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Category:Light (Skillchain)
Light Skillchain Info | |
---|---|
Skillchain Tier: | 3 / 4 |
Element: | Fire / Wind / Lightning / Light |
Gorget: | Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget |
Belt: | Flame Belt / Breeze Belt / Thunder Belt / Light Belt |
Related Day: | Firesday / Windsday / Lightningday / Lightsday |
Overview
Light is a Skillchain composed of the elements Fire, Wind, Lightning and Light.
Light is considered a "Level 3" Skillchain and deals 100% to 225% of the closing skill's damage, depending on the length of the Skillchain.
Skills with the following Skillchain attributes can be used to form or continue a Light Skillchain:
Opening and Closing
Double Light
Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.
Deals Fire, Wind, Lightning or Light damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Lightning > Light.
For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
Generating Double Light
It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.
Magic Burst
The following spells will Magic Burst with Light:
- Actinic Burst*
- Aerial Blast
- Aero
- Aero II
- Aero III
- Aero IV
- Aeroga
- Aeroga II
- Aeroga III
- Anemohelix
- Banish
- Banish II
- Banish III
- Banishga
- Banishga II
- Blank Gaze*
- Blastbomb*
- Blitzstrahl*
- Bomb Toss*
- Burn
- Burst
- Burst II
- Chaotic Eye*
- Choke
- Cure**
- Cure II**
- Cure III**
- Cure IV**
- Cure V**
- Dark Threnody
- Dia
- Dia II
- Dia III
- Diaga
- Earth Threnody
- Feather Tickle*
- Flying Hip Press*
- Firaga
- Firaga II
- Firaga III
- Flare
- Flash
- Fire
- Fire II
- Fire III
- Fire IV
- Firespit*
- Foe Lullaby
- Foe Requiem
- Foe Requiem II
- Foe Requiem III
- Foe Requiem IV
- Foe Requiem V
- Foe Requiem VI
- Frightful Roar*
- Gravity
- Hecatomb Wave*
- Heat Breath*
- Holy
- Horde Lullaby
- Huton: Ichi
- Huton: Ni
- Huton: San
- Ice Threnody
- Inferno
- Ionohelix
- Judgment Bolt
- Katon: Ichi
- Katon: Ni
- Light of Penance*
- Lowing*
- Luminohelix
- Magic Finale
- Magic Hammer*
- Maiden's Virelai
- Meteorite
- Mind Blast*
- Mysterious Light*
- Pyrohelix
- Radiant Breath*
- Raiton: Ichi
- Raiton: Ni
- Raiton: San
- Repose
- Searing Light
- Self-Destruct*
- Sheep Song*
- Shock
- Silence
- Sound Blast*
- Stinking Gas*
- Stun
- Temporal Shift*
- Thunder
- Thunder II
- Thunder III
- Thunder IV
- Thundaga
- Thundaga II
- Thundaga III
- Thunderspark
- Thunderstorm
- Tornado
- Tornado II
- Voracious Trunk*
- Water Threnody
- Wind Blade
- Yawn*
- 1000 Needles*
* Requires Burst Affinity to be in effect.
** Against Undead mobs you can Magic Burst with cure spells.
References
Pages in category "Light (Skillchain)"
The following 7 pages are in this category, out of 7 total.