Ifrit: Difference between revisions

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| description = '''Summons''' {{Fire|Ifrit}} '''to fight by your side.'''
| description = '''Summons''' {{Fire|Ifrit}} '''to fight by your side.'''
'''/ma "Ifrit" <me>'''
'''/ma "Ifrit" <me>'''
| element = Dark
| element = Fire
| jobs = Level 1 [[Summoner]]
| jobs = Level 1 [[Summoner]]
| mp = *7
| mp = *7

Revision as of 12:56, 22 January 2024


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Ifrit
Type Summoning
Description Summons Ifrit to fight by your side.

/ma "Ifrit" <me>

Cost *7 MP
Element Fire Fire
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Fire ElementLi­que­fac­tion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Affected Targets
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

Avatar Abilities

Ifrit's Blood Pacts are all Fire-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Inferno 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers Dark elemental damage to enemies within Area of Effect. Available only while Astral Flow is active.
Punch 1 9 S Deals physical damage.
Fire II 10 24 T Deals Fire elemental damage.
Burning Strike 23 48 S Deals Fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Double Punch 30 56 S Delivers a twofold attack.
Fire IV 60 118 T Deals Fire elemental damage.
Flaming Crush 70 164 Delivers a threefold attack that deals Fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Crimson Howl 39HorizonXI specific changes 84 Enhances attack of party members within Area of Effect (a boost of roughly 10%). (Changed to last 180 seconds.HorizonXI specific changes) Grants the same status effect as Warrior's Warcry. However, the potency is increased and duration is much longer.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest: