Gauge: Difference between revisions

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(Created page with "Checks to see if an enemy can be charmed. * '''Recast Time:''' 0:30 * '''Duration:''' Instant * Returns a rough estimate of your likelihood of a successful Charm on a particular mob. * There are five possible results: ** "PLAYER should be able to charm the MOB" - ~75% success or higher? ** "PLAYER might be able to charm the MOB" ** "It would be difficult for PLAYER to charm the MOB" ** "It would be very difficult for PLAYER to charm the MOB" ** "PLAYER cannot charm...")
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Checks to see if an enemy can be charmed.
{{Job Ability
 
| description = Checks to see if an enemy can be charmed.
* '''Recast Time:''' 0:30
| job = Beastmaster
* '''Duration:''' Instant
| level = 10
 
| recast = 30 seconds
| duration = Instant
| range = {{verification}} 22.5
| notes =
* Returns a rough estimate of your likelihood of a successful [[Charm]] on a particular mob.
* Returns a rough estimate of your likelihood of a successful [[Charm]] on a particular mob.
* There are five possible results:
* There are five possible results:
Line 12: Line 15:
** "PLAYER cannot charm the MOB!"
** "PLAYER cannot charm the MOB!"
* This ability does take your [[Charisma]] into account when providing the estimate.
* This ability does take your [[Charisma]] into account when providing the estimate.
* Has around 22.5' cast distance.
* Will not cause either Sneak (Status Effect) or Invisible (Status Effect) to wear off.
* Will not cause either Sneak (Status Effect) or Invisible (Status Effect) to wear off.
* You cannot gauge a monster if you currently control a pet.
* You cannot gauge a monster if you currently control a pet.
| changes =
| macro = /ja "Gauge" <t>
}}

Latest revision as of 19:49, 28 November 2023

Job Ability

Checks to see if an enemy can be charmed.
Job: Beastmaster
Level: 10
Recast Time: 30 seconds
Duration: Instant
Range: Verification Needed 22.5 yalms

Notes

  • Returns a rough estimate of your likelihood of a successful Charm on a particular mob.
  • There are five possible results:
    • "PLAYER should be able to charm the MOB" - ~75% success or higher?
    • "PLAYER might be able to charm the MOB"
    • "It would be difficult for PLAYER to charm the MOB"
    • "It would be very difficult for PLAYER to charm the MOB"
    • "PLAYER cannot charm the MOB!"
  • This ability does take your Charisma into account when providing the estimate.
  • Will not cause either Sneak (Status Effect) or Invisible (Status Effect) to wear off.
  • You cannot gauge a monster if you currently control a pet.

Horizon Changes HorizonXI specific changes

None

Macro Syntax

  • /ja "Gauge" <t>