton]] active, it will still be active the next time you log-in.
*[[Automaton]]s can now acquire the Subtle Blow trait.<br>
===Capacity Point/Job Points===
Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20)
* '''[[Overdrive]] Effect'''
** Increases automatons' attributes while under the effects of Overdrive.
** Increases attributes by 3.
* '''Automaton Max HP and MP Bonus'''
** Increases the maximum HP and MP of automatons.
** Increases maximum HP by 10 and MP by 5.
* '''[[Heady Artifice]] Effect'''
** Increases the potency of the various head-related abilities.
*** Harlequin Head: Increase physical accuracy by 2.
*** Valoredge Head: Increase static enmity by 100.
*** Sharpshot Head: Increase damage by 3 percent.
*** Stormwaker Head: Increase magic damage by 2.
*** Soulsoother Head: Increase amount of MP recovered by 1 percent.
*** Spiritreaver Head: Increase magic damage by 5.
* '''[[Activate]] Effect'''
** Decreases the [[Automaton]]'s burden when [[Activate]] or [[Deus Ex Automata]] is used.
** Decrease Burden by 1.
* '''[[Repair]] Effect'''
** Gradually restores [[Automaton]]'s [[MP]] when [[Repair]] is used.
** Amount of [[MP]] recovered depends on the item used.
*** [[Automaton Oil]]: +5
*** [[Automaton Oil +1]]: +10
*** [[Automaton Oil +2]]: +15
*** [[Automaton Oil +3]]: +20
* '''[[Deus Ex Automata]] Recast'''
** Reduces the recast time of [[Deus Ex Automata]].
** Reduce recast time by 1 second.
* '''[[Tactical Switch]]'''
** Increases [[TP]] of the [[Automaton]]'s master when using [[Tactical Switch]].
** Increase [[TP]] by 20.
* '''[[Cooldown]] Effect'''
** Reduces the [[Automaton]]'s burden when using [[Cooldown]].
** Reduce burden by 1.
* '''[[Deactivate]] Effect'''
** Relaxes the requirement for reducing Deactivate's cooldown based on the automaton's remaining HP.
** Reduce the requirement by 1 percent of remaining HP.
* '''[[Martial Arts]] Effect'''
** Reduces attack delay for hand-to-hand attacks.
** Reduce attack delay by 2.


</div>
</div>


<div class="flex-container">
<div class="flex-container-item-2">


== Pet Commands ==
{| class="horizon-table jobs-table table-md sortable center-col-1"
! Level
! Command
|-
| 1
| [[Deploy]]
|-
| 1
| [[Deactivate]]
|-
| 10
| [[Retrieve]]
|}


| valign="top" width="50%" |
</div>
==See Also==
<div class="flex-container-item-2">
*[[Automaton]]
*[[Puppetmaster: Upgrading Your Automaton]]
*[[:Category:Automaton Attachments|Automaton Attachments]]
*[[Automaton#Automaton Names|Automaton Names]]
*[[Automaton Magic Skill]]
*[[Automaton Weapon Skills]]
*[[Pup Solo Skillchain]]
*[[Harlequin Head]] / [[Harlequin Frame]]
*[[Sharpshot Head]] / [[Sharpshot Frame]]
*[[Stormwaker Head]] / [[Stormwaker Frame]]
*[[Valoredge Head]] / [[Valoredge Frame]]
*[[Soulsoother Head]]
*[[Spiritreaver Head]]
===Gifts===
Each time you spend [[Job Points]] on a tier improvement, you are awarded '''Gifts''' appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs. <br>
*'''5:''' Physical Attack bonus :''Increases physical and ranged attack by 6''
*'''5:''' Capacity Point Bonus :''Increases acquired CP by 5%.''
*'''10:''' Physical Evasion Bonus :''Increases physical evasion by 8.''
*'''20:''' Physical Accuracy Bonus :''Increases physical and ranged accuracy by 7.''
*'''25:''' Capacity Point Bonus :''Increases acquired CP by 7%.''
*'''30:''' Magic Evasion Bonus :''Increases magic evasion by 5.''
*'''50:''' Superior 1 :''Enables the player to equip items marked as Superior 1 (Su1).''
*'''55:''' Capacity Point Bonus :''Increases acquired CP by 9%.''
*'''60:''' Automaton Phys. Atk. and Def. Bonus :''Increases automaton physical attack, ranged attack, and physical defense by 15.''
*'''80:''' Automaton Phys. Acc. and Eva. Bonus :''Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10.''
*'''95:''' Capacity Point Bonus :''Increases acquired CP by 11%''
*'''100:''' Superior 2 ''Enables the player to equip items marked as Superior 2 (Su2).''
*'''100:''' Automaton Elemental Capacity Bonus ''Increases the automaton's elemental capacity for attachments by 2.''
*'''125:''' Automaton Mag. Acc. and Def. Bonus ''Increases automaton magic attack and magic defense by 5.''
*'''145:''' Capacity Point Bonus ''Increases acquired CP by 13%.''
*'''150:''' Automaton Mag. Acc. and Eva. Bonus ''Increases automaton magic accuracy and evasion by 10.''
*'''180:''' Physical Attack Bonus ''Increases physical and ranged attack by 9.''
*'''205:''' Capacity Point Bonus ''Increases acquired CP by 15%''
*'''210:''' Physical Evasion Bonus ''Increases physical evasion by 12.''
*'''245:''' Physical Accuracy Bonus ''Increase physical and ranged accuracy by 11.''
*'''275:''' Capacity Point Bonus ''Increase acquired CP by 17%.''
*'''280:''' Magic Evasion Bonus
*'''320:''' Magic Accuracy Bonus
*'''355:''' Capacity Point Bonus
*'''360:''' Automaton Physical Attack and Defense Bonus
*'''405:''' Automaton Physical Accuracy and Evasion Bonus
*'''445:''' Capacity Point Bonus
*'''450:''' Automaton Magic Attack and Defense Bonus
*'''500:''' Automaton Magic Accuracy and Evasion Bonus
*'''545:''' Capacity Point Bonus
*'''550:''' Martial Arts Effect
*'''605:''' Physical Attack Bonus
*'''655:''' Capacity Point Bonus
*'''660:''' Physical Evasion Bonus
*'''720:''' Physical Accuracy Bonus
*'''775:''' Capacity Point Bonus
*'''780:''' Magic Evasion Bonus
*'''845:''' Magic Accuracy Bonus
*'''905:''' Capacity Point Bonus
*'''910:''' Automaton Physical Attack and Defense Bonus
*'''980:''' Automaton Physical Accuracy and Evasion Bonus
*'''1045:''' Capacity Point Bonus
*'''1050:''' Automaton Magic Attack and Defense Bonus
*'''1125:''' Automaton Magic Accuracy and Evasion Bonus
*'''1195:''' Capacity Point Bonus
*'''1200:''' Automaton Elemental Capacity Bonus
*'''1280:''' Physical Attack Bonus
*'''1355:''' Capacity Point Bonus
*'''1360:''' Physical Evasion Bonus
*'''1445:''' Physical Accuracy Bonus
*'''1530:''' Magic Evasion Bonus
*'''1620:''' Magic Accuracy Bonus
*'''1710:''' Automaton Physical Attack and Defense Bonus
*'''1805:''' Automaton Physical Accuracy and Evasion Bonus
*'''1900:''' Automaton Magic Attack and Defense Bonus
*'''2000:''' Automaton Magic Accuracy and Evasion Bonus
*'''2100:''' {{Star}}Master!


== Maneuvers ==
{| class="horizon-table jobs-table table-md sortable center-col-1"
! Level
! Command
|-
| 1
| [[Dark Maneuver]]
|-
| 1
| [[Earth Maneuver]]
|-
| 1
| [[Fire Maneuver]]
|-
| 1
| [[Ice Maneuver]]
|-
| 1
| [[Light Maneuver]]
|-
| 1
| [[Thunder Maneuver]]
|-
| 1
| [[Water Maneuver]]
|-
| 1
| [[Wind Maneuver]]
|}
|}
=Combat Skill Ratings=
==Puppetmaster==
{{job skills
| hand-to-hand = A+
| dagger = C-
| club = D


| throwing = C+
''See [[Maneuvers]] for more detail.''


| guarding = B
</div>
| evasion = B
</div>
| parrying = D
}}


{{job skill caps}}
== Automaton ==
The [[Automaton]] is the Puppetmaster's companion. It is customized through [[Automaton Heads|heads]], [[Automaton Frames|frames]], and [[:Category:Automaton Attachments|attachments]].


See [[Skill Caps/Puppetmaster|Puppetmaster Skill Caps]] for a by-level breakdown of [[Weapon Skill]] limits.<br>
{| class="horizon-table table-lg general-table sortable"
===Animators===
! Component
The Animator is the integral part of communication between your character and the [[Automaton]] equipped in the [[Ranged]] slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already [[Deploy]]ed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.<br>
! Purpose
:* Note: The /ja [[Deploy]] will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.<br>
|-
[[Category:Animators]]<br>
| [[Automaton Heads|Heads]]
[[Animator]] - ''Level 1''<br>
| Influence the automaton's behavior, magic use, and role.
[[Turbo Animator]] - ''Level 40''<br>
|-
[[Animator +1]] - ''Level 71''<br>
| [[Automaton Frames|Frames]]
[[Deluxe Animator]] - ''Level 87''
| Determine the automaton's base combat style and skill ratings.
 
|-
Starting at level 99, the Animator's [[Item Level]] also determines the Automaton's base stats.
| [[:Category:Automaton Attachments|Attachments]]
 
| Add special behaviors, defensive tools, offensive tools, and maneuver-based effects.
[[Forefront Animator]] - ''[[Item Level]] 106''<br>
|-
[[Alternator]] - ''[[Item Level]] 113''<br>
| [[Maneuvers]]
[[Eminent Animator]] - ''[[Item Level]] 115''<br>
| Temporarily enhance elemental attachment effects and influence automaton behavior.
[[Magneto]] - ''[[Item Level]] 117'' <br>
[[Animator Z]] - ''[[Item Level]] 119'' <br>
[[Divinator]] - ''[[Item Level]] 119''<br>
[[Divinator II]] - ''[[Item Level]] 119''<br>
[[Animator P]]<br>
[[Animator P +1]]<br>
[[Animator P II]]<br>
[[Animator P II +1]]<br>
 
 
==[[Automaton]]==
*When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B.  For instance, combining the [[Valoredge Head]] with the [[Sharpshot Frame]] would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="48%" |
==Harlequin Automaton==
{| class="ffxi-table" border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Harlequin Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Harlequin Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|}
| valign="top" width="48%" |
==Valoredge Automaton==
{| class="ffxi-table" border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Valoredge Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Valoredge Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|}
|}
{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="48%" |
==Sharpshot Automaton==
{| class="ffxi-table" border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Sharpshot Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Sharpshot Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|C+
|align="center"|0
|align="center"|C+
|align="center"|5
|align="center"|139
|align="center"|378
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|}
| valign="top" width="48%" |
==Stormwaker Automaton==
{| class="ffxi-table" border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Stormwaker Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Stormwaker Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|C
|align="center"|+1
|align="center"|C+
|align="center"|5
|align="center"|139
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|}
|}
|}
==[[Soulsoother Head]]/[[Spiritreaver Head]]==
*The [[Soulsoother Head|Soulsoother]] and [[Spiritreaver Head]] have a skill rank modifier of +2 magic skill, which when equipped with the [[Stormwaker Frame]] increases its skill cap to A+.  Similarly when equipped to the [[Harlequin Frame]] the magic cap is raised from B- to  B+.
<br>'''Note:''' ''[[Automaton]] skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.''


With iLv 119 Animator skill cap is 434.
An [[Animator]] must be equipped to issue maneuvers and direct the automaton effectively.
= Artifact Equipment =
:''To see a side by side comparison of Artifact/Relic sets visit [[{{PAGENAME}} Artifact/Relic Sets Comparison]].''
:''To see a side by side comparison of Empyrean sets visit [[Cirque Sets Comparison]].''
{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" align="center" width="100%"


| valign="top" width="20%" |
== Automaton Frames ==
 
{| class="horizon-table table-lg general-table sortable"
{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
! Frame / Head
! align="center" colspan="3"| '''[[Puppetry Attire Set|Artifact Set]]'''
! General Role
|- BGCOLOR="#E87093"
! Notes
! width="30%" | Level
|-
! width="70%" | Artifact
| [[Harlequin Head]] / [[Harlequin Frame]]
|- valign="top" BGCOLOR="#FFEAF0"
| Balanced starter automaton
|align="center" |30
| Initial automaton setup.
|&nbsp;[[Puppetry Torque]]
|-
|- valign="top" BGCOLOR="#FFEAF0"
| [[Valoredge Head]] / [[Valoredge Frame]]
|align="center" |40
| Melee / defensive automaton
|&nbsp;[[Turbo Animator]]
| Focuses on close-range combat.
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |52
| [[Sharpshot Head]] / [[Sharpshot Frame]]
|&nbsp;[[Puppetry Churidars]]
| Ranged automaton
|- valign="top" BGCOLOR="#FFEAF0"
| Focuses on ranged attacks.
|align="center" |54
|-
|&nbsp;[[Puppetry Babouches]]
| [[Stormwaker Head]] / [[Stormwaker Frame]]
|- valign="top" BGCOLOR="#FFEAF0"
| Magic automaton
|align="center" |56
| Uses magic and supports caster-style automaton setups.
|&nbsp;[[Puppetry Dastanas]]
|-
|- valign="top" BGCOLOR="#FFEAF0"
| [[Soulsoother Head]]
|align="center" |58
| Healing-focused magic head
|&nbsp;[[Puppetry Tobe]]
| Used with [[Stormwaker Frame]].
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |60
| [[Spiritreaver Head]]
|&nbsp;[[Puppetry Taj]]
| Offensive magic head
|- valign="top" BGCOLOR="#FFEAF0"
| Used with [[Stormwaker Frame]].
|}
|}


| valign="top" width="20%" |
See [[Puppetmaster: Upgrading Your Automaton]] for automaton frame and head acquisition.


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
== Animator ==
! align="center" colspan="3"| '''[[Puppetry Attire +1 Set|Artifact Set +1]]'''
{| class="horizon-table table-md general-table sortable center-col-2"
|- BGCOLOR="#E87093"
! Item
! width="25%" | Level
! Level
! width="75%" | Artifact
! Notes
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |74
| [[Animator]]
|&nbsp;[[Puppetry Taj +1]]
| 1
|- valign="top" BGCOLOR="#FFEAF0"
| Starting animator.
|align="center" |74
|-
|&nbsp;[[Puppetry Tobe +1]]
| [[Turbo Animator]]
|- valign="top" BGCOLOR="#FFEAF0"
| 40
|align="center" |74
| Artifact weapon.
|&nbsp;[[Puppetry Dastanas +1]]
|-
|- valign="top" BGCOLOR="#FFEAF0"
| [[Animator +1]]
|align="center" |74
| 71
|&nbsp;[[Puppetry Churidars +1]]
| Upgraded animator.
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |74
|&nbsp;[[Puppetry Babouches +1|Pup. Babouches +1]]
|- valign="top" BGCOLOR="#FFEAF0"
|}
|}


| valign="top" width="20%" |
If the starting [[Animator]] is lost, [[Iruki-Waraki]] can sell a replacement for 10,000 gil. {{Verification}}


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
== Merits ==
! align="center" colspan="3"| '''[[Pantin Attire Set|Relic Set]]'''
<div class="flex-container">
|- BGCOLOR="#E87093"
<div class="flex-container-item-2">
! width="30%" | Level
! width="70%" | Relic
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |70
|&nbsp;[[Pantin Cape]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |71
|&nbsp;[[Pantin Churidars]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |72
|&nbsp;[[Pantin Babouches]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |73
|&nbsp;[[Pantin Dastanas]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |74
|&nbsp;[[Pantin Tobe]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |75
|&nbsp;[[Pantin Taj]]
|}


| valign="top" width="20%" |
=== Group 1 ===
 
{| class="horizon-table jobs-table table-md sortable"
{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
! Merit
! align="center" colspan="3"| '''[[Pantin Attire +1 Set|Relic Set +1]]'''
! Effect
|- BGCOLOR="#E87093"
|-
! width="25%" | Level
| [[Automaton Melee Skill]]
! width="75%" | Relic
| Increases automaton melee skill.
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |75
| [[Automaton Ranged Skill]]
|&nbsp;[[Pantin Taj +1]]
| Increases automaton ranged skill.
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |75
| [[Automaton Magic Skill]]
|&nbsp;[[Pantin Tobe +1]]
| Increases automaton magic skill.
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |75
| [[Activate Recast]]
|&nbsp;[[Pantin Dastanas +1]]
| Reduces [[Activate]] recast.
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |75
| [[Repair Recast]]
|&nbsp;[[Pantin Churidars +1]]
| Reduces [[Repair]] recast.
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |75
|&nbsp;[[Pantin Babouches +1]]
|- valign="top" BGCOLOR="#FFEAF0"
|}<br>
 
{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
! align="center" colspan="3"| '''[[Pantin Attire +2 Set|Relic Set +2]]'''
|- BGCOLOR="#E87093"
! width="25%" | Level
! width="75%" | Relic
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Pantin Taj +2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Pantin Tobe +2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Pantin Dastanas +2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Pantin Churidars +2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Pantin Babouches +2]]
|- valign="top" BGCOLOR="#FFEAF0"
|}
|}
|}


{|
</div>
| valign="top" width="20%" |
<div class="flex-container-item-2">


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
=== Group 2 ===
! align="center" colspan="3"| '''[[:Category:Relic Weapons|Relic]]/[[:Category:Mythic Weapons|Mythic]]/[[:Category:Empyrean Weapons|Empyrean]]  Weapons'''
{| class="horizon-table jobs-table table-md sortable"
|- BGCOLOR="#E87093"
! Merit
|- BGCOLOR="#E87093"
! Effect
! width="30%" | Level
|-
! width="70%" | Weapon
| [[Role Reversal]]
|- valign="top" BGCOLOR="#FFEAF0"
| Swaps the master's current HP with the automaton's current HP.
|rowspan="1" align="center" |75
|-
|&nbsp;[[Kenkonken]] (Mythic)
| [[Ventriloquy]]
|- valign="top" BGCOLOR="#FFEAF0"
| Swaps enmity between the master and automaton.
|rowspan="2" align="center" |80
|-
|&nbsp;[[Kenkonken(80)|Kenkonken]] (Mythic)
| [[Fine-Tuning]]
|- valign="top" BGCOLOR="#FFEAF0"
| Improves automaton accuracy, ranged accuracy, evasion, and magic defense.
|&nbsp;[[Verethragna]] (Empyrean)
|-
|- valign="top" BGCOLOR="#FFEAF0"
| [[Optimization]]
|rowspan="2" align="center" |85
| Improves automaton attack, defense, and magic attack.
|&nbsp;[[Kenkonken (85)|Kenkonken]] (Mythic)
|- valign="top" BGCOLOR="#FFEAF0"
|&nbsp;[[Verethragna (85)|Verethragna]] (Empyrean)
|- valign="top" BGCOLOR="#FFEAF0"
|rowspan="2" align="center" |90
|&nbsp;[[Kenkonken (90)|Kenkonken]] (Mythic)
|- valign="top" BGCOLOR="#FFEAF0"
|&nbsp;[[Verethragna (90)|Verethragna]] (Empyrean)
|- valign="top" BGCOLOR="#FFEAF0"
|rowspan="2" align="center" |95
|&nbsp;[[Kenkonken (95)|Kenkonken]] (Mythic)
|- valign="top" BGCOLOR="#FFEAF0"
|&nbsp;[[Verethragna (95)|Verethragna]] (Empyrean)
|- valign="top" BGCOLOR="#FFEAF0"
|rowspan="2" align="center" |99
|&nbsp;[[Kenkonken (99)|Kenkonken]] (Mythic)
|- valign="top" BGCOLOR="#FFEAF0"
|&nbsp;[[Verethragna (99)|Verethragna]] (Empyrean)
|- valign="top" BGCOLOR="#FFEAF0"
|rowspan="2" align="center" |99-2
|&nbsp;[[Kenkonken (99-2)|Kenkonken]] (Mythic)
|- valign="top" BGCOLOR="#FFEAF0"
|&nbsp;[[Verethragna (99-2)|Verethragna]] (Empyrean)
|}
|}


| valign="top" width="20%" |
</div>
</div>


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
== Combat Skill Ratings ==
! align="center" colspan="3"| '''[[Cirque Attire Set|Empyrean Set]] ([[Cirque Attire +1 Set|+1]], [[Cirque Attire +2 Set|+2]])'''
{{job skills
|- BGCOLOR="#E87093"
| hand-to-hand = B
! width="30%" | Level
| dagger = C-
! width="70%" | Item
| club = D
|- valign="top" BGCOLOR="#FFEAF0"
| throwing = C+
|align="center" |80
| guarding = B-
|&nbsp;[[Cirque Necklace]]
| evasion = B
|- valign="top" BGCOLOR="#FFEAF0"
| parrying = D
|align="center" |81
}}
|&nbsp;[[Cirque Scarpe]] / [[Cirque Scarpe +1|+1]] / [[Cirque Scarpe +2|+2]]
{{job skill caps}}
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |83
|&nbsp;[[Cirque Pantaloni]] / [[Cirque Pantaloni +1|+1]] / [[Cirque Pantaloni +2|+2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |84
|&nbsp;[[Cirque Sash]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |85
|&nbsp;[[Cirque Cappello]] / [[Cirque Cappello +1|+1]] / [[Cirque Cappello +2|+2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |87
|&nbsp;[[Cirque Guanti]] / [[Cirque Guanti +1|+1]] / [[Cirque Guanti +2|+2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |89
|&nbsp;[[Cirque Farsetto]] / [[Cirque Farsetto +1|+1]] / [[Cirque Farsetto +2|+2]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |90
|&nbsp;[[Cirque Earring]]
|}


| valign="top" width="20%" |
See [[Skill Caps/Puppetmaster|Puppetmaster Skill Caps]] for a by-level breakdown.


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
== Automaton Skill Ratings ==
! align="center" colspan="3"| '''[[Reforged Armor]] /[[Reforged Armor +1|+1]] /[[Reforged Armor +2|+2]] /[[Reforged Armor +3|+3]]'''
{| class="horizon-table table-md general-table sortable center-col-2 center-col-3 center-col-4"
|- BGCOLOR="#E87093"
! Automaton Setup
! width="30%" | Level 99
! Melee
! width="70%" | Item
! Ranged
|- valign="top" BGCOLOR="#FFEAF0"
! Magic
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |99
| [[Harlequin Head]] / [[Harlequin Frame]]
|&nbsp;[[Foire Taj]] /[[Foire Taj +1|+1]] /[[Foire Taj +2|+2]] /[[Foire Taj +3|+3]]
| B-
|- valign="top" BGCOLOR="#FFEAF0"
| B-
|align="center" |99
| B-
|&nbsp;[[Foire Tobe]] /[[Foire Tobe +1|+1]] /[[Foire Tobe +2|+2]] /[[Foire Tobe +3|+3]]
|-
|- valign="top" BGCOLOR="#FFEAF0"
| [[Valoredge Head]] / [[Valoredge Frame]]
|align="center" |99
| A-
|&nbsp;[[Foire Dastanas]] /[[Foire Dastanas +1|+1]] /[[Foire Dastanas +2|+2]] /[[Foire Dastanas +3|+3]]
|
|- valign="top" BGCOLOR="#FFEAF0"
|
|align="center" |99
|-
|&nbsp;[[Foire Churidars]]/[[Foire Churidars +1|+1]] /[[Foire Churidars +2|+2]] /[[Foire Churidars +3|+3]]
| [[Sharpshot Head]] / [[Sharpshot Frame]]
|- valign="top" BGCOLOR="#FFEAF0"
| C+
|align="center" |99
| A-
|&nbsp;[[Foire Babouches]] /[[Foire Babouches +1|+1]] /[[Foire Babouches +2|+2]] /[[Foire Babouches +3|+3]]
|
|- valign="top" BGCOLOR="#FFEAF0"
|-
|align="center" |99
| [[Stormwaker Head]] / [[Stormwaker Frame]]
|&nbsp;[[Dispersal Mantle]]
| C+
|
| A-
|-
| [[Soulsoother Head]] / [[Stormwaker Frame]]
| C+
|
| A+
|-
| [[Spiritreaver Head]] / [[Stormwaker Frame]]
| C+
|
| A+
|}
|}


| valign="top" width="20%" |
== Basic Automaton Notes ==
* Automaton level and stats update when the automaton is activated.
* Deactivating and reactivating after leveling Puppetmaster updates the automaton's level-based stats.
* [[Deactivate]] may reset the [[Activate]] timer if the automaton is at full HP. {{Verification}}
* Up to three maneuvers may be active at once.
* Repeated use of maneuvers can cause [[Overload]].
* Attachments must be installed before they can be equipped to the automaton.


{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
<!--
! align="center" colspan="3"| '''[[Reforged Relic Armor]]'''
Post-era / unconfirmed holding area:
|- BGCOLOR="#E87093"
Do not add the following  unless confirmed for HorizonXI:
! width="30%" | Level 99
* [[Deus Ex Automata]] - LSB has it at PUP Lv.5, but it was added later in retail.
! width="70%" | Item
* [[Maintenance]] - LSB has it at PUP Lv.30; Horizon launch behavior should be verified.
|- valign="top" BGCOLOR="#FFEAF0"
* [[Tactical Switch]] - Lv.79.
|- valign="top" BGCOLOR="#FFEAF0"
* [[Cooldown]] - Lv.95.
|align="center" |99
* [[Heady Artifice]] - Lv.96.
|&nbsp;[[Pitre Taj]] / [[Pitre Taj +1|+1]]
* [[Stout Servant]], [[Tactical Guard]], [[Critical Defense Bonus]], higher Martial Arts tiers, higher Evasion Bonus tiers, and other post-75 traits.
|- valign="top" BGCOLOR="#FFEAF0"
* [[Capacity Points]], [[Job Points]], [[Gifts]], [[Master Levels]], [[Damage Limit+]], [[Smite]], and item-level animators.
|align="center" |99
* [[Abyssea]], [[Atma]], [[Cruor]], and other post-era systems.
|&nbsp;[[Pitre Tobe]] / [[Pitre Tobe +1|+1]]
-->
|- valign="top" BGCOLOR="#FFEAF0"
</div>
|align="center" |99
|&nbsp;[[Pitre Dastanas]] / [[Pitre Dastanas +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Pitre Churidars]] / [[Pitre Churidars +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Pitre Babouches]] / [[Pitre Babouches +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Contriver's Cape]]
|}
{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
! align="center" colspan="3"| '''[[Reforged Empyrean Armor]] / [[Reforged Empyrean Armor +1|+1]]'''
|- BGCOLOR="#E87093"
! width="25%" | Level
! width="75%" | Relic
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz capello]] / [[Karagoz capello +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz farsetto]] / [[Karagoz farsetto +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz guanti]] / [[Karagoz guanti +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz pantaloni]] / [[Karagoz pantaloni +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz scarpe]] / [[Karagoz scarpe +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |99
|&nbsp;[[Karagoz Mantle]] / [[Karagoz Mantle +1|+1]]
|- valign="top" BGCOLOR="#FFEAF0"
|}
 
|}


==Puppetmaster Guides==
[[Category:Jobs]]
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
| valign="top" width="33%"|
<!--*[[Job Specific Equipment/Puppetmaster]]
*[[Puppet Master Solo guide]] by Stigmar of Asura (last updated 11/10/2011)
*[[Puppetmasters Guide to Vanadiel]]
*[[Puppetmaster: A History]]
*[[Puppetmaster guide by Zathone]]
*[[Puppetmaster Guide: Support Jobs|Puppetmaster: Support Jobs]]
*[[Puppetmaster Macro Ideas|Puppetmaster: Macros Ideas]]
*[[Puppetmaster Equipment Guide|Puppetmaster: Equipment]]
*[[Puppetmaster: Behavior of the Stormwaker Frame|Puppetmaster: Stormwaker Frame]]
*[[Pup Solo Skillchain|PUP Solo Skillchains]]
| valign="top" width="33%"|
*[[Puppetmaster: The Definitive Solo Guide by Guwhenivar|Puppetmaster: Guide by Guwhenivar for Solo Players]]
*[[Puppetmaster Guide by Poof|Puppetmaster: Guide by Poof]]
*[[How To: Playing the Puppermaster Job. Guide By Scoda|Puppetmaster: Guide by Scoda]]
*[[Puppetmaster on a Budget: Guide by Zhecks|Puppetmaster: Guide by Zhecks - ON A BUDGET]]
*[[Puppetmaster: Understanding PUP Guide|Puppetmaster: Understanding PUP]]
*[[EZ Automaton Guide|Puppetmaster: EZ Automaton Guide]]
*[[How-to_Guide:_Puppetmaster]]
*[[How to keep Sharpshot frame skilled solo: Guide by Inouethebard]]
*[[Puppetmaster:Easy Magic Skill Up]]-->
|}
{|
'''Advanced PUP Guides
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
| valign="top" width="33%"|
<!--*[[Resheph's Golden Salvage Guide for Puppetmasters]]
*[[Puppetmaster: Numbers Behind The Job By Auraeon|Puppetmaster: Numbers Behind The Job by Auraeon]]
*[[Guarding with Tetsu - A Puppetmaster's Guide]]
*[[Achieving True Power]] Limit Break 5
| valign="top" width="33%"|
*[[Achieving True Power Guide by Elras]]
*[[Achieving True Power: Guide by Cordareo]]
*[[Soloing With Your Spiritreaver Frame]]
*[[Achieving True Power Guide by Mega]]-->
|}
</div>

Latest revision as of 11:44, 7 July 2026


NOTICE: This article is currently undergoing construction by a single editor or group of editors.

Coming Soon™... This job is part of planned Treasures of Aht Urhgan content for HorizonXI.


Puppetmaster
Abbreviation: PUP
Expansion Pack: Treasures of Aht Urhgan
How to Unlock: No Strings Attached
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Puppetmaster is a pet job available after completing No Strings Attached. Puppetmasters fight alongside a customizable Automaton, using different heads, frames, maneuvers, and attachments to adapt the automaton's role in battle.

Puppetmasters can also fight with Hand-to-Hand weapons, but their defining strength is controlling and supporting their automaton.

Pet Commands

Level Command
1 Deploy
1 Deactivate
10 Retrieve

Automaton

The Automaton is the Puppetmaster's companion. It is customized through heads, frames, and attachments.

Component Purpose
Heads Influence the automaton's behavior, magic use, and role.
Frames Determine the automaton's base combat style and skill ratings.
Attachments Add special behaviors, defensive tools, offensive tools, and maneuver-based effects.
Maneuvers Temporarily enhance elemental attachment effects and influence automaton behavior.

An Animator must be equipped to issue maneuvers and direct the automaton effectively.

Automaton Frames

Frame / Head General Role Notes
Harlequin Head / Harlequin Frame Balanced starter automaton Initial automaton setup.
Valoredge Head / Valoredge Frame Melee / defensive automaton Focuses on close-range combat.
Sharpshot Head / Sharpshot Frame Ranged automaton Focuses on ranged attacks.
Stormwaker Head / Stormwaker Frame Magic automaton Uses magic and supports caster-style automaton setups.
Soulsoother Head Healing-focused magic head Used with Stormwaker Frame.
Spiritreaver Head Offensive magic head Used with Stormwaker Frame.

See Puppetmaster: Upgrading Your Automaton for automaton frame and head acquisition.

Animator

Item Level Notes
Animator 1 Starting animator.
Turbo Animator 40 Artifact weapon.
Animator +1 71 Upgraded animator.

If the starting Animator is lost, Iruki-Waraki can sell a replacement for 10,000 gil. Verification Needed

Merits

Group 1

Merit Effect
Automaton Melee Skill Increases automaton melee skill.
Automaton Ranged Skill Increases automaton ranged skill.
Automaton Magic Skill Increases automaton magic skill.
Activate Recast Reduces Activate recast.
Repair Recast Reduces Repair recast.

Group 2

Merit Effect
Role Reversal Swaps the master's current HP with the automaton's current HP.
Ventriloquy Swaps enmity between the master and automaton.
Fine-Tuning Improves automaton accuracy, ranged accuracy, evasion, and magic defense.
Optimization Improves automaton attack, defense, and magic attack.

Combat Skill Ratings

Melee Skills
Skill Rank 37 75
Hand-to-Hand B 109 250
Dagger C− 105 220
Club D 101 210
Ranged Skills
Skill Rank 37 75
Throwing C+ 105 230
Defensive Skills
Skill Rank 37 75
Guarding B− 109 240
Evasion B 109 250
Parrying D 101 210


Skill Caps
LevelHand-to-HandDaggerClubThrowingGuardingEvasionParrying
15545554
27767776
3101091010109
413131213131312
516161416161614
619191719191917
722212021222220
825242224252522
928272527282825
1031302830313128
1134333133343431
1236353335363633
1339383638393936
1442413941424239
1545444144454541
1648474447484844
1751494749515147
1854524952545449
1957555255575752
2060585558606055
2163615861636358
2265636063656560
2368666366686863
2471696669717166
2574726872747468
2677757175777771
2780777477808074
2883807680838376
2986837983868679
3089868286898982
3192898589929285
3294918791949487
3397949094979790
3410097939710010093
351031009510010310395
361061039810310610698
37109105101105109109101
38112108103108112112103
39115111106111115115106
40118114109114118118109
41121117112117121121112
42123119114119123123114
43126122117122126126117
44129125120125129129120
45132128122128132132122
46135130125130135135125
47138133128133138138128
48141136130136141141130
49144139133139144144133
50147142136142147147136
51151146140146151151140
52156151145151156156145
53161156150156161161150
54166161154161166166154
55171166159166171171159
56176170164170176176164
57181175168175181181168
58186180173180186186173
59191185178185191191178
60196190183190196196183
61199192184192198199184
62202194186195201202186
63205196188197204205188
64208198190200206208190
65212200192202209212192
66215202194205212215194
67218204195207214218195
68221206197210217221197
69225208199212220225199
70228210201215223228201
71232212202218226232202
72236214204221229236204
73241216206224233241206
74245218208227236245208
75250220210230240250210


See Puppetmaster Skill Caps for a by-level breakdown.

Automaton Skill Ratings

Automaton Setup Melee Ranged Magic
Harlequin Head / Harlequin Frame B- B- B-
Valoredge Head / Valoredge Frame A-
Sharpshot Head / Sharpshot Frame C+ A-
Stormwaker Head / Stormwaker Frame C+ A-
Soulsoother Head / Stormwaker Frame C+ A+
Spiritreaver Head / Stormwaker Frame C+ A+

Basic Automaton Notes

  • Automaton level and stats update when the automaton is activated.
  • Deactivating and reactivating after leveling Puppetmaster updates the automaton's level-based stats.
  • Deactivate may reset the Activate timer if the automaton is at full HP. Verification Needed
  • Up to three maneuvers may be active at once.
  • Repeated use of maneuvers can cause Overload.
  • Attachments must be installed before they can be equipped to the automaton.