DEX: Difference between revisions

From HorizonXI Wiki
(Created page with "Abbreviation: DEX Dexterity is generally an offensive stat for melee (accuracy and critical hit rate). DEX is associated with the Lightning element. === Offensive === * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. ** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX. *** Accuracy from DEX = floor( DEX×0.75 ) **** E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they...")
Tag: visualeditor-wikitext
 
(Redirected page to Dexterity)
Tags: New redirect visualeditor-wikitext
 
Line 1: Line 1:
Abbreviation: DEX
#redirect [[Dexterity]]
 
Dexterity is generally an offensive stat for melee (accuracy and critical hit rate).
 
DEX is associated with the  Lightning element.
 
=== Offensive ===
 
* '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits.
** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX.
*** Accuracy from DEX = floor( DEX×0.75 )
**** E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8.
* As '''DEX''' is added, melee Critical Hit Rate increases.
** The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
***Compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is.

Latest revision as of 13:09, 16 February 2023

Redirect to: