Blood Pact: Ward: Difference between revisions

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==Job Ability==
{{Job Ability
*Orders the avatar to use support abilities.
| description = Orders the avatar to use support abilities.
* '''Obtained:''' [[Summoner]] Level 1
| job = Summoner
* '''Recast Time:''' 1:00
| level = 1
* '''Duration:''' ''See Below''
| recast = 1 minutes
 
| duration = See notes
{| border="0" width="100%"
| range =  
| valign="top" width="75%" |
| notes = *Blood Pact: Ward focuses on enhancing, healing and enfeebling magic.
==Notes==
<ul><li class="wotg">The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.</li></ul>
*[[Blood Pact]]: Ward (Recast time: 1 minute)
*Blood Pact: Ward focuses on enhancing and healing magic.
<!--*The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.-->
*The [[Summoning Magic]] skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
*The [[Summoning Magic]] skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
*The effects of [[Blood Pact: Ward]] will cover a range similar to that of Protectra.
*The effects of [[Blood Pact: Ward]] will cover a range similar to that of Protectra.
*For ''enhancing'' [[Blood Pact: Ward]]s with a base duration of 180 seconds or less, see the table below.
*For enhancing [[Blood Pact: Ward]]s with a base duration of 180 seconds or less, see the table below.
 
*For enfeebling [[Blood Pact: Ward]]s, the base duration can also be extended by 1 second per summoning skill over 300.
| changes =
| macro = /pet "Name of Blood Pact" <t>
}}


== Summoning Magic Effect on Duration ==
{| class="spell-table" valign="top"; style="background:#000000; text-align: center; margin: 0;" width="100%";
{| class="spell-table" valign="top"; style="background:#000000; text-align: center; margin: 0;" width="100%";
!width="14%" |Base Duration
!width="14%" |Base Duration
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|-
|}
|}
*For ''enfeebling'' [[Blood Pact: Ward]]s, the base duration can also be extended by 1 second per summoning skill over 300.
| valign="top" width="25%" |
==Macro Syntax==
Example:
*'''/pet "Name of Blood Pact" <t>'''
*'''/pet "Name of Blood Pact" <bt>'''
*'''/pet "Name of Blood Pact" <stnpc>'''
|}
==List of abilities==
{{#section:Summoner|Blood Pact:Ward}}
[[Category: Job Abilities]][[Category:Pet Commands]]

Revision as of 22:11, 15 January 2024

Job Ability

Orders the avatar to use support abilities.
Job: Summoner
Level: 1
Recast Time: 1 minutes
Duration: See notes

Notes

  • Blood Pact: Ward focuses on enhancing, healing and enfeebling magic.
  • The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
  • The Summoning Magic skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
  • The effects of Blood Pact: Ward will cover a range similar to that of Protectra.
  • For enhancing Blood Pact: Wards with a base duration of 180 seconds or less, see the table below.
  • For enfeebling Blood Pact: Wards, the base duration can also be extended by 1 second per summoning skill over 300.

Horizon Changes HorizonXI specific changes

None

Macro Syntax

  • /pet "Name of Blood Pact" <t>

Summoning Magic Effect on Duration

Base Duration Less than 300 Summoning Skill 300+ Summoning Skill
30 seconds Add 1 second / summoning skill over cap (Max duration: 1 minute) 1 minute + 1 second / summoning skill over 300
60 seconds Add 2 seconds / summoning skill over cap (Max duration: 2 minutes) 2 minutes + 1 second / summoning skill over 300
90 seconds Add 3 seconds / summoning skill over cap (Max duration: 3 minutes) 3 minutes + 1 second / summoning skill over 300
180 seconds Duration cannot be extended 3 minutes + 1 second / summoning skill over 300